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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
282 lines
11 KiB
C++
282 lines
11 KiB
C++
/*
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* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/wtf/text/TextCodecLatin1.h"
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#include "sky/engine/wtf/PassOwnPtr.h"
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#include "sky/engine/wtf/text/CString.h"
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#include "sky/engine/wtf/text/StringBuffer.h"
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#include "sky/engine/wtf/text/TextCodecASCIIFastPath.h"
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#include "sky/engine/wtf/text/WTFString.h"
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using namespace WTF;
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namespace WTF {
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static const UChar table[256] = {
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0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, // 00-07
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0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, // 08-0F
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0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, // 10-17
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0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, // 18-1F
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0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, // 20-27
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0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, // 28-2F
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0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, // 30-37
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0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, // 38-3F
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0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, // 40-47
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0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, // 48-4F
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0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, // 50-57
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0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, // 58-5F
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0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, // 60-67
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0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, // 68-6F
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0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, // 70-77
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0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x007F, // 78-7F
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0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, // 80-87
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0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x008D, 0x017D, 0x008F, // 88-8F
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0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, // 90-97
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0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x009D, 0x017E, 0x0178, // 98-9F
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0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, // A0-A7
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0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x00AF, // A8-AF
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0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7, // B0-B7
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0x00B8, 0x00B9, 0x00BA, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0x00BF, // B8-BF
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0x00C0, 0x00C1, 0x00C2, 0x00C3, 0x00C4, 0x00C5, 0x00C6, 0x00C7, // C0-C7
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0x00C8, 0x00C9, 0x00CA, 0x00CB, 0x00CC, 0x00CD, 0x00CE, 0x00CF, // C8-CF
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0x00D0, 0x00D1, 0x00D2, 0x00D3, 0x00D4, 0x00D5, 0x00D6, 0x00D7, // D0-D7
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0x00D8, 0x00D9, 0x00DA, 0x00DB, 0x00DC, 0x00DD, 0x00DE, 0x00DF, // D8-DF
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0x00E0, 0x00E1, 0x00E2, 0x00E3, 0x00E4, 0x00E5, 0x00E6, 0x00E7, // E0-E7
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0x00E8, 0x00E9, 0x00EA, 0x00EB, 0x00EC, 0x00ED, 0x00EE, 0x00EF, // E8-EF
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0x00F0, 0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x00F5, 0x00F6, 0x00F7, // F0-F7
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0x00F8, 0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF // F8-FF
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};
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void TextCodecLatin1::registerEncodingNames(EncodingNameRegistrar registrar)
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{
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registrar("windows-1252", "windows-1252");
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registrar("ISO-8859-1", "ISO-8859-1");
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registrar("US-ASCII", "US-ASCII");
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registrar("WinLatin1", "windows-1252");
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registrar("ibm-1252", "windows-1252");
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registrar("ibm-1252_P100-2000", "windows-1252");
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registrar("CP819", "ISO-8859-1");
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registrar("IBM819", "ISO-8859-1");
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registrar("csISOLatin1", "ISO-8859-1");
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registrar("iso-ir-100", "ISO-8859-1");
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registrar("iso_8859-1:1987", "ISO-8859-1");
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registrar("l1", "ISO-8859-1");
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registrar("latin1", "ISO-8859-1");
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registrar("ANSI_X3.4-1968", "US-ASCII");
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registrar("ANSI_X3.4-1986", "US-ASCII");
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registrar("ASCII", "US-ASCII");
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registrar("IBM367", "US-ASCII");
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registrar("ISO646-US", "US-ASCII");
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registrar("ISO_646.irv:1991", "US-ASCII");
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registrar("cp367", "US-ASCII");
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registrar("csASCII", "US-ASCII");
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registrar("ibm-367_P100-1995", "US-ASCII");
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registrar("iso-ir-6", "US-ASCII");
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registrar("iso-ir-6-us", "US-ASCII");
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registrar("us", "US-ASCII");
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registrar("x-ansi", "US-ASCII");
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}
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static PassOwnPtr<TextCodec> newStreamingTextDecoderWindowsLatin1(const TextEncoding&, const void*)
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{
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return adoptPtr(new TextCodecLatin1);
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}
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void TextCodecLatin1::registerCodecs(TextCodecRegistrar registrar)
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{
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registrar("windows-1252", newStreamingTextDecoderWindowsLatin1, 0);
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// ASCII and Latin-1 both decode as Windows Latin-1 although they retain unique identities.
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registrar("ISO-8859-1", newStreamingTextDecoderWindowsLatin1, 0);
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registrar("US-ASCII", newStreamingTextDecoderWindowsLatin1, 0);
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}
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String TextCodecLatin1::decode(const char* bytes, size_t length, FlushBehavior, bool, bool&)
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{
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LChar* characters;
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if (!length)
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return emptyString();
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String result = String::createUninitialized(length, characters);
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const uint8_t* source = reinterpret_cast<const uint8_t*>(bytes);
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const uint8_t* end = reinterpret_cast<const uint8_t*>(bytes + length);
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const uint8_t* alignedEnd = alignToMachineWord(end);
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LChar* destination = characters;
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while (source < end) {
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if (isASCII(*source)) {
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// Fast path for ASCII. Most Latin-1 text will be ASCII.
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if (isAlignedToMachineWord(source)) {
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while (source < alignedEnd) {
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MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
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if (!isAllASCII<LChar>(chunk))
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goto useLookupTable;
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copyASCIIMachineWord(destination, source);
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source += sizeof(MachineWord);
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destination += sizeof(MachineWord);
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}
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if (source == end)
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break;
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}
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*destination = *source;
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} else {
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useLookupTable:
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if (table[*source] > 0xff)
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goto upConvertTo16Bit;
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*destination = table[*source];
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}
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++source;
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++destination;
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}
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return result;
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upConvertTo16Bit:
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UChar* characters16;
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String result16 = String::createUninitialized(length, characters16);
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UChar* destination16 = characters16;
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// Zero extend and copy already processed 8 bit data
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LChar* ptr8 = characters;
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LChar* endPtr8 = destination;
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while (ptr8 < endPtr8)
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*destination16++ = *ptr8++;
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// Handle the character that triggered the 16 bit path
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*destination16 = table[*source];
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++source;
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++destination16;
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while (source < end) {
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if (isASCII(*source)) {
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// Fast path for ASCII. Most Latin-1 text will be ASCII.
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if (isAlignedToMachineWord(source)) {
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while (source < alignedEnd) {
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MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
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if (!isAllASCII<LChar>(chunk))
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goto useLookupTable16;
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copyASCIIMachineWord(destination16, source);
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source += sizeof(MachineWord);
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destination16 += sizeof(MachineWord);
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}
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if (source == end)
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break;
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}
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*destination16 = *source;
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} else {
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useLookupTable16:
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*destination16 = table[*source];
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}
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++source;
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++destination16;
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}
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return result16;
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}
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template<typename CharType>
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static CString encodeComplexWindowsLatin1(const CharType* characters, size_t length, UnencodableHandling handling)
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{
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Vector<char> result(length);
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char* bytes = result.data();
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size_t resultLength = 0;
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for (size_t i = 0; i < length; ) {
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UChar32 c;
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U16_NEXT(characters, i, length, c);
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unsigned char b = c;
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// Do an efficient check to detect characters other than 00-7F and A0-FF.
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if (b != c || (c & 0xE0) == 0x80) {
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// Look for a way to encode this with Windows Latin-1.
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for (b = 0x80; b < 0xA0; ++b)
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if (table[b] == c)
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goto gotByte;
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// No way to encode this character with Windows Latin-1.
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UnencodableReplacementArray replacement;
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int replacementLength = TextCodec::getUnencodableReplacement(c, handling, replacement);
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result.grow(resultLength + replacementLength + length - i);
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bytes = result.data();
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memcpy(bytes + resultLength, replacement, replacementLength);
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resultLength += replacementLength;
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continue;
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}
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gotByte:
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bytes[resultLength++] = b;
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}
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return CString(bytes, resultLength);
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}
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template<typename CharType>
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CString TextCodecLatin1::encodeCommon(const CharType* characters, size_t length, UnencodableHandling handling)
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{
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{
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char* bytes;
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CString string = CString::newUninitialized(length, bytes);
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// Convert the string a fast way and simultaneously do an efficient check to see if it's all ASCII.
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UChar ored = 0;
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for (size_t i = 0; i < length; ++i) {
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UChar c = characters[i];
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bytes[i] = c;
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ored |= c;
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}
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if (!(ored & 0xFF80))
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return string;
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}
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// If it wasn't all ASCII, call the function that handles more-complex cases.
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return encodeComplexWindowsLatin1(characters, length, handling);
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}
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CString TextCodecLatin1::encode(const UChar* characters, size_t length, UnencodableHandling handling)
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{
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return encodeCommon(characters, length, handling);
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}
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CString TextCodecLatin1::encode(const LChar* characters, size_t length, UnencodableHandling handling)
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{
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return encodeCommon(characters, length, handling);
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}
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} // namespace WTF
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