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This CL flips the switch to make Sky use Dart. TBR=eseidel@chromium.org BUG=454613 Review URL: https://codereview.chromium.org/922893002
200 lines
7.1 KiB
C++
200 lines
7.1 KiB
C++
/*
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* Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2007 Alp Toker <alp@atoker.com>
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* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_HTML_HTMLCANVASELEMENT_H_
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#define SKY_ENGINE_CORE_HTML_HTMLCANVASELEMENT_H_
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#include "base/cancelable_callback.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/html/HTMLElement.h"
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#include "sky/engine/core/html/canvas/CanvasImageSource.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/geometry/IntSize.h"
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#include "sky/engine/platform/graphics/Canvas2DLayerBridge.h"
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#include "sky/engine/platform/graphics/GraphicsTypes.h"
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#include "sky/engine/platform/graphics/ImageBufferClient.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/public/platform/WebThread.h"
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#include "sky/engine/wtf/Forward.h"
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#define CanvasDefaultInterpolationQuality InterpolationLow
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namespace blink {
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class AffineTransform;
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class CanvasContextAttributes;
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class CanvasRenderingContext;
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class GraphicsContext;
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class GraphicsContextStateSaver;
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class HTMLCanvasElement;
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class Image;
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class ImageData;
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class ImageBuffer;
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class ImageBufferSurface;
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class IntSize;
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class CanvasObserver {
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DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(CanvasObserver);
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public:
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virtual void canvasChanged(HTMLCanvasElement*, const FloatRect& changedRect) = 0;
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virtual void canvasResized(HTMLCanvasElement*) = 0;
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#if !ENABLE(OILPAN)
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virtual void canvasDestroyed(HTMLCanvasElement*) = 0;
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#endif
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};
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class HTMLCanvasElement final : public HTMLElement, public CanvasImageSource, public ImageBufferClient {
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DEFINE_WRAPPERTYPEINFO();
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public:
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DECLARE_NODE_FACTORY(HTMLCanvasElement);
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virtual ~HTMLCanvasElement();
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void addObserver(CanvasObserver*);
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void removeObserver(CanvasObserver*);
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// Attributes and functions exposed to script
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int width() const { return size().width(); }
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int height() const { return size().height(); }
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const IntSize& size() const { return m_size; }
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void setWidth(int);
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void setHeight(int);
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void setAccelerationDisabled(bool accelerationDisabled) { m_accelerationDisabled = accelerationDisabled; }
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bool accelerationDisabled() const { return m_accelerationDisabled; }
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void setSize(const IntSize& newSize)
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{
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if (newSize == size())
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return;
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m_ignoreReset = true;
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setWidth(newSize.width());
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setHeight(newSize.height());
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m_ignoreReset = false;
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reset();
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}
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CanvasRenderingContext2D* getContext(const String&, CanvasContextAttributes* attributes = 0);
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static String toEncodingMimeType(const String& mimeType);
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String toDataURL(const String& mimeType, const double* quality, ExceptionState&) const;
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String toDataURL(const String& mimeType, ExceptionState& exceptionState) const { return toDataURL(mimeType, 0, exceptionState); }
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// Used for rendering
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void didDraw(const FloatRect&);
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void notifyObserversCanvasChanged(const FloatRect&);
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void paint(GraphicsContext*, const LayoutRect&);
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GraphicsContext* drawingContext() const;
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GraphicsContext* existingDrawingContext() const;
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CanvasRenderingContext* renderingContext() const { return m_context.get(); }
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void ensureUnacceleratedImageBuffer();
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ImageBuffer* buffer() const;
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Image* copiedImage() const;
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void clearCopiedImage();
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PassRefPtr<ImageData> getImageData() const;
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void makePresentationCopy();
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void clearPresentationCopy();
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AffineTransform baseTransform() const;
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bool is3D() const;
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bool hasImageBuffer() const { return m_imageBuffer; }
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bool hasValidImageBuffer() const;
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void discardImageBuffer();
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bool shouldAccelerate(const IntSize&) const;
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virtual const AtomicString imageSourceURL() const override;
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// CanvasImageSource implementation
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virtual PassRefPtr<Image> getSourceImageForCanvas(SourceImageMode, SourceImageStatus*) const override;
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virtual FloatSize sourceSize() const override;
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// ImageBufferClient implementation
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virtual void notifySurfaceInvalid() override;
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virtual bool isDirty() override { return !m_dirtyRect.isEmpty(); }
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virtual void didFinalizeFrame() override;
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private:
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explicit HTMLCanvasElement(Document&);
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virtual void parseAttribute(const QualifiedName&, const AtomicString&) override;
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virtual RenderObject* createRenderer(RenderStyle*) override;
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void finalizeFrameMicrotask();
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void reset();
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PassOwnPtr<ImageBufferSurface> createImageBufferSurface(const IntSize& deviceSize, int* msaaSampleCount);
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void createImageBuffer();
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void createImageBufferInternal();
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void clearImageBuffer();
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void resetDirtyRect();
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void setSurfaceSize(const IntSize&);
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bool paintsIntoCanvasBuffer() const;
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void updateExternallyAllocatedMemory() const;
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String toDataURLInternal(const String& mimeType, const double* quality, bool isSaving = false) const;
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HashSet<RawPtr<CanvasObserver> > m_observers;
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IntSize m_size;
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OwnPtr<CanvasRenderingContext> m_context;
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bool m_ignoreReset;
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bool m_accelerationDisabled;
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// FIXME(sky): Do we need this in sky since we don't do paint invalidation?
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FloatRect m_dirtyRect;
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base::CancelableClosure m_finalizeFrameTask;
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mutable intptr_t m_externallyAllocatedMemory;
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// It prevents HTMLCanvasElement::buffer() from continuously re-attempting to allocate an imageBuffer
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// after the first attempt failed.
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mutable bool m_didFailToCreateImageBuffer;
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mutable bool m_didClearImageBuffer;
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OwnPtr<ImageBuffer> m_imageBuffer;
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mutable OwnPtr<GraphicsContextStateSaver> m_contextStateSaver;
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mutable RefPtr<Image> m_presentedImage;
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mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platforms that have to copy the image buffer to render.
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_HTML_HTMLCANVASELEMENT_H_
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