mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
204 lines
6.1 KiB
C++
204 lines
6.1 KiB
C++
/*
|
|
* Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
|
|
* Copyright (C) 2005 Nokia. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef SKY_ENGINE_PLATFORM_GEOMETRY_FLOATPOINT_H_
|
|
#define SKY_ENGINE_PLATFORM_GEOMETRY_FLOATPOINT_H_
|
|
|
|
#include <algorithm>
|
|
#include "flutter/sky/engine/platform/geometry/FloatSize.h"
|
|
#include "flutter/sky/engine/platform/geometry/IntPoint.h"
|
|
#include "flutter/sky/engine/wtf/MathExtras.h"
|
|
|
|
struct SkPoint;
|
|
|
|
namespace blink {
|
|
|
|
class IntPoint;
|
|
class IntSize;
|
|
class LayoutPoint;
|
|
class LayoutSize;
|
|
|
|
class PLATFORM_EXPORT FloatPoint {
|
|
public:
|
|
FloatPoint() : m_x(0), m_y(0) {}
|
|
FloatPoint(float x, float y) : m_x(x), m_y(y) {}
|
|
FloatPoint(const IntPoint&);
|
|
FloatPoint(const LayoutPoint&);
|
|
explicit FloatPoint(const FloatSize& size)
|
|
: m_x(size.width()), m_y(size.height()) {}
|
|
|
|
static FloatPoint zero() { return FloatPoint(); }
|
|
|
|
static FloatPoint narrowPrecision(double x, double y);
|
|
|
|
float x() const { return m_x; }
|
|
float y() const { return m_y; }
|
|
|
|
void setX(float x) { m_x = x; }
|
|
void setY(float y) { m_y = y; }
|
|
void set(float x, float y) {
|
|
m_x = x;
|
|
m_y = y;
|
|
}
|
|
void move(float dx, float dy) {
|
|
m_x += dx;
|
|
m_y += dy;
|
|
}
|
|
void move(const IntSize& a) {
|
|
m_x += a.width();
|
|
m_y += a.height();
|
|
}
|
|
void move(const LayoutSize&);
|
|
void move(const FloatSize& a) {
|
|
m_x += a.width();
|
|
m_y += a.height();
|
|
}
|
|
void moveBy(const IntPoint& a) {
|
|
m_x += a.x();
|
|
m_y += a.y();
|
|
}
|
|
void moveBy(const LayoutPoint&);
|
|
void moveBy(const FloatPoint& a) {
|
|
m_x += a.x();
|
|
m_y += a.y();
|
|
}
|
|
void scale(float sx, float sy) {
|
|
m_x *= sx;
|
|
m_y *= sy;
|
|
}
|
|
|
|
void normalize();
|
|
|
|
float dot(const FloatPoint& a) const { return m_x * a.x() + m_y * a.y(); }
|
|
|
|
float slopeAngleRadians() const;
|
|
float length() const;
|
|
float lengthSquared() const { return m_x * m_x + m_y * m_y; }
|
|
|
|
FloatPoint expandedTo(const FloatPoint& other) const {
|
|
return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y));
|
|
}
|
|
|
|
FloatPoint shrunkTo(const FloatPoint& other) const {
|
|
return FloatPoint(std::min(m_x, other.m_x), std::min(m_y, other.m_y));
|
|
}
|
|
|
|
FloatPoint transposedPoint() const { return FloatPoint(m_y, m_x); }
|
|
|
|
FloatPoint scaledBy(float scale) const {
|
|
return FloatPoint(m_x * scale, m_y * scale);
|
|
}
|
|
|
|
SkPoint data() const;
|
|
|
|
private:
|
|
float m_x, m_y;
|
|
};
|
|
|
|
inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) {
|
|
a.move(b.width(), b.height());
|
|
return a;
|
|
}
|
|
|
|
inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) {
|
|
a.move(b.x(), b.y());
|
|
return a;
|
|
}
|
|
|
|
inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) {
|
|
a.move(-b.width(), -b.height());
|
|
return a;
|
|
}
|
|
|
|
inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) {
|
|
return FloatPoint(a.x() + b.width(), a.y() + b.height());
|
|
}
|
|
|
|
inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) {
|
|
return FloatPoint(a.x() + b.x(), a.y() + b.y());
|
|
}
|
|
|
|
inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b) {
|
|
return FloatSize(a.x() - b.x(), a.y() - b.y());
|
|
}
|
|
|
|
inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b) {
|
|
return FloatPoint(a.x() - b.width(), a.y() - b.height());
|
|
}
|
|
|
|
inline FloatPoint operator-(const FloatPoint& a) {
|
|
return FloatPoint(-a.x(), -a.y());
|
|
}
|
|
|
|
inline bool operator==(const FloatPoint& a, const FloatPoint& b) {
|
|
return a.x() == b.x() && a.y() == b.y();
|
|
}
|
|
|
|
inline bool operator!=(const FloatPoint& a, const FloatPoint& b) {
|
|
return a.x() != b.x() || a.y() != b.y();
|
|
}
|
|
|
|
inline float operator*(const FloatPoint& a, const FloatPoint& b) {
|
|
// dot product
|
|
return a.dot(b);
|
|
}
|
|
|
|
inline IntPoint roundedIntPoint(const FloatPoint& p) {
|
|
return IntPoint(clampToInteger(roundf(p.x())), clampToInteger(roundf(p.y())));
|
|
}
|
|
|
|
inline IntPoint flooredIntPoint(const FloatPoint& p) {
|
|
return IntPoint(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())));
|
|
}
|
|
|
|
inline IntPoint ceiledIntPoint(const FloatPoint& p) {
|
|
return IntPoint(clampToInteger(ceilf(p.x())), clampToInteger(ceilf(p.y())));
|
|
}
|
|
|
|
inline IntSize flooredIntSize(const FloatPoint& p) {
|
|
return IntSize(clampToInteger(floorf(p.x())), clampToInteger(floorf(p.y())));
|
|
}
|
|
|
|
inline FloatSize toFloatSize(const FloatPoint& a) {
|
|
return FloatSize(a.x(), a.y());
|
|
}
|
|
|
|
PLATFORM_EXPORT float findSlope(const FloatPoint& p1,
|
|
const FloatPoint& p2,
|
|
float& c);
|
|
|
|
// Find point where lines through the two pairs of points intersect. Returns
|
|
// false if the lines don't intersect.
|
|
PLATFORM_EXPORT bool findIntersection(const FloatPoint& p1,
|
|
const FloatPoint& p2,
|
|
const FloatPoint& d1,
|
|
const FloatPoint& d2,
|
|
FloatPoint& intersection);
|
|
|
|
} // namespace blink
|
|
|
|
#endif // SKY_ENGINE_PLATFORM_GEOMETRY_FLOATPOINT_H_
|