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This removes the client relationship between the sky::InspectorFrontend and sky::InspectorBackend mojo interfaces. Instead, the two are now unrelated (in the mojom) and just happen to be often used together. The inspector service provides the InspectorFrontend interface to connecting applications and optimistically tries to connect to the InspectorBackend interface of applications that connect, in case they want to receive messages. The front and back end interfaces are both broadcast APIs, so no attempt is made to keep track of which binding is which. If they did need to be correlated this could be easily accomplished by allocating a new object to keep a mojo::Binding<sky::InspectorFrontend> and the corresponding sky::InspectorBackendPtr. R=abarth@chromium.org, eseidel@chromium.org Review URL: https://codereview.chromium.org/835463003
153 lines
4.9 KiB
C++
153 lines
4.9 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "mojo/application/application_runner_chromium.h"
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#include "mojo/common/weak_binding_set.h"
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#include "mojo/common/weak_interface_ptr_set.h"
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#include "mojo/public/c/system/main.h"
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#include "mojo/public/cpp/application/application_delegate.h"
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#include "mojo/public/cpp/application/application_impl.h"
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#include "mojo/public/cpp/bindings/binding.h"
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#include "net/server/http_server.h"
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#include "net/socket/tcp_server_socket.h"
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#include "sky/services/inspector/inspector.mojom.h"
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namespace sky {
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namespace inspector {
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namespace {
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const int kNotConnected = -1;
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}
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class Server : public mojo::ApplicationDelegate,
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public InspectorFrontend,
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public InspectorServer,
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public mojo::InterfaceFactory<InspectorFrontend>,
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public mojo::InterfaceFactory<InspectorServer>,
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public net::HttpServer::Delegate {
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public:
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Server() : connection_id_(kNotConnected), server_binding_(this) {}
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virtual ~Server();
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private:
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// mojo::ApplicationDelegate:
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void Initialize(mojo::ApplicationImpl* app) override {
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}
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bool ConfigureIncomingConnection(
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mojo::ApplicationConnection* connection) override {
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connection->AddService<InspectorFrontend>(this);
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connection->AddService<InspectorServer>(this);
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// The application connecting to us may implement InspectorBackend,
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// attempt to establish a connection to find out. If it doesn't then this
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// pipe will close.
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InspectorBackendPtr backend;
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connection->ConnectToService(&backend);
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backends_.AddInterfacePtr(backend.Pass());
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return true;
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}
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// InterfaceFactory<InspectorFrontend>:
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void Create(mojo::ApplicationConnection* connection,
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mojo::InterfaceRequest<InspectorFrontend> request) override {
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frontend_bindings_.AddBinding(this, request.Pass());
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}
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// InterfaceFactory<InspectorServer>:
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void Create(mojo::ApplicationConnection* connection,
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mojo::InterfaceRequest<InspectorServer> request) override {
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server_binding_.Bind(request.PassMessagePipe());
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}
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// InspectorServer:
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void Listen(int32_t port, const mojo::Closure& callback) override;
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// InspectorFrontend:
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void SendMessage(const mojo::String& message) override;
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// net::HttpServer::Delegate:
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void OnConnect(int connection_id) override;
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void OnHttpRequest(
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int connection_id, const net::HttpServerRequestInfo& info) override;
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void OnWebSocketRequest(
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int connection_id, const net::HttpServerRequestInfo& info) override;
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void OnWebSocketMessage(
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int connection_id, const std::string& data) override;
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void OnClose(int connection_id) override;
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int connection_id_;
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scoped_ptr<net::HttpServer> web_server_;
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mojo::WeakInterfacePtrSet<InspectorBackend> backends_;
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mojo::WeakBindingSet<InspectorFrontend> frontend_bindings_;
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mojo::Binding<InspectorServer> server_binding_;
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DISALLOW_COPY_AND_ASSIGN(Server);
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};
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Server::~Server()
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{
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}
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void Server::OnConnect(int connection_id) {
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}
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void Server::OnHttpRequest(
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int connection_id, const net::HttpServerRequestInfo& info) {
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web_server_->Send500(connection_id, "websockets protocol only");
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}
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void Server::OnWebSocketRequest(
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int connection_id, const net::HttpServerRequestInfo& info) {
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if (connection_id_ != kNotConnected) {
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web_server_->Close(connection_id);
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return;
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}
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web_server_->AcceptWebSocket(connection_id, info);
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connection_id_ = connection_id;
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backends_.ForAllPtrs([](InspectorBackend* backend) { backend->OnConnect(); });
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}
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void Server::OnWebSocketMessage(
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int connection_id, const std::string& data) {
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DCHECK_EQ(connection_id, connection_id_);
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backends_.ForAllPtrs(
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[data](InspectorBackend* backend) { backend->OnMessage(data); });
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}
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void Server::OnClose(int connection_id) {
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if (connection_id != connection_id_)
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return;
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connection_id_ = kNotConnected;
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backends_.ForAllPtrs(
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[](InspectorBackend* backend) { backend->OnDisconnect(); });
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}
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void Server::Listen(int32_t port, const mojo::Closure& callback) {
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backends_.CloseAll(); // Assume caller represents a new app.
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// TODO(eseidel): Early-out here if we're already bound to the right port.
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web_server_.reset();
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scoped_ptr<net::ServerSocket> server_socket(
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new net::TCPServerSocket(NULL, net::NetLog::Source()));
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server_socket->ListenWithAddressAndPort("0.0.0.0", port, 1);
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web_server_.reset(new net::HttpServer(server_socket.Pass(), this));
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callback.Run();
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}
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void Server::SendMessage(const mojo::String& message) {
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if (connection_id_ == kNotConnected)
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return;
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web_server_->SendOverWebSocket(connection_id_, message);
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}
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} // namespace inspector
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} // namespace sky
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MojoResult MojoMain(MojoHandle shell_handle) {
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mojo::ApplicationRunnerChromium runner(new sky::inspector::Server);
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runner.set_message_loop_type(base::MessageLoop::TYPE_IO);
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return runner.Run(shell_handle);
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}
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