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Now that the compositor doesn't have any tricky deps, we can make it a top-level project, which saves a bunch of typing.
191 lines
5.7 KiB
C++
191 lines
5.7 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/compositing/SceneBuilder.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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#include "sky/engine/core/painting/Matrix.h"
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#include "sky/engine/core/painting/Shader.h"
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#include "flow/clip_path_layer.h"
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#include "flow/clip_rect_layer.h"
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#include "flow/clip_rrect_layer.h"
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#include "flow/color_filter_layer.h"
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#include "flow/container_layer.h"
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#include "flow/opacity_layer.h"
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#include "flow/picture_layer.h"
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#include "flow/performance_overlay_layer.h"
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#include "flow/shader_mask_layer.h"
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#include "flow/transform_layer.h"
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#include "sky/engine/tonic/dart_args.h"
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#include "sky/engine/tonic/dart_binding_macros.h"
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#include "sky/engine/tonic/dart_converter.h"
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#include "sky/engine/tonic/dart_library_natives.h"
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namespace blink {
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static void SceneBuilder_constructor(Dart_NativeArguments args) {
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DartCallConstructor(&SceneBuilder::create, args);
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}
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static void SceneBuilder_pushTransform(Dart_NativeArguments args) {
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DartArgIterator it(args);
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Float64List matrix4 = it.GetNext<Float64List>();
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if (it.had_exception())
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return;
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ExceptionState es;
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GetReceiver<SceneBuilder>(args)->pushTransform(matrix4, es);
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if (es.had_exception())
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Dart_ThrowException(es.GetDartException(args, true));
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}
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IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder);
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#define FOR_EACH_BINDING(V) \
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V(SceneBuilder, pushClipRect) \
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V(SceneBuilder, pushClipRRect) \
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V(SceneBuilder, pushClipPath) \
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V(SceneBuilder, pushOpacity) \
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V(SceneBuilder, pushColorFilter) \
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V(SceneBuilder, pushShaderMask) \
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V(SceneBuilder, pop) \
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V(SceneBuilder, addPicture) \
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V(SceneBuilder, addPerformanceOverlay) \
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V(SceneBuilder, setRasterizerTracingThreshold) \
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V(SceneBuilder, build)
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FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
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void SceneBuilder::RegisterNatives(DartLibraryNatives* natives) {
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natives->Register({
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{ "SceneBuilder_constructor", SceneBuilder_constructor, 2, true },
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{ "SceneBuilder_pushTransform", SceneBuilder_pushTransform, 2, true },
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FOR_EACH_BINDING(DART_REGISTER_NATIVE)
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});
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}
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SceneBuilder::SceneBuilder(const Rect& bounds)
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: m_currentLayer(nullptr)
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, m_currentRasterizerTracingThreshold(0)
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{
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}
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SceneBuilder::~SceneBuilder()
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{
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}
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void SceneBuilder::pushTransform(const Float64List& matrix4, ExceptionState& es)
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{
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SkMatrix sk_matrix = toSkMatrix(matrix4, es);
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if (es.had_exception())
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return;
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std::unique_ptr<flow::TransformLayer> layer(new flow::TransformLayer());
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layer->set_transform(sk_matrix);
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushClipRect(const Rect& rect)
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{
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std::unique_ptr<flow::ClipRectLayer> layer(new flow::ClipRectLayer());
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layer->set_clip_rect(rect.sk_rect);
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushClipRRect(const RRect& rrect)
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{
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std::unique_ptr<flow::ClipRRectLayer> layer(new flow::ClipRRectLayer());
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layer->set_clip_rrect(rrect.sk_rrect);
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushClipPath(const CanvasPath* path)
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{
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std::unique_ptr<flow::ClipPathLayer> layer(new flow::ClipPathLayer());
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layer->set_clip_path(path->path());
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushOpacity(int alpha)
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{
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std::unique_ptr<flow::OpacityLayer> layer(new flow::OpacityLayer());
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layer->set_alpha(alpha);
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushColorFilter(CanvasColor color, TransferMode transferMode)
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{
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std::unique_ptr<flow::ColorFilterLayer> layer(new flow::ColorFilterLayer());
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layer->set_color(color);
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layer->set_transfer_mode(transferMode);
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addLayer(std::move(layer));
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}
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void SceneBuilder::pushShaderMask(Shader* shader, const Rect& maskRect, TransferMode transferMode)
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{
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std::unique_ptr<flow::ShaderMaskLayer> layer(new flow::ShaderMaskLayer());
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layer->set_shader(shader->shader());
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layer->set_mask_rect(maskRect.sk_rect);
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layer->set_transfer_mode(transferMode);
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addLayer(std::move(layer));
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}
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void SceneBuilder::addLayer(std::unique_ptr<flow::ContainerLayer> layer)
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{
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DCHECK(layer);
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if (!m_rootLayer) {
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DCHECK(!m_currentLayer);
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m_rootLayer = std::move(layer);
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m_currentLayer = m_rootLayer.get();
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return;
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}
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if (!m_currentLayer)
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return;
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flow::ContainerLayer* newLayer = layer.get();
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m_currentLayer->Add(std::move(layer));
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m_currentLayer = newLayer;
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}
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void SceneBuilder::pop()
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{
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if (!m_currentLayer)
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return;
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m_currentLayer = m_currentLayer->parent();
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}
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void SceneBuilder::addPicture(const Offset& offset, Picture* picture)
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{
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if (!m_currentLayer)
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return;
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std::unique_ptr<flow::PictureLayer> layer(new flow::PictureLayer());
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layer->set_offset(SkPoint::Make(offset.sk_size.width(), offset.sk_size.height()));
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layer->set_picture(picture->toSkia());
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m_currentLayer->Add(std::move(layer));
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}
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void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions, const Rect& bounds)
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{
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if (!m_currentLayer)
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return;
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std::unique_ptr<flow::PerformanceOverlayLayer> layer(new flow::PerformanceOverlayLayer(enabledOptions));
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if (!bounds.is_null)
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layer->set_paint_bounds(bounds.sk_rect);
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m_currentLayer->Add(std::move(layer));
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}
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void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval)
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{
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m_currentRasterizerTracingThreshold = frameInterval;
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}
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PassRefPtr<Scene> SceneBuilder::build()
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{
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m_currentLayer = nullptr;
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int32_t threshold = m_currentRasterizerTracingThreshold;
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m_currentRasterizerTracingThreshold = 0;
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RefPtr<Scene> scene = Scene::create(std::move(m_rootLayer), threshold);
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ClearDartWrapper();
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return scene.release();
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}
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} // namespace blink
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