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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file contains the binary format definition of the command buffer and
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// command buffer commands.
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#include "gpu/command_buffer/common/cmd_buffer_common.h"
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#include "gpu/command_buffer/common/command_buffer.h"
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namespace gpu {
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#if !defined(_WIN32)
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// gcc needs this to link, but MSVC requires it not be present
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const int32 CommandHeader::kMaxSize;
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#endif
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namespace cmd {
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const char* GetCommandName(CommandId command_id) {
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static const char* const names[] = {
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#define COMMON_COMMAND_BUFFER_CMD_OP(name) # name,
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COMMON_COMMAND_BUFFER_CMDS(COMMON_COMMAND_BUFFER_CMD_OP)
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#undef COMMON_COMMAND_BUFFER_CMD_OP
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};
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int id = static_cast<int>(command_id);
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return (id >= 0 && id < kNumCommands) ? names[id] : "*unknown-command*";
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}
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} // namespace cmd
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#if !defined(NACL_WIN64)
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// TODO(apatrick): this is a temporary optimization while skia is calling
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// RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
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// ints redundantly when only the error is needed for the CommandBufferProxy
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// implementation.
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error::Error CommandBuffer::GetLastError() {
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return GetLastState().error;
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}
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#endif
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} // namespace gpu
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