flutter_flutter/shell/common/ui_delegate.h
Chinmay Garde 9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_COMMON_DELEGATE_H_
#define SHELL_COMMON_DELEGATE_H_
#include "flutter/services/engine/sky_engine.mojom.h"
#include "lib/ftl/functional/closure.h"
#include "mojo/public/cpp/bindings/interface_request.h"
namespace shell {
class UIDelegate {
public:
virtual void ConnectToEngine(
mojo::InterfaceRequest<sky::SkyEngine> request) = 0;
virtual void OnOutputSurfaceCreated(const ftl::Closure& gpu_continuation) = 0;
virtual void OnOutputSurfaceDestroyed(
const ftl::Closure& gpu_continuation) = 0;
protected:
virtual ~UIDelegate();
};
} // namespace shell
#endif // SHELL_COMMON_DELEGATE_H_