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We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
262 lines
8.2 KiB
Dart
262 lines
8.2 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:sky/rendering/box.dart';
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import 'package:sky/rendering/object.dart';
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import 'package:vector_math/vector_math.dart';
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class BlockParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> { }
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enum BlockDirection { horizontal, vertical }
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typedef double _ChildSizingFunction(RenderBox child, BoxConstraints constraints);
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abstract class RenderBlockBase extends RenderBox with ContainerRenderObjectMixin<RenderBox, BlockParentData>,
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RenderBoxContainerDefaultsMixin<RenderBox, BlockParentData> {
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// lays out RenderBox children in a vertical stack
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// uses the maximum width provided by the parent
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RenderBlockBase({
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List<RenderBox> children,
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BlockDirection direction: BlockDirection.vertical
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}) : _direction = direction {
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addAll(children);
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}
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void setupParentData(RenderBox child) {
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if (child.parentData is! BlockParentData)
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child.parentData = new BlockParentData();
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}
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BlockDirection _direction;
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BlockDirection get direction => _direction;
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void set direction (BlockDirection value) {
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if (_direction != value) {
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_direction = value;
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markNeedsLayout();
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}
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}
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bool get _isVertical => _direction == BlockDirection.vertical;
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BoxConstraints _getInnerConstraints(BoxConstraints constraints) {
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if (_isVertical)
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return new BoxConstraints.tightFor(width: constraints.constrainWidth(constraints.maxWidth));
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return new BoxConstraints.tightFor(height: constraints.constrainHeight(constraints.maxHeight));
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}
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void performLayout() {
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BoxConstraints innerConstraints = _getInnerConstraints(constraints);
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double position = 0.0;
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RenderBox child = firstChild;
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while (child != null) {
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child.layout(innerConstraints, parentUsesSize: true);
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assert(child.parentData is BlockParentData);
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child.parentData.position = _isVertical ? new Point(0.0, position) : new Point(position, 0.0);
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position += _isVertical ? child.size.height : child.size.width;
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child = child.parentData.nextSibling;
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}
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}
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}
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class RenderBlock extends RenderBlockBase {
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RenderBlock({
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List<RenderBox> children,
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BlockDirection direction: BlockDirection.vertical
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}) : super(children: children, direction: direction);
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double _getIntrinsicCrossAxis(BoxConstraints constraints, _ChildSizingFunction childSize) {
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double extent = 0.0;
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BoxConstraints innerConstraints = _isVertical ? constraints.widthConstraints() : constraints.heightConstraints();
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RenderBox child = firstChild;
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while (child != null) {
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extent = math.max(extent, childSize(child, innerConstraints));
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assert(child.parentData is BlockParentData);
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child = child.parentData.nextSibling;
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}
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return extent;
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}
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double _getIntrinsicMainAxis(BoxConstraints constraints) {
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double extent = 0.0;
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BoxConstraints innerConstraints = _getInnerConstraints(constraints);
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RenderBox child = firstChild;
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while (child != null) {
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double childExtent = _isVertical ?
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child.getMinIntrinsicHeight(innerConstraints) :
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child.getMinIntrinsicWidth(innerConstraints);
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assert(() {
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if (_isVertical)
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return childExtent == child.getMaxIntrinsicHeight(innerConstraints);
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return childExtent == child.getMaxIntrinsicWidth(innerConstraints);
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});
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extent += childExtent;
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assert(child.parentData is BlockParentData);
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child = child.parentData.nextSibling;
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}
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return extent;
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}
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double getMinIntrinsicWidth(BoxConstraints constraints) {
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if (_isVertical) {
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return _getIntrinsicCrossAxis(constraints,
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(c, innerConstraints) => c.getMinIntrinsicWidth(innerConstraints));
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}
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return _getIntrinsicMainAxis(constraints);
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}
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double getMaxIntrinsicWidth(BoxConstraints constraints) {
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if (_isVertical) {
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return _getIntrinsicCrossAxis(constraints,
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(c, innerConstraints) => c.getMaxIntrinsicWidth(innerConstraints));
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}
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return _getIntrinsicMainAxis(constraints);
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}
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double getMinIntrinsicHeight(BoxConstraints constraints) {
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if (_isVertical)
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return _getIntrinsicMainAxis(constraints);
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return _getIntrinsicCrossAxis(constraints,
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(c, innerConstraints) => c.getMinIntrinsicWidth(innerConstraints));
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}
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double getMaxIntrinsicHeight(BoxConstraints constraints) {
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if (_isVertical)
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return _getIntrinsicMainAxis(constraints);
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return _getIntrinsicCrossAxis(constraints,
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(c, innerConstraints) => c.getMaxIntrinsicWidth(innerConstraints));
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}
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double computeDistanceToActualBaseline(TextBaseline baseline) {
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return defaultComputeDistanceToFirstActualBaseline(baseline);
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}
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double get _mainAxisExtent {
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RenderBox child = lastChild;
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if (child == null)
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return 0.0;
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BoxParentData parentData = child.parentData;
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return _isVertical ?
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parentData.position.y + child.size.height :
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parentData.position.x + child.size.width;
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}
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void performLayout() {
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assert(_isVertical ? constraints.maxHeight >= double.INFINITY : constraints.maxWidth >= double.INFINITY);
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super.performLayout();
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size = _isVertical ?
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constraints.constrain(new Size(constraints.maxWidth, _mainAxisExtent)) :
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constraints.constrain(new Size(_mainAxisExtent, constraints.maxHeight));
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assert(!size.isInfinite);
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}
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void paint(PaintingContext context, Offset offset) {
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defaultPaint(context, offset);
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}
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void hitTestChildren(HitTestResult result, { Point position }) {
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defaultHitTestChildren(result, position: position);
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}
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}
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class RenderBlockViewport extends RenderBlockBase {
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// sizes itself to the given constraints
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// at the start of layout, calls callback
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RenderBlockViewport({
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LayoutCallback callback,
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List<RenderBox> children,
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double startOffset: 0.0
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}) : _callback = callback, _startOffset = startOffset, super(children: children);
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bool _inCallback = false;
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LayoutCallback _callback;
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LayoutCallback get callback => _callback;
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void set callback(LayoutCallback value) {
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assert(!_inCallback);
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if (value == _callback)
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return;
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_callback = value;
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markNeedsLayout();
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}
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// you can set this from within the callback if necessary
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double _startOffset;
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double get startOffset => _startOffset;
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void set startOffset(double value) {
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if (value == _startOffset)
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return;
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_startOffset = value;
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if (!_inCallback)
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markNeedsPaint();
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}
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double getMinIntrinsicWidth(BoxConstraints constraints) {
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return constraints.constrainWidth();
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}
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double getMaxIntrinsicWidth(BoxConstraints constraints) {
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return constraints.constrainWidth();
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}
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double getMinIntrinsicHeight(BoxConstraints constraints) {
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return constraints.constrainHeight();
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}
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double getMaxIntrinsicHeight(BoxConstraints constraints) {
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return constraints.constrainHeight();
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}
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// We don't override computeDistanceToActualBaseline(), because we
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// want the default behaviour (returning null). Otherwise, as you
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// scroll the RenderBlockViewport, it would shift in its parent if
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// the parent was baseline-aligned, which makes no sense.
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bool get sizedByParent => true;
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void performResize() {
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size = constraints.biggest;
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assert(!size.isInfinite);
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}
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bool get debugDoesLayoutWithCallback => true;
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void performLayout() {
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assert(constraints.maxHeight < double.INFINITY);
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if (_callback != null) {
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try {
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_inCallback = true;
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invokeLayoutCallback(_callback);
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} finally {
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_inCallback = false;
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}
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}
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super.performLayout();
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}
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void paint(PaintingContext context, Offset offset) {
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context.canvas.save();
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context.canvas.clipRect(offset & size);
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defaultPaint(context, offset.translate(0.0, startOffset));
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context.canvas.restore();
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}
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void applyPaintTransform(Matrix4 transform) {
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super.applyPaintTransform(transform);
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transform.translate(0.0, startOffset);
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}
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void hitTestChildren(HitTestResult result, { Point position }) {
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defaultHitTestChildren(result, position: position + new Offset(0.0, -startOffset));
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}
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}
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