Greg Spencer fe9a2c5477
Remove 'must not be null' comments from painting and rendering libraries. (#134993)
## Description

This removes all of the comments that are of the form "so-and-so (must not be null|can ?not be null|must be non-null)" from the cases where those values are defines as non-nullable values.

This PR removes them from the painting and rendering libraries.

This was done by hand, since it really didn't lend itself to scripting, so it needs to be more than just spot-checked, I think. I was careful to leave any comment that referred to parameters that were nullable, but I may have missed some.

In addition to being no longer relevant after null safety has been made the default, these comments were largely fragile, in that it was easy for them to get out of date, and not be accurate anymore anyhow.

This did create a number of constructor comments which basically say "Creates a [Foo].", but I don't really know how to avoid that in a large scale change, since there's not much you can really say in a lot of cases.  I think we might consider some leniency for constructors to the "Comment must be meaningful" style guidance (which we de facto have already, since there are a bunch of these).

## Related PRs
- https://github.com/flutter/flutter/pull/134984
- https://github.com/flutter/flutter/pull/134991
- https://github.com/flutter/flutter/pull/134992
- https://github.com/flutter/flutter/pull/134994

## Tests
 - Documentation only change.
2023-09-20 01:37:22 +00:00

811 lines
28 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/semantics.dart';
import 'package:flutter/services.dart';
import 'box.dart';
import 'layer.dart';
import 'object.dart';
/// How an embedded platform view behave during hit tests.
enum PlatformViewHitTestBehavior {
/// Opaque targets can be hit by hit tests, causing them to both receive
/// events within their bounds and prevent targets visually behind them from
/// also receiving events.
opaque,
/// Translucent targets both receive events within their bounds and permit
/// targets visually behind them to also receive events.
translucent,
/// Transparent targets don't receive events within their bounds and permit
/// targets visually behind them to receive events.
transparent,
}
enum _PlatformViewState {
uninitialized,
resizing,
ready,
}
bool _factoryTypesSetEquals<T>(Set<Factory<T>>? a, Set<Factory<T>>? b) {
if (a == b) {
return true;
}
if (a == null || b == null) {
return false;
}
return setEquals(_factoriesTypeSet(a), _factoriesTypeSet(b));
}
Set<Type> _factoriesTypeSet<T>(Set<Factory<T>> factories) {
return factories.map<Type>((Factory<T> factory) => factory.type).toSet();
}
/// A render object for an Android view.
///
/// Requires Android API level 23 or greater.
///
/// [RenderAndroidView] is responsible for sizing, displaying and passing touch events to an
/// Android [View](https://developer.android.com/reference/android/view/View).
///
/// {@template flutter.rendering.RenderAndroidView.layout}
/// The render object's layout behavior is to fill all available space, the parent of this object must
/// provide bounded layout constraints.
/// {@endtemplate}
///
/// {@template flutter.rendering.RenderAndroidView.gestures}
/// The render object participates in Flutter's gesture arenas, and dispatches touch events to the
/// platform view iff it won the arena. Specific gestures that should be dispatched to the platform
/// view can be specified with factories in the `gestureRecognizers` constructor parameter or
/// by calling `updateGestureRecognizers`. If the set of gesture recognizers is empty, the gesture
/// will be dispatched to the platform view iff it was not claimed by any other gesture recognizer.
/// {@endtemplate}
///
/// See also:
///
/// * [AndroidView] which is a widget that is used to show an Android view.
/// * [PlatformViewsService] which is a service for controlling platform views.
class RenderAndroidView extends PlatformViewRenderBox {
/// Creates a render object for an Android view.
RenderAndroidView({
required AndroidViewController viewController,
required PlatformViewHitTestBehavior hitTestBehavior,
required Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers,
Clip clipBehavior = Clip.hardEdge,
}) : _viewController = viewController,
_clipBehavior = clipBehavior,
super(controller: viewController, hitTestBehavior: hitTestBehavior, gestureRecognizers: gestureRecognizers) {
_viewController.pointTransformer = (Offset offset) => globalToLocal(offset);
updateGestureRecognizers(gestureRecognizers);
_viewController.addOnPlatformViewCreatedListener(_onPlatformViewCreated);
this.hitTestBehavior = hitTestBehavior;
_setOffset();
}
_PlatformViewState _state = _PlatformViewState.uninitialized;
Size? _currentTextureSize;
bool _isDisposed = false;
/// The Android view controller for the Android view associated with this render object.
@override
AndroidViewController get controller => _viewController;
AndroidViewController _viewController;
/// Sets a new Android view controller.
@override
set controller(AndroidViewController controller) {
assert(!_isDisposed);
if (_viewController == controller) {
return;
}
_viewController.removeOnPlatformViewCreatedListener(_onPlatformViewCreated);
super.controller = controller;
_viewController = controller;
_viewController.pointTransformer = (Offset offset) => globalToLocal(offset);
_sizePlatformView();
if (_viewController.isCreated) {
markNeedsSemanticsUpdate();
}
_viewController.addOnPlatformViewCreatedListener(_onPlatformViewCreated);
}
/// {@macro flutter.material.Material.clipBehavior}
///
/// Defaults to [Clip.hardEdge].
Clip get clipBehavior => _clipBehavior;
Clip _clipBehavior = Clip.hardEdge;
set clipBehavior(Clip value) {
if (value != _clipBehavior) {
_clipBehavior = value;
markNeedsPaint();
markNeedsSemanticsUpdate();
}
}
void _onPlatformViewCreated(int id) {
assert(!_isDisposed);
markNeedsSemanticsUpdate();
}
@override
bool get sizedByParent => true;
@override
bool get alwaysNeedsCompositing => true;
@override
bool get isRepaintBoundary => true;
@override
Size computeDryLayout(BoxConstraints constraints) {
return constraints.biggest;
}
@override
void performResize() {
super.performResize();
_sizePlatformView();
}
Future<void> _sizePlatformView() async {
// Android virtual displays cannot have a zero size.
// Trying to size it to 0 crashes the app, which was happening when starting the app
// with a locked screen (see: https://github.com/flutter/flutter/issues/20456).
if (_state == _PlatformViewState.resizing || size.isEmpty) {
return;
}
_state = _PlatformViewState.resizing;
markNeedsPaint();
Size targetSize;
do {
targetSize = size;
_currentTextureSize = await _viewController.setSize(targetSize);
if (_isDisposed) {
return;
}
// We've resized the platform view to targetSize, but it is possible that
// while we were resizing the render object's size was changed again.
// In that case we will resize the platform view again.
} while (size != targetSize);
_state = _PlatformViewState.ready;
markNeedsPaint();
}
// Sets the offset of the underlying platform view on the platform side.
//
// This allows the Android native view to draw the a11y highlights in the same
// location on the screen as the platform view widget in the Flutter framework.
//
// It also allows platform code to obtain the correct position of the Android
// native view on the screen.
void _setOffset() {
SchedulerBinding.instance.addPostFrameCallback((_) async {
if (!_isDisposed) {
if (attached) {
await _viewController.setOffset(localToGlobal(Offset.zero));
}
// Schedule a new post frame callback.
_setOffset();
}
});
}
@override
void paint(PaintingContext context, Offset offset) {
if (_viewController.textureId == null || _currentTextureSize == null) {
return;
}
// As resizing the Android view happens asynchronously we don't know exactly when is a
// texture frame with the new size is ready for consumption.
// TextureLayer is unaware of the texture frame's size and always maps it to the
// specified rect. If the rect we provide has a different size from the current texture frame's
// size the texture frame will be scaled.
// To prevent unwanted scaling artifacts while resizing, clip the texture.
// This guarantees that the size of the texture frame we're painting is always
// _currentAndroidTextureSize.
final bool isTextureLargerThanWidget = _currentTextureSize!.width > size.width ||
_currentTextureSize!.height > size.height;
if (isTextureLargerThanWidget && clipBehavior != Clip.none) {
_clipRectLayer.layer = context.pushClipRect(
true,
offset,
offset & size,
_paintTexture,
clipBehavior: clipBehavior,
oldLayer: _clipRectLayer.layer,
);
return;
}
_clipRectLayer.layer = null;
_paintTexture(context, offset);
}
final LayerHandle<ClipRectLayer> _clipRectLayer = LayerHandle<ClipRectLayer>();
@override
void dispose() {
_isDisposed = true;
_clipRectLayer.layer = null;
_viewController.removeOnPlatformViewCreatedListener(_onPlatformViewCreated);
super.dispose();
}
void _paintTexture(PaintingContext context, Offset offset) {
if (_currentTextureSize == null) {
return;
}
context.addLayer(TextureLayer(
rect: offset & _currentTextureSize!,
textureId: _viewController.textureId!,
));
}
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
// Don't call the super implementation since `platformViewId` should
// be set only when the platform view is created, but the concept of
// a "created" platform view belongs to this subclass.
config.isSemanticBoundary = true;
if (_viewController.isCreated) {
config.platformViewId = _viewController.viewId;
}
}
}
/// Common render-layer functionality for iOS and macOS platform views.
///
/// Provides the basic rendering logic for iOS and macOS platformviews.
/// Subclasses shall override handleEvent in order to execute custom event logic.
/// T represents the class of the view controller for the corresponding widget.
abstract class RenderDarwinPlatformView<T extends DarwinPlatformViewController> extends RenderBox {
/// Creates a render object for a platform view.
RenderDarwinPlatformView({
required T viewController,
required this.hitTestBehavior,
required Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers,
}) : _viewController = viewController {
updateGestureRecognizers(gestureRecognizers);
}
/// The unique identifier of the platform view controlled by this controller.
T get viewController => _viewController;
T _viewController;
set viewController(T value) {
if (_viewController == value) {
return;
}
final bool needsSemanticsUpdate = _viewController.id != value.id;
_viewController = value;
markNeedsPaint();
if (needsSemanticsUpdate) {
markNeedsSemanticsUpdate();
}
}
/// How to behave during hit testing.
// The implicit setter is enough here as changing this value will just affect
// any newly arriving events there's nothing we need to invalidate.
PlatformViewHitTestBehavior hitTestBehavior;
@override
bool get sizedByParent => true;
@override
bool get alwaysNeedsCompositing => true;
@override
bool get isRepaintBoundary => true;
PointerEvent? _lastPointerDownEvent;
_UiKitViewGestureRecognizer? _gestureRecognizer;
@override
Size computeDryLayout(BoxConstraints constraints) {
return constraints.biggest;
}
@override
void paint(PaintingContext context, Offset offset) {
context.addLayer(PlatformViewLayer(
rect: offset & size,
viewId: _viewController.id,
));
}
@override
bool hitTest(BoxHitTestResult result, { Offset? position }) {
if (hitTestBehavior == PlatformViewHitTestBehavior.transparent || !size.contains(position!)) {
return false;
}
result.add(BoxHitTestEntry(this, position));
return hitTestBehavior == PlatformViewHitTestBehavior.opaque;
}
@override
bool hitTestSelf(Offset position) => hitTestBehavior != PlatformViewHitTestBehavior.transparent;
// This is registered as a global PointerRoute while the render object is attached.
void _handleGlobalPointerEvent(PointerEvent event) {
if (event is! PointerDownEvent) {
return;
}
if (!(Offset.zero & size).contains(globalToLocal(event.position))) {
return;
}
if ((event.original ?? event) != _lastPointerDownEvent) {
// The pointer event is in the bounds of this render box, but we didn't get it in handleEvent.
// This means that the pointer event was absorbed by a different render object.
// Since on the platform side the FlutterTouchIntercepting view is seeing all events that are
// within its bounds we need to tell it to reject the current touch sequence.
_viewController.rejectGesture();
}
_lastPointerDownEvent = null;
}
@override
void describeSemanticsConfiguration (SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
config.isSemanticBoundary = true;
config.platformViewId = _viewController.id;
}
@override
void attach(PipelineOwner owner) {
super.attach(owner);
GestureBinding.instance.pointerRouter.addGlobalRoute(_handleGlobalPointerEvent);
}
@override
void detach() {
GestureBinding.instance.pointerRouter.removeGlobalRoute(_handleGlobalPointerEvent);
super.detach();
}
/// {@macro flutter.rendering.PlatformViewRenderBox.updateGestureRecognizers}
void updateGestureRecognizers(Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers);
}
/// A render object for an iOS UIKit UIView.
///
/// [RenderUiKitView] is responsible for sizing and displaying an iOS
/// [UIView](https://developer.apple.com/documentation/uikit/uiview).
///
/// UIViews are added as subviews of the FlutterView and are composited by Quartz.
///
/// The viewController is typically generated by [PlatformViewsRegistry.getNextPlatformViewId], the UIView
/// must have been created by calling [PlatformViewsService.initUiKitView].
///
/// {@macro flutter.rendering.RenderAndroidView.layout}
///
/// {@macro flutter.rendering.RenderAndroidView.gestures}
///
/// See also:
///
/// * [UiKitView], which is a widget that is used to show a UIView.
/// * [PlatformViewsService], which is a service for controlling platform views.
class RenderUiKitView extends RenderDarwinPlatformView<UiKitViewController> {
/// Creates a render object for an iOS UIView.
RenderUiKitView({
required super.viewController,
required super.hitTestBehavior,
required super.gestureRecognizers,
});
/// {@macro flutter.rendering.PlatformViewRenderBox.updateGestureRecognizers}
@override
void updateGestureRecognizers(Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers) {
assert(
_factoriesTypeSet(gestureRecognizers).length == gestureRecognizers.length,
'There were multiple gesture recognizer factories for the same type, there must only be a single '
'gesture recognizer factory for each gesture recognizer type.',
);
if (_factoryTypesSetEquals(gestureRecognizers, _gestureRecognizer?.gestureRecognizerFactories)) {
return;
}
_gestureRecognizer?.dispose();
_gestureRecognizer = _UiKitViewGestureRecognizer(viewController, gestureRecognizers);
}
@override
void handleEvent(PointerEvent event, HitTestEntry entry) {
if (event is! PointerDownEvent) {
return;
}
_gestureRecognizer!.addPointer(event);
_lastPointerDownEvent = event.original ?? event;
}
@override
void detach() {
_gestureRecognizer!.reset();
super.detach();
}
}
/// A render object for a macOS platform view.
class RenderAppKitView extends RenderDarwinPlatformView<AppKitViewController> {
/// Creates a render object for a macOS AppKitView.
RenderAppKitView({
required super.viewController,
required super.hitTestBehavior,
required super.gestureRecognizers,
});
// TODO(schectman): Add gesture functionality to macOS platform view when implemented.
// https://github.com/flutter/flutter/issues/128519
// This method will need to behave the same as the same-named method for RenderUiKitView,
// but use a _AppKitViewGestureRecognizer or equivalent, whose constructor shall accept an
// AppKitViewController.
@override
void updateGestureRecognizers(Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers) {}
}
// This recognizer constructs gesture recognizers from a set of gesture recognizer factories
// it was give, adds all of them to a gesture arena team with the _UiKitViewGestureRecognizer
// as the team captain.
// When the team wins a gesture the recognizer notifies the engine that it should release
// the touch sequence to the embedded UIView.
class _UiKitViewGestureRecognizer extends OneSequenceGestureRecognizer {
_UiKitViewGestureRecognizer(
this.controller,
this.gestureRecognizerFactories
) {
team = GestureArenaTeam()
..captain = this;
_gestureRecognizers = gestureRecognizerFactories.map(
(Factory<OneSequenceGestureRecognizer> recognizerFactory) {
final OneSequenceGestureRecognizer gestureRecognizer = recognizerFactory.constructor();
gestureRecognizer.team = team;
// The below gesture recognizers requires at least one non-empty callback to
// compete in the gesture arena.
// https://github.com/flutter/flutter/issues/35394#issuecomment-562285087
if (gestureRecognizer is LongPressGestureRecognizer) {
gestureRecognizer.onLongPress ??= (){};
} else if (gestureRecognizer is DragGestureRecognizer) {
gestureRecognizer.onDown ??= (_){};
} else if (gestureRecognizer is TapGestureRecognizer) {
gestureRecognizer.onTapDown ??= (_){};
}
return gestureRecognizer;
},
).toSet();
}
// We use OneSequenceGestureRecognizers as they support gesture arena teams.
// TODO(amirh): get a list of GestureRecognizers here.
// https://github.com/flutter/flutter/issues/20953
final Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizerFactories;
late Set<OneSequenceGestureRecognizer> _gestureRecognizers;
final UiKitViewController controller;
@override
void addAllowedPointer(PointerDownEvent event) {
super.addAllowedPointer(event);
for (final OneSequenceGestureRecognizer recognizer in _gestureRecognizers) {
recognizer.addPointer(event);
}
}
@override
String get debugDescription => 'UIKit view';
@override
void didStopTrackingLastPointer(int pointer) { }
@override
void handleEvent(PointerEvent event) {
stopTrackingIfPointerNoLongerDown(event);
}
@override
void acceptGesture(int pointer) {
controller.acceptGesture();
}
@override
void rejectGesture(int pointer) {
controller.rejectGesture();
}
void reset() {
resolve(GestureDisposition.rejected);
}
}
typedef _HandlePointerEvent = Future<void> Function(PointerEvent event);
// This recognizer constructs gesture recognizers from a set of gesture recognizer factories
// it was give, adds all of them to a gesture arena team with the _PlatformViewGestureRecognizer
// as the team captain.
// As long as the gesture arena is unresolved, the recognizer caches all pointer events.
// When the team wins, the recognizer sends all the cached pointer events to `_handlePointerEvent`, and
// sets itself to a "forwarding mode" where it will forward any new pointer event to `_handlePointerEvent`.
class _PlatformViewGestureRecognizer extends OneSequenceGestureRecognizer {
_PlatformViewGestureRecognizer(
_HandlePointerEvent handlePointerEvent,
this.gestureRecognizerFactories
) {
team = GestureArenaTeam()
..captain = this;
_gestureRecognizers = gestureRecognizerFactories.map(
(Factory<OneSequenceGestureRecognizer> recognizerFactory) {
final OneSequenceGestureRecognizer gestureRecognizer = recognizerFactory.constructor();
gestureRecognizer.team = team;
// The below gesture recognizers requires at least one non-empty callback to
// compete in the gesture arena.
// https://github.com/flutter/flutter/issues/35394#issuecomment-562285087
if (gestureRecognizer is LongPressGestureRecognizer) {
gestureRecognizer.onLongPress ??= (){};
} else if (gestureRecognizer is DragGestureRecognizer) {
gestureRecognizer.onDown ??= (_){};
} else if (gestureRecognizer is TapGestureRecognizer) {
gestureRecognizer.onTapDown ??= (_){};
}
return gestureRecognizer;
},
).toSet();
_handlePointerEvent = handlePointerEvent;
}
late _HandlePointerEvent _handlePointerEvent;
// Maps a pointer to a list of its cached pointer events.
// Before the arena for a pointer is resolved all events are cached here, if we win the arena
// the cached events are dispatched to `_handlePointerEvent`, if we lose the arena we clear the cache for
// the pointer.
final Map<int, List<PointerEvent>> cachedEvents = <int, List<PointerEvent>>{};
// Pointer for which we have already won the arena, events for pointers in this set are
// immediately dispatched to `_handlePointerEvent`.
final Set<int> forwardedPointers = <int>{};
// We use OneSequenceGestureRecognizers as they support gesture arena teams.
// TODO(amirh): get a list of GestureRecognizers here.
// https://github.com/flutter/flutter/issues/20953
final Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizerFactories;
late Set<OneSequenceGestureRecognizer> _gestureRecognizers;
@override
void addAllowedPointer(PointerDownEvent event) {
super.addAllowedPointer(event);
for (final OneSequenceGestureRecognizer recognizer in _gestureRecognizers) {
recognizer.addPointer(event);
}
}
@override
String get debugDescription => 'Platform view';
@override
void didStopTrackingLastPointer(int pointer) { }
@override
void handleEvent(PointerEvent event) {
if (!forwardedPointers.contains(event.pointer)) {
_cacheEvent(event);
} else {
_handlePointerEvent(event);
}
stopTrackingIfPointerNoLongerDown(event);
}
@override
void acceptGesture(int pointer) {
_flushPointerCache(pointer);
forwardedPointers.add(pointer);
}
@override
void rejectGesture(int pointer) {
stopTrackingPointer(pointer);
cachedEvents.remove(pointer);
}
void _cacheEvent(PointerEvent event) {
if (!cachedEvents.containsKey(event.pointer)) {
cachedEvents[event.pointer] = <PointerEvent> [];
}
cachedEvents[event.pointer]!.add(event);
}
void _flushPointerCache(int pointer) {
cachedEvents.remove(pointer)?.forEach(_handlePointerEvent);
}
@override
void stopTrackingPointer(int pointer) {
super.stopTrackingPointer(pointer);
forwardedPointers.remove(pointer);
}
void reset() {
forwardedPointers.forEach(super.stopTrackingPointer);
forwardedPointers.clear();
cachedEvents.keys.forEach(super.stopTrackingPointer);
cachedEvents.clear();
resolve(GestureDisposition.rejected);
}
}
/// A render object for embedding a platform view.
///
/// [PlatformViewRenderBox] presents a platform view by adding a [PlatformViewLayer] layer,
/// integrates it with the gesture arenas system and adds relevant semantic nodes to the semantics tree.
class PlatformViewRenderBox extends RenderBox with _PlatformViewGestureMixin {
/// Creating a render object for a [PlatformViewSurface].
PlatformViewRenderBox({
required PlatformViewController controller,
required PlatformViewHitTestBehavior hitTestBehavior,
required Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers,
}) : assert(controller.viewId > -1),
_controller = controller {
this.hitTestBehavior = hitTestBehavior;
updateGestureRecognizers(gestureRecognizers);
}
/// The controller for this render object.
PlatformViewController get controller => _controller;
PlatformViewController _controller;
/// Setting this value to a new value will result in a repaint.
set controller(covariant PlatformViewController controller) {
assert(controller.viewId > -1);
if (_controller == controller) {
return;
}
final bool needsSemanticsUpdate = _controller.viewId != controller.viewId;
_controller = controller;
markNeedsPaint();
if (needsSemanticsUpdate) {
markNeedsSemanticsUpdate();
}
}
/// {@template flutter.rendering.PlatformViewRenderBox.updateGestureRecognizers}
/// Updates which gestures should be forwarded to the platform view.
///
/// Gesture recognizers created by factories in this set participate in the gesture arena for each
/// pointer that was put down on the render box. If any of the recognizers on this list wins the
/// gesture arena, the entire pointer event sequence starting from the pointer down event
/// will be dispatched to the Android view.
///
/// The `gestureRecognizers` property must not contain more than one factory with the same [Factory.type].
///
/// Setting a new set of gesture recognizer factories with the same [Factory.type]s as the current
/// set has no effect, because the factories' constructors would have already been called with the previous set.
/// {@endtemplate}
///
/// Any active gesture arena the `PlatformView` participates in is rejected when the
/// set of gesture recognizers is changed.
void updateGestureRecognizers(Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers) {
_updateGestureRecognizersWithCallBack(gestureRecognizers, _controller.dispatchPointerEvent);
}
@override
bool get sizedByParent => true;
@override
bool get alwaysNeedsCompositing => true;
@override
bool get isRepaintBoundary => true;
@override
Size computeDryLayout(BoxConstraints constraints) {
return constraints.biggest;
}
@override
void paint(PaintingContext context, Offset offset) {
context.addLayer(PlatformViewLayer(
rect: offset & size,
viewId: _controller.viewId,
));
}
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
config.isSemanticBoundary = true;
config.platformViewId = _controller.viewId;
}
}
/// The Mixin handling the pointer events and gestures of a platform view render box.
mixin _PlatformViewGestureMixin on RenderBox implements MouseTrackerAnnotation {
/// How to behave during hit testing.
// Changing _hitTestBehavior might affect which objects are considered hovered over.
set hitTestBehavior(PlatformViewHitTestBehavior value) {
if (value != _hitTestBehavior) {
_hitTestBehavior = value;
if (owner != null) {
markNeedsPaint();
}
}
}
PlatformViewHitTestBehavior? _hitTestBehavior;
_HandlePointerEvent? _handlePointerEvent;
/// {@macro flutter.rendering.RenderAndroidView.updateGestureRecognizers}
///
/// Any active gesture arena the `PlatformView` participates in is rejected when the
/// set of gesture recognizers is changed.
void _updateGestureRecognizersWithCallBack(Set<Factory<OneSequenceGestureRecognizer>> gestureRecognizers, _HandlePointerEvent handlePointerEvent) {
assert(
_factoriesTypeSet(gestureRecognizers).length == gestureRecognizers.length,
'There were multiple gesture recognizer factories for the same type, there must only be a single '
'gesture recognizer factory for each gesture recognizer type.',
);
if (_factoryTypesSetEquals(gestureRecognizers, _gestureRecognizer?.gestureRecognizerFactories)) {
return;
}
_gestureRecognizer?.dispose();
_gestureRecognizer = _PlatformViewGestureRecognizer(handlePointerEvent, gestureRecognizers);
_handlePointerEvent = handlePointerEvent;
}
_PlatformViewGestureRecognizer? _gestureRecognizer;
@override
bool hitTest(BoxHitTestResult result, { required Offset position }) {
if (_hitTestBehavior == PlatformViewHitTestBehavior.transparent || !size.contains(position)) {
return false;
}
result.add(BoxHitTestEntry(this, position));
return _hitTestBehavior == PlatformViewHitTestBehavior.opaque;
}
@override
bool hitTestSelf(Offset position) => _hitTestBehavior != PlatformViewHitTestBehavior.transparent;
@override
PointerEnterEventListener? get onEnter => null;
@override
PointerExitEventListener? get onExit => null;
@override
MouseCursor get cursor => MouseCursor.uncontrolled;
@override
bool get validForMouseTracker => true;
@override
void handleEvent(PointerEvent event, HitTestEntry entry) {
if (event is PointerDownEvent) {
_gestureRecognizer!.addPointer(event);
}
if (event is PointerHoverEvent) {
_handlePointerEvent?.call(event);
}
}
@override
void detach() {
_gestureRecognizer!.reset();
super.detach();
}
}