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https://github.com/flutter/flutter.git
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247 lines
8.5 KiB
C++
247 lines
8.5 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "flutter/sky/engine/platform/fonts/FontFallbackList.h"
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#include "flutter/common/settings.h"
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#include "flutter/sky/engine/platform/fonts/FontCache.h"
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#include "flutter/sky/engine/platform/fonts/FontDescription.h"
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#include "flutter/sky/engine/platform/fonts/FontFamily.h"
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#include "flutter/sky/engine/platform/fonts/SegmentedFontData.h"
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#include "flutter/sky/engine/wtf/unicode/CharacterNames.h"
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namespace blink {
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FontFallbackList::FontFallbackList()
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: m_pageZero(0),
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m_cachedPrimarySimpleFontData(0),
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m_fontSelector(nullptr),
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m_fontSelectorVersion(0),
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m_familyIndex(0),
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m_generation(FontCache::fontCache()->generation()),
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m_pitch(UnknownPitch),
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m_hasLoadingFallback(false) {}
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void FontFallbackList::invalidate(PassRefPtr<FontSelector> fontSelector) {
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releaseFontData();
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m_fontList.clear();
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m_pageZero = 0;
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m_pages.clear();
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m_cachedPrimarySimpleFontData = 0;
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m_familyIndex = 0;
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m_pitch = UnknownPitch;
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m_hasLoadingFallback = false;
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m_fontSelector = fontSelector;
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m_fontSelectorVersion = m_fontSelector ? m_fontSelector->version() : 0;
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m_generation = FontCache::fontCache()->generation();
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m_widthCache.clear();
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}
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void FontFallbackList::releaseFontData() {
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (!m_fontList[i]->isCustomFont()) {
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ASSERT(!m_fontList[i]->isSegmented());
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FontCache::fontCache()->releaseFontData(toSimpleFontData(m_fontList[i]));
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}
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}
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}
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void FontFallbackList::determinePitch(
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const FontDescription& fontDescription) const {
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for (unsigned fontIndex = 0;; ++fontIndex) {
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const FontData* fontData = fontDataAt(fontDescription, fontIndex);
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if (!fontData) {
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// All fonts are custom fonts and are loading. Fallback should be variable
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// pitch.
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m_pitch = VariablePitch;
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break;
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}
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const SimpleFontData* simpleFontData;
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if (fontData->isSegmented()) {
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const SegmentedFontData* segmentedFontData =
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toSegmentedFontData(fontData);
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if (segmentedFontData->numRanges() != 1 ||
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!segmentedFontData->rangeAt(0).isEntireRange()) {
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m_pitch = VariablePitch;
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break;
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}
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simpleFontData = segmentedFontData->rangeAt(0).fontData().get();
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} else {
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simpleFontData = toSimpleFontData(fontData);
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}
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if (!fontData->isLoadingFallback()) {
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m_pitch = simpleFontData->pitch();
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break;
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}
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}
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}
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bool FontFallbackList::loadingCustomFonts() const {
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if (!m_hasLoadingFallback)
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return false;
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (m_fontList[i]->isLoading())
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return true;
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}
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return false;
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}
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bool FontFallbackList::shouldSkipDrawing() const {
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if (!m_hasLoadingFallback)
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return false;
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (m_fontList[i]->shouldSkipDrawing())
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return true;
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}
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return false;
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}
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const SimpleFontData* FontFallbackList::determinePrimarySimpleFontData(
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const FontDescription& fontDescription) const {
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bool shouldLoadCustomFont = true;
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for (unsigned fontIndex = 0;; ++fontIndex) {
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const FontData* fontData = fontDataAt(fontDescription, fontIndex);
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if (!fontData) {
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// All fonts are custom fonts and are loading. Return the first FontData.
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fontData = fontDataAt(fontDescription, 0);
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if (fontData)
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return fontData->fontDataForCharacter(space);
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SimpleFontData* lastResortFallback =
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FontCache::fontCache()
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->getLastResortFallbackFont(fontDescription)
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.get();
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ASSERT(lastResortFallback);
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return lastResortFallback;
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}
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if (fontData->isSegmented() &&
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!toSegmentedFontData(fontData)->containsCharacter(space))
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continue;
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const SimpleFontData* fontDataForSpace =
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fontData->fontDataForCharacter(space);
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ASSERT(fontDataForSpace);
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// When a custom font is loading, we should use the correct fallback font to
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// layout the text. Here skip the temporary font for the loading custom font
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// which may not act as the correct fallback font.
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if (!fontDataForSpace->isLoadingFallback())
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return fontDataForSpace;
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if (fontData->isSegmented()) {
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const SegmentedFontData* segmented = toSegmentedFontData(fontData);
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for (unsigned i = 0; i < segmented->numRanges(); i++) {
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const SimpleFontData* rangeFontData =
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segmented->rangeAt(i).fontData().get();
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if (!rangeFontData->isLoadingFallback())
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return rangeFontData;
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}
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if (fontData->isLoading())
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shouldLoadCustomFont = false;
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}
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// Begin to load the first custom font if needed.
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if (shouldLoadCustomFont) {
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shouldLoadCustomFont = false;
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fontDataForSpace->customFontData()->beginLoadIfNeeded();
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}
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}
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}
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PassRefPtr<FontData> FontFallbackList::getFontData(
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const FontDescription& fontDescription,
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int& familyIndex) const {
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RefPtr<FontData> result;
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int startIndex = familyIndex;
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const FontFamily* startFamily = &fontDescription.family();
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for (int i = 0; startFamily && i < startIndex; i++)
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startFamily = startFamily->next();
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const FontFamily* currFamily = startFamily;
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while (currFamily && !result) {
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familyIndex++;
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if (currFamily->family().length() || Settings::Get().use_test_fonts) {
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if (m_fontSelector)
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result =
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m_fontSelector->getFontData(fontDescription, currFamily->family());
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if (!result)
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result = FontCache::fontCache()->getFontData(fontDescription,
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currFamily->family());
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}
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currFamily = currFamily->next();
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}
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if (!currFamily)
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familyIndex = cAllFamiliesScanned;
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if (result || startIndex)
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return result.release();
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// Still no result. Hand back our last resort fallback font.
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return FontCache::fontCache()->getLastResortFallbackFont(fontDescription);
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}
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const FontData* FontFallbackList::fontDataAt(
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const FontDescription& fontDescription,
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unsigned realizedFontIndex) const {
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if (realizedFontIndex < m_fontList.size())
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return m_fontList[realizedFontIndex]
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.get(); // This fallback font is already in our list.
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// Make sure we're not passing in some crazy value here.
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ASSERT(realizedFontIndex == m_fontList.size());
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if (m_familyIndex == cAllFamiliesScanned)
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return 0;
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// Ask the font cache for the font data.
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// We are obtaining this font for the first time. We keep track of the
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// families we've looked at before in |m_familyIndex|, so that we never scan
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// the same spot in the list twice. getFontData will adjust our
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// |m_familyIndex| as it scans for the right font to make.
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ASSERT(FontCache::fontCache()->generation() == m_generation);
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RefPtr<FontData> result = getFontData(fontDescription, m_familyIndex);
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if (result) {
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m_fontList.append(result);
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if (result->isLoadingFallback())
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m_hasLoadingFallback = true;
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}
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return result.get();
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}
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} // namespace blink
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