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315 lines
12 KiB
C++
315 lines
12 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/lib/ui/compositing/scene_builder.h"
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#include "flutter/flow/layers/backdrop_filter_layer.h"
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#include "flutter/flow/layers/clip_path_layer.h"
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#include "flutter/flow/layers/clip_rect_layer.h"
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#include "flutter/flow/layers/clip_rrect_layer.h"
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#include "flutter/flow/layers/color_filter_layer.h"
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#include "flutter/flow/layers/container_layer.h"
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#include "flutter/flow/layers/image_filter_layer.h"
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#include "flutter/flow/layers/layer.h"
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#include "flutter/flow/layers/layer_tree.h"
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#include "flutter/flow/layers/opacity_layer.h"
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#include "flutter/flow/layers/performance_overlay_layer.h"
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#include "flutter/flow/layers/physical_shape_layer.h"
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#include "flutter/flow/layers/picture_layer.h"
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#include "flutter/flow/layers/platform_view_layer.h"
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#include "flutter/flow/layers/shader_mask_layer.h"
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#include "flutter/flow/layers/texture_layer.h"
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#include "flutter/flow/layers/transform_layer.h"
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#include "flutter/fml/build_config.h"
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#include "flutter/lib/ui/painting/matrix.h"
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#include "flutter/lib/ui/painting/shader.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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#include "third_party/tonic/converter/dart_converter.h"
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#include "third_party/tonic/dart_args.h"
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#include "third_party/tonic/dart_binding_macros.h"
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#include "third_party/tonic/dart_library_natives.h"
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#if defined(OS_FUCHSIA)
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#include "flutter/flow/layers/child_scene_layer.h"
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#endif
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namespace flutter {
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static void SceneBuilder_constructor(Dart_NativeArguments args) {
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DartCallConstructor(&SceneBuilder::create, args);
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}
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IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder);
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#define FOR_EACH_BINDING(V) \
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V(SceneBuilder, pushOffset) \
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V(SceneBuilder, pushTransform) \
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V(SceneBuilder, pushClipRect) \
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V(SceneBuilder, pushClipRRect) \
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V(SceneBuilder, pushClipPath) \
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V(SceneBuilder, pushOpacity) \
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V(SceneBuilder, pushColorFilter) \
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V(SceneBuilder, pushImageFilter) \
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V(SceneBuilder, pushBackdropFilter) \
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V(SceneBuilder, pushShaderMask) \
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V(SceneBuilder, pushPhysicalShape) \
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V(SceneBuilder, pop) \
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V(SceneBuilder, addPlatformView) \
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V(SceneBuilder, addRetained) \
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V(SceneBuilder, addPicture) \
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V(SceneBuilder, addTexture) \
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V(SceneBuilder, addPerformanceOverlay) \
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V(SceneBuilder, setRasterizerTracingThreshold) \
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V(SceneBuilder, setCheckerboardOffscreenLayers) \
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V(SceneBuilder, setCheckerboardRasterCacheImages) \
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V(SceneBuilder, build)
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FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
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#if defined(OS_FUCHSIA)
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DART_NATIVE_CALLBACK(SceneBuilder, addChildScene)
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#endif
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void SceneBuilder::RegisterNatives(tonic::DartLibraryNatives* natives) {
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natives->Register({
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{"SceneBuilder_constructor", SceneBuilder_constructor, 1, true},
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FOR_EACH_BINDING(DART_REGISTER_NATIVE)
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#if defined(OS_FUCHSIA)
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DART_REGISTER_NATIVE(SceneBuilder, addChildScene)
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#endif
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});
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}
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SceneBuilder::SceneBuilder() {
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// Add a ContainerLayer as the root layer, so that AddLayer operations are
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// always valid.
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PushLayer(std::make_shared<flutter::ContainerLayer>());
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}
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SceneBuilder::~SceneBuilder() = default;
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void SceneBuilder::pushTransform(Dart_Handle layer_handle,
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tonic::Float64List& matrix4) {
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SkMatrix sk_matrix = ToSkMatrix(matrix4);
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auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix);
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PushLayer(layer);
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// matrix4 has to be released before we can return another Dart object
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matrix4.Release();
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushOffset(Dart_Handle layer_handle, double dx, double dy) {
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SkMatrix sk_matrix = SkMatrix::MakeTrans(dx, dy);
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auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix);
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushClipRect(Dart_Handle layer_handle,
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double left,
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double right,
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double top,
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double bottom,
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int clipBehavior) {
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SkRect clipRect = SkRect::MakeLTRB(left, top, right, bottom);
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flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
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auto layer =
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std::make_shared<flutter::ClipRectLayer>(clipRect, clip_behavior);
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushClipRRect(Dart_Handle layer_handle,
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const RRect& rrect,
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int clipBehavior) {
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flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
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auto layer =
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std::make_shared<flutter::ClipRRectLayer>(rrect.sk_rrect, clip_behavior);
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushClipPath(Dart_Handle layer_handle,
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const CanvasPath* path,
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int clipBehavior) {
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flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
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FML_DCHECK(clip_behavior != flutter::Clip::none);
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auto layer =
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std::make_shared<flutter::ClipPathLayer>(path->path(), clip_behavior);
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushOpacity(Dart_Handle layer_handle,
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int alpha,
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double dx,
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double dy) {
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auto layer =
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std::make_shared<flutter::OpacityLayer>(alpha, SkPoint::Make(dx, dy));
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushColorFilter(Dart_Handle layer_handle,
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const ColorFilter* color_filter) {
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auto layer =
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std::make_shared<flutter::ColorFilterLayer>(color_filter->filter());
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushImageFilter(Dart_Handle layer_handle,
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const ImageFilter* image_filter) {
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auto layer =
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std::make_shared<flutter::ImageFilterLayer>(image_filter->filter());
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushBackdropFilter(Dart_Handle layer_handle,
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ImageFilter* filter) {
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auto layer = std::make_shared<flutter::BackdropFilterLayer>(filter->filter());
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushShaderMask(Dart_Handle layer_handle,
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Shader* shader,
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double maskRectLeft,
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double maskRectRight,
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double maskRectTop,
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double maskRectBottom,
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int blendMode) {
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SkRect rect = SkRect::MakeLTRB(maskRectLeft, maskRectTop, maskRectRight,
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maskRectBottom);
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auto layer = std::make_shared<flutter::ShaderMaskLayer>(
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shader->shader(), rect, static_cast<SkBlendMode>(blendMode));
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::pushPhysicalShape(Dart_Handle layer_handle,
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const CanvasPath* path,
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double elevation,
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int color,
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int shadow_color,
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int clipBehavior) {
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auto layer = std::make_shared<flutter::PhysicalShapeLayer>(
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static_cast<SkColor>(color), static_cast<SkColor>(shadow_color),
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static_cast<float>(elevation), path->path(),
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static_cast<flutter::Clip>(clipBehavior));
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PushLayer(layer);
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EngineLayer::MakeRetained(layer_handle, layer);
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}
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void SceneBuilder::addRetained(fml::RefPtr<EngineLayer> retainedLayer) {
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AddLayer(retainedLayer->Layer());
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}
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void SceneBuilder::pop() {
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PopLayer();
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}
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void SceneBuilder::addPicture(double dx,
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double dy,
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Picture* picture,
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int hints) {
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SkPoint offset = SkPoint::Make(dx, dy);
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SkRect pictureRect = picture->picture()->cullRect();
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pictureRect.offset(offset.x(), offset.y());
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auto layer = std::make_unique<flutter::PictureLayer>(
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offset, UIDartState::CreateGPUObject(picture->picture()), !!(hints & 1),
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!!(hints & 2));
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AddLayer(std::move(layer));
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}
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void SceneBuilder::addTexture(double dx,
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double dy,
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double width,
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double height,
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int64_t textureId,
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bool freeze) {
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auto layer = std::make_unique<flutter::TextureLayer>(
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SkPoint::Make(dx, dy), SkSize::Make(width, height), textureId, freeze);
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AddLayer(std::move(layer));
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}
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void SceneBuilder::addPlatformView(double dx,
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double dy,
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double width,
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double height,
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int64_t viewId) {
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auto layer = std::make_unique<flutter::PlatformViewLayer>(
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SkPoint::Make(dx, dy), SkSize::Make(width, height), viewId);
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AddLayer(std::move(layer));
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}
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#if defined(OS_FUCHSIA)
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void SceneBuilder::addChildScene(double dx,
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double dy,
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double width,
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double height,
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SceneHost* sceneHost,
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bool hitTestable) {
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auto layer = std::make_unique<flutter::ChildSceneLayer>(
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sceneHost->id(), SkPoint::Make(dx, dy), SkSize::Make(width, height),
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hitTestable);
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AddLayer(std::move(layer));
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}
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#endif // defined(OS_FUCHSIA)
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void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions,
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double left,
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double right,
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double top,
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double bottom) {
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SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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auto layer =
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std::make_unique<flutter::PerformanceOverlayLayer>(enabledOptions);
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layer->set_paint_bounds(rect);
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AddLayer(std::move(layer));
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}
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void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval) {
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rasterizer_tracing_threshold_ = frameInterval;
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}
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void SceneBuilder::setCheckerboardRasterCacheImages(bool checkerboard) {
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checkerboard_raster_cache_images_ = checkerboard;
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}
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void SceneBuilder::setCheckerboardOffscreenLayers(bool checkerboard) {
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checkerboard_offscreen_layers_ = checkerboard;
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}
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void SceneBuilder::build(Dart_Handle scene_handle) {
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FML_DCHECK(layer_stack_.size() >= 1);
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Scene::create(scene_handle, layer_stack_[0], rasterizer_tracing_threshold_,
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checkerboard_raster_cache_images_,
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checkerboard_offscreen_layers_);
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ClearDartWrapper(); // may delete this object.
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}
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void SceneBuilder::AddLayer(std::shared_ptr<Layer> layer) {
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FML_DCHECK(layer);
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if (!layer_stack_.empty()) {
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layer_stack_.back()->Add(std::move(layer));
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}
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}
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void SceneBuilder::PushLayer(std::shared_ptr<ContainerLayer> layer) {
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AddLayer(layer);
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layer_stack_.push_back(std::move(layer));
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}
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void SceneBuilder::PopLayer() {
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// We never pop the root layer, so that AddLayer operations are always valid.
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if (layer_stack_.size() > 1) {
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layer_stack_.pop_back();
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}
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}
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} // namespace flutter
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