flutter_flutter/shell/platform/android/android_external_texture_gl.h
amirh 7e0bb3bbe8
Allow freezing a texture. (#5938)
This is needed to avoid jank when resizing an embedded Android view.
See
https://github.com/flutter/flutter/issues/19572#issuecomment-410400724
2018-08-07 14:43:19 -07:00

59 lines
1.4 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#include <GLES/gl.h>
#include "flutter/flow/texture.h"
#include "flutter/fml/platform/android/jni_weak_ref.h"
namespace shell {
class AndroidExternalTextureGL : public flow::Texture {
public:
AndroidExternalTextureGL(
int64_t id,
const fml::jni::JavaObjectWeakGlobalRef& surfaceTexture);
~AndroidExternalTextureGL() override;
virtual void Paint(SkCanvas& canvas,
const SkRect& bounds,
bool freeze) override;
virtual void OnGrContextCreated() override;
virtual void OnGrContextDestroyed() override;
void MarkNewFrameAvailable() override;
private:
void Attach(jint textureName);
void Update();
void Detach();
void UpdateTransform();
enum class AttachmentState { uninitialized, attached, detached };
fml::jni::JavaObjectWeakGlobalRef surface_texture_;
AttachmentState state_ = AttachmentState::uninitialized;
bool new_frame_ready_ = false;
GLuint texture_name_ = 0;
SkMatrix transform;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidExternalTextureGL);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_