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235 lines
7.8 KiB
C++
235 lines
7.8 KiB
C++
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/sky/engine/platform/graphics/GraphicsContextState.h"
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#include "flutter/sky/engine/platform/graphics/skia/SkiaUtils.h"
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namespace blink {
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GraphicsContextState::GraphicsContextState()
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: m_fillColor(Color::black),
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m_fillRule(RULE_NONZERO),
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m_textDrawingMode(TextModeFill),
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m_alpha(256),
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m_compositeOperator(CompositeSourceOver),
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m_blendMode(WebBlendModeNormal),
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m_interpolationQuality(InterpolationDefault),
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m_saveCount(0),
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m_shouldAntialias(true),
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m_shouldClampToSourceRect(true) {
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m_strokePaint.setStyle(SkPaint::kStroke_Style);
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m_strokePaint.setStrokeWidth(SkFloatToScalar(m_strokeData.thickness()));
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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m_strokePaint.setStrokeCap(SkPaint::kDefault_Cap);
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m_strokePaint.setStrokeJoin(SkPaint::kDefault_Join);
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m_strokePaint.setStrokeMiter(SkFloatToScalar(m_strokeData.miterLimit()));
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m_strokePaint.setFilterQuality(
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WebCoreInterpolationQualityToSkFilterQuality(m_interpolationQuality));
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m_strokePaint.setAntiAlias(m_shouldAntialias);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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m_fillPaint.setFilterQuality(
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WebCoreInterpolationQualityToSkFilterQuality(m_interpolationQuality));
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m_fillPaint.setAntiAlias(m_shouldAntialias);
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}
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GraphicsContextState::GraphicsContextState(const GraphicsContextState& other)
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: m_strokePaint(other.m_strokePaint),
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m_fillPaint(other.m_fillPaint),
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m_strokeData(other.m_strokeData),
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m_fillColor(other.m_fillColor),
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m_fillRule(other.m_fillRule),
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m_fillGradient(other.m_fillGradient),
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m_fillPattern(other.m_fillPattern),
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m_looper(other.m_looper),
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m_textDrawingMode(other.m_textDrawingMode),
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m_alpha(other.m_alpha),
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m_colorFilter(other.m_colorFilter),
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m_compositeOperator(other.m_compositeOperator),
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m_blendMode(other.m_blendMode),
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m_interpolationQuality(other.m_interpolationQuality),
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m_saveCount(0),
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m_shouldAntialias(other.m_shouldAntialias),
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m_shouldClampToSourceRect(other.m_shouldClampToSourceRect) {}
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void GraphicsContextState::copy(const GraphicsContextState& source) {
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this->~GraphicsContextState();
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new (this) GraphicsContextState(source);
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}
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const SkPaint& GraphicsContextState::strokePaint(int strokedPathLength) const {
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if (m_strokeData.gradient() && m_strokeData.gradient()->shaderChanged())
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m_strokePaint.setShader(m_strokeData.gradient()->shader());
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m_strokeData.setupPaintDashPathEffect(&m_strokePaint, strokedPathLength);
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return m_strokePaint;
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}
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const SkPaint& GraphicsContextState::fillPaint() const {
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if (m_fillGradient && m_fillGradient->shaderChanged())
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m_fillPaint.setShader(m_fillGradient->shader());
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return m_fillPaint;
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}
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void GraphicsContextState::setStrokeStyle(StrokeStyle style) {
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m_strokeData.setStyle(style);
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}
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void GraphicsContextState::setStrokeThickness(float thickness) {
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m_strokeData.setThickness(thickness);
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m_strokePaint.setStrokeWidth(SkFloatToScalar(thickness));
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}
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void GraphicsContextState::setStrokeColor(const Color& color) {
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m_strokeData.clearGradient();
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m_strokeData.clearPattern();
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m_strokeData.setColor(color);
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m_strokePaint.setColor(applyAlpha(color.rgb()));
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m_strokePaint.setShader(0);
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}
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void GraphicsContextState::setStrokeGradient(
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const PassRefPtr<Gradient> gradient) {
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m_strokeData.setColor(Color::black);
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m_strokeData.clearPattern();
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m_strokeData.setGradient(gradient);
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m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
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m_strokePaint.setShader(m_strokeData.gradient()->shader());
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}
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void GraphicsContextState::clearStrokeGradient() {
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m_strokeData.clearGradient();
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ASSERT(!m_strokeData.pattern());
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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}
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void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern) {
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m_strokeData.setColor(Color::black);
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m_strokeData.clearGradient();
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m_strokeData.setPattern(pattern);
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m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
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m_strokePaint.setShader(sk_ref_sp(m_strokeData.pattern()->shader()));
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}
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void GraphicsContextState::clearStrokePattern() {
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m_strokeData.clearPattern();
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ASSERT(!m_strokeData.gradient());
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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}
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void GraphicsContextState::setLineCap(LineCap cap) {
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m_strokeData.setLineCap(cap);
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m_strokePaint.setStrokeCap((SkPaint::Cap)cap);
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}
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void GraphicsContextState::setLineJoin(LineJoin join) {
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m_strokeData.setLineJoin(join);
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m_strokePaint.setStrokeJoin((SkPaint::Join)join);
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}
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void GraphicsContextState::setMiterLimit(float miterLimit) {
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m_strokeData.setMiterLimit(miterLimit);
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m_strokePaint.setStrokeMiter(SkFloatToScalar(miterLimit));
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}
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void GraphicsContextState::setFillColor(const Color& color) {
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m_fillColor = color;
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m_fillGradient.clear();
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m_fillPattern.clear();
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m_fillPaint.setColor(applyAlpha(color.rgb()));
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m_fillPaint.setShader(0);
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}
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void GraphicsContextState::setFillGradient(
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const PassRefPtr<Gradient> gradient) {
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m_fillColor = Color::black;
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m_fillPattern.clear();
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m_fillGradient = gradient;
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m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
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m_fillPaint.setShader(m_fillGradient->shader());
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}
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void GraphicsContextState::clearFillGradient() {
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m_fillGradient.clear();
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ASSERT(!m_fillPattern);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern) {
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m_fillColor = Color::black;
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m_fillGradient.clear();
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m_fillPattern = pattern;
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m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
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m_fillPaint.setShader(sk_ref_sp(m_fillPattern->shader()));
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}
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void GraphicsContextState::clearFillPattern() {
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m_fillPattern.clear();
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ASSERT(!m_fillGradient);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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// Shadow. (This will need tweaking if we use draw loopers for other things.)
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void GraphicsContextState::setDrawLooper(sk_sp<SkDrawLooper> drawLooper) {
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m_looper = drawLooper;
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m_strokePaint.setLooper(m_looper);
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m_fillPaint.setLooper(m_looper);
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}
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void GraphicsContextState::clearDrawLooper() {
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m_looper.reset();
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m_strokePaint.setLooper(nullptr);
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m_fillPaint.setLooper(nullptr);
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}
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void GraphicsContextState::setAlphaAsFloat(float alpha) {
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if (alpha < 0) {
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m_alpha = 0;
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} else {
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m_alpha = roundf(alpha * 256);
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if (m_alpha > 256)
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m_alpha = 256;
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}
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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void GraphicsContextState::setLineDash(const DashArray& dashes,
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float dashOffset) {
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m_strokeData.setLineDash(dashes, dashOffset);
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}
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void GraphicsContextState::setColorFilter(sk_sp<SkColorFilter> colorFilter) {
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m_colorFilter = colorFilter;
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m_strokePaint.setColorFilter(m_colorFilter);
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m_fillPaint.setColorFilter(m_colorFilter);
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}
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void GraphicsContextState::setCompositeOperation(
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CompositeOperator compositeOperation,
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WebBlendMode blendMode) {
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m_compositeOperator = compositeOperation;
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m_blendMode = blendMode;
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SkBlendMode skiaBlendMode =
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WebCoreCompositeToSkiaComposite(compositeOperation, blendMode);
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m_strokePaint.setBlendMode(skiaBlendMode);
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m_fillPaint.setBlendMode(skiaBlendMode);
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}
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void GraphicsContextState::setInterpolationQuality(
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InterpolationQuality quality) {
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m_interpolationQuality = quality;
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m_strokePaint.setFilterQuality(
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WebCoreInterpolationQualityToSkFilterQuality(quality));
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m_fillPaint.setFilterQuality(
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WebCoreInterpolationQualityToSkFilterQuality(quality));
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}
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void GraphicsContextState::setShouldAntialias(bool shouldAntialias) {
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m_shouldAntialias = shouldAntialias;
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m_strokePaint.setAntiAlias(shouldAntialias);
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m_fillPaint.setAntiAlias(shouldAntialias);
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}
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} // namespace blink
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