Hixie 87e83e552d Remove EventTarget, and subsequent fallout.
The primary goal of this change was to remove EventTarget from the
sky_engine C++ code. Since EventTarget is so core to the entire event
system that sky_engine was based on, this is a rather invasive change.
As such, it had some knock-on effects. I deleted some of the files
that were affected, and cauterised the remainder.

In many cases, a file would depend on another file that it didn't
include directly, but instead included indirectly via another file
that I deleted. When this happened, if the features that this broke
were obsolete, I sometimes just removed the features instead.

Specifically:
- removed EventTarget
- removed EventQueue, since without a target, what's a queue going to
  do?
- same with EventDispatch*
- removed ExecutionContext, since it had an EventQueue and nothing
  else it did was relevant to Sky anymore
- removed ActiveDOMObject, which was all about ExecutionContexts
- removed ContextLifecycleNotifier since it dependend on
  ExecutionContext and ActiveDOMObject
- removed the other Lifecycle classes for consistency, and replaced
  them with four booleans in the Document class
- removed some of the attributes that are no longer relevant from
  IDLExtendedAttributes (ConstructorCallWith and
  CallWith=ExecutionContext)
- removed the Document member on DOMDartState since we never set it to
  anything but null.
- removed BuiltinSky::InstallWindow since it relied on the Document
  member of DOMDartState
- removed EventHandler, EventListener, and mentions of those in
  various binding scripts
- removed NewEventHandler, since we're not using that either
- removed the following interfaces from the Sky Dart API:
  - EventTarget
  - EventListener (since without a target, there's no way to listen)
  - FocusEvent (since it's only member was an EventTarget)
  - HashChangeEvent (mostly by accident, but it's defunct anyway)
  - FontFace (it used ConstructorCallWith=ExecutionContext)
- changed the following interfaces of the Sky DART API:
  - MediaQueryList is no longer an EventTarget
  - Node is no longer an EventTarget
  - Document no longer has defaultView (depended on
    DOMDartState's document)
  - DocumentFragment, Element, Range, and Text no longer have a
    constructor (they all depended on DOMDartState's document, which
    is now gone)
  - Event lost its EventTarget members and path.
  - Window lost its WindowTimers partial interface (it used
    EventTarget and ExecutionContext a lot)
- removed numerous hacks in the bindings around features that are now
  gone, like addEventListener
- removed a bunch of console logging code, since that relied on
  ExecutionContext
- cauterised the wound in FontFace.cpp by removing constructors and
  methods that called now-removed features
- same with MediaQuery and friends
- same with some editor features and focus-related features
- same with Document
- removed DOMTimer classes since they use ExecutionContexts
2015-07-16 14:40:10 -07:00

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/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999-2001 Lars Knoll <knoll@kde.org>
* 1999-2001 Antti Koivisto <koivisto@kde.org>
* 2000-2001 Simon Hausmann <hausmann@kde.org>
* 2000-2001 Dirk Mueller <mueller@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_
#define SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_
#include "sky/engine/core/frame/Frame.h"
#include "sky/engine/core/loader/FrameLoader.h"
#include "sky/engine/platform/Supplementable.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/HashSet.h"
namespace blink {
class Color;
class DartController;
class Document;
class Editor;
class Element;
class FloatRect;
class FloatSize;
class FrameDestructionObserver;
class FrameSelection;
class FrameView;
class InputMethodController;
class IntPoint;
class IntSize;
class Node;
class Range;
class RenderView;
class SpellChecker;
class TreeScope;
class TreeScope;
class VisiblePosition;
class LocalFrame : public Frame, public Supplementable<LocalFrame> {
public:
static PassRefPtr<LocalFrame> create(FrameLoaderClient*, FrameHost*);
void setView(PassRefPtr<FrameView>);
void createView(const IntSize&, const Color&, bool transparent);
virtual ~LocalFrame();
virtual void detach() override;
void addDestructionObserver(FrameDestructionObserver*);
void removeDestructionObserver(FrameDestructionObserver*);
void willDetachFrameHost();
void detachFromFrameHost();
virtual void setDOMWindow(PassRefPtr<LocalDOMWindow>) override;
void setDocument(Document*);
FrameView* view() const;
Document* document() const;
RenderView* contentRenderer() const; // Root of the render tree for the document contained in this frame.
Editor& editor() const;
FrameSelection& selection() const;
InputMethodController& inputMethodController() const;
SpellChecker& spellChecker() const;
FrameLoaderClient* loaderClient() const;
// ======== All public functions below this point are candidates to move out of LocalFrame into another class. ========
FloatSize resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize);
void deviceOrPageScaleFactorChanged();
double devicePixelRatio() const;
String selectedText() const;
VisiblePosition visiblePositionForPoint(const IntPoint& framePoint);
PassRefPtr<Range> rangeForPoint(const IntPoint& framePoint);
void removeSpellingMarkersUnderWords(const Vector<String>& words);
// ========
private:
LocalFrame(FrameLoaderClient*, FrameHost*);
HashSet<FrameDestructionObserver*> m_destructionObservers;
mutable FrameLoader m_deprecatedLoader;
RefPtr<FrameView> m_view;
const OwnPtr<Editor> m_editor;
const OwnPtr<SpellChecker> m_spellChecker;
const OwnPtr<FrameSelection> m_selection;
OwnPtr<InputMethodController> m_inputMethodController;
Document* m_document;
};
inline FrameView* LocalFrame::view() const
{
return m_view.get();
}
inline FrameSelection& LocalFrame::selection() const
{
return *m_selection;
}
inline Editor& LocalFrame::editor() const
{
return *m_editor;
}
inline SpellChecker& LocalFrame::spellChecker() const
{
return *m_spellChecker;
}
inline InputMethodController& LocalFrame::inputMethodController() const
{
return *m_inputMethodController;
}
DEFINE_TYPE_CASTS(LocalFrame, Frame, localFrame, true, true);
} // namespace blink
// During refactoring, there are some places where we need to do type conversions that
// will not be needed once all instances of LocalFrame and RemoteFrame are sorted out.
// At that time this #define will be removed and all the uses of it will need to be corrected.
#define toLocalFrameTemporary toLocalFrame
#endif // SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_