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136 lines
4.7 KiB
C++
136 lines
4.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
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#define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
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#include "gpu/command_buffer/common/buffer.h"
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#include "gpu/command_buffer/common/constants.h"
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#include "gpu/gpu_export.h"
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namespace base {
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class SharedMemory;
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}
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namespace gpu {
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// Common interface for CommandBuffer implementations.
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class GPU_EXPORT CommandBuffer {
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public:
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struct State {
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State()
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: get_offset(0),
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token(-1),
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error(error::kNoError),
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context_lost_reason(error::kUnknown),
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generation(0) {
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}
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// The offset (in entries) from which the reader is reading.
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int32 get_offset;
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// The current token value. This is used by the writer to defer
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// changes to shared memory objects until the reader has reached a certain
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// point in the command buffer. The reader is responsible for updating the
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// token value, for example in response to an asynchronous set token command
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// embedded in the command buffer. The default token value is zero.
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int32 token;
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// Error status.
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error::Error error;
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// Lost context detail information.
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error::ContextLostReason context_lost_reason;
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// Generation index of this state. The generation index is incremented every
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// time a new state is retrieved from the command processor, so that
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// consistency can be kept even if IPC messages are processed out-of-order.
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uint32 generation;
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};
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struct ConsoleMessage {
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// An user supplied id.
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int32 id;
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// The message.
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std::string message;
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};
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CommandBuffer() {
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}
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virtual ~CommandBuffer() {
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}
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// Check if a value is between a start and end value, inclusive, allowing
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// for wrapping if start > end.
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static bool InRange(int32 start, int32 end, int32 value) {
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if (start <= end)
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return start <= value && value <= end;
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else
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return start <= value || value <= end;
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}
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// Initialize the command buffer with the given size.
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virtual bool Initialize() = 0;
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// Returns the last state without synchronizing with the service.
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virtual State GetLastState() = 0;
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// Returns the last token without synchronizing with the service. Note that
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// while you could just call GetLastState().token, GetLastState needs to be
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// fast as it is called for every command where GetLastToken is only called
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// by code that needs to know the last token so it can be slower but more up
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// to date than GetLastState.
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virtual int32 GetLastToken() = 0;
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// The writer calls this to update its put offset. This ensures the reader
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// sees the latest added commands, and will eventually process them. On the
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// service side, commands are processed up to the given put_offset before
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// subsequent Flushes on the same GpuChannel.
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virtual void Flush(int32 put_offset) = 0;
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// As Flush, ensures that on the service side, commands up to put_offset
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// are processed but before subsequent commands on the same GpuChannel but
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// flushing to the service may be deferred.
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virtual void OrderingBarrier(int32 put_offset) = 0;
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// The writer calls this to wait until the current token is within a
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// specific range, inclusive. Can return early if an error is generated.
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virtual void WaitForTokenInRange(int32 start, int32 end) = 0;
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// The writer calls this to wait until the current get offset is within a
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// specific range, inclusive. Can return early if an error is generated.
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virtual void WaitForGetOffsetInRange(int32 start, int32 end) = 0;
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// Sets the buffer commands are read from.
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// Also resets the get and put offsets to 0.
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virtual void SetGetBuffer(int32 transfer_buffer_id) = 0;
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// Create a transfer buffer of the given size. Returns its ID or -1 on
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// error.
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virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
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int32* id) = 0;
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// Destroy a transfer buffer. The ID must be positive.
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virtual void DestroyTransferBuffer(int32 id) = 0;
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// The NaCl Win64 build only really needs the struct definitions above; having
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// GetLastError declared would mean we'd have to also define it, and pull more
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// of gpu in to the NaCl Win64 build.
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#if !defined(NACL_WIN64)
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// TODO(apatrick): this is a temporary optimization while skia is calling
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// RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
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// ints redundantly when only the error is needed for the CommandBufferProxy
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// implementation.
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virtual error::Error GetLastError();
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#endif
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private:
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DISALLOW_COPY_AND_ASSIGN(CommandBuffer);
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};
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} // namespace gpu
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#endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
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