Adam Barth e4ade99b70 Move WebInputEvent from public/web to public/platform
Moving WebInputEvent into public/platform lets us refer to it directly in core, which will let us remove the PlatformFooEvent classes.

The final pipeline will be:
1) mojo::InputEvent (IPC type, device pixels)
2) blink::WebInputEvent (platform abstraction, logical pixels)
3) blink::Event (DOM type, logical pixels)

If mojo::InputEvent used logical pixels, it would probably be easier to just
use mojo::InputEvent as the platform abstraction, but instead we use the
mojo-to-blink conversion to translate between device and logical pixels, like
we do everywhere else in Sky.

R=eseidel@google.com, eseidel@chromium.org

Review URL: https://codereview.chromium.org/860593003
2015-01-19 18:39:39 -08:00

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/*
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* met:
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* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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#ifndef SKY_ENGINE_PUBLIC_PLATFORM_WEBTOUCHPOINT_H_
#define SKY_ENGINE_PUBLIC_PLATFORM_WEBTOUCHPOINT_H_
#include "sky/engine/public/platform/WebCommon.h"
#include "sky/engine/public/platform/WebFloatPoint.h"
namespace blink {
class WebTouchPoint {
public:
WebTouchPoint()
: id(0)
, state(StateUndefined)
, radiusX(0)
, radiusY(0)
, rotationAngle(0)
, force(0)
{
}
enum State {
StateUndefined,
StateReleased,
StatePressed,
StateMoved,
StateStationary,
StateCancelled,
};
int id;
State state;
WebFloatPoint screenPosition;
WebFloatPoint position;
float radiusX;
float radiusY;
float rotationAngle;
float force;
};
} // namespace blink
#endif // SKY_ENGINE_PUBLIC_PLATFORM_WEBTOUCHPOINT_H_