flutter_flutter/shell/platform/windows/flutter_windows_engine.h
stuartmorgan 9178074e9a
[windows] Separate the engine from the view (#19896)
Refactors the Windows embedding internals to make an engine object that
owns things associated with the engine rather than the view, and updates
the API surface to allow using the engine directly.

This is an incremental step toward both a cleaner, non-struct-based
internal structure and a finalized API surface.
2020-08-05 08:09:13 -07:00

91 lines
3.0 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#include <memory>
#include <vector>
#include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h"
#include "flutter/shell/platform/windows/flutter_project_bundle.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/win32_task_runner.h"
#include "flutter/shell/platform/windows/window_state.h"
namespace flutter {
class FlutterWindowsView;
// Manages state associated with the underlying FlutterEngine that isn't
// related to its display.
//
// In most cases this will be associated with a FlutterView, but if not will
// run in headless mode.
class FlutterWindowsEngine {
public:
// Creates a new Flutter engine object configured to run |project|.
explicit FlutterWindowsEngine(const FlutterProjectBundle& project);
virtual ~FlutterWindowsEngine();
// Prevent copying.
FlutterWindowsEngine(FlutterWindowsEngine const&) = delete;
FlutterWindowsEngine& operator=(FlutterWindowsEngine const&) = delete;
// Starts running the engine with the given entrypoint. If null, defaults to
// main().
//
// Returns false if the engine couldn't be started.
bool RunWithEntrypoint(const char* entrypoint);
// Stops the engine. This invalidates the pointer returned by engine().
//
// Returns false if stopping the engine fails, or if it was not running.
bool Stop();
// Sets the view that is displaying this engine's content.
void SetView(FlutterWindowsView* view);
// The view displaying this engine's content, if any. This will be null for
// headless engines.
FlutterWindowsView* view() { return view_; }
// Returns the currently configured Plugin Registrar.
FlutterDesktopPluginRegistrarRef GetRegistrar();
FLUTTER_API_SYMBOL(FlutterEngine) engine() { return engine_; }
Win32TaskRunner* task_runner() { return task_runner_.get(); }
// Callback passed to Flutter engine for notifying window of platform
// messages.
void HandlePlatformMessage(const FlutterPlatformMessage*);
private:
// The handle to the embedder.h engine instance.
FLUTTER_API_SYMBOL(FlutterEngine) engine_ = nullptr;
std::unique_ptr<FlutterProjectBundle> project_;
// AOT data, if any.
UniqueAotDataPtr aot_data_;
// The view displaying the content running in this engine, if any.
FlutterWindowsView* view_ = nullptr;
// Task runner for tasks posted from the engine.
std::unique_ptr<Win32TaskRunner> task_runner_;
// Message dispatch manager for messages from engine_.
std::unique_ptr<IncomingMessageDispatcher> message_dispatcher_;
// The plugin registrar handle given to API clients.
std::unique_ptr<FlutterDesktopPluginRegistrar> plugin_registrar_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_