flutter_flutter/engine/wtf/ThreadSpecific.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

208 lines
6.0 KiB
C++

/*
* Copyright (C) 2008 Apple Inc. All rights reserved.
* Copyright (C) 2009 Jian Li <jianli@chromium.org>
* Copyright (C) 2012 Patrick Gansterer <paroga@paroga.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Thread local storage is implemented by using either pthread API or Windows
* native API. There is subtle semantic discrepancy for the cleanup function
* implementation as noted below:
* @ In pthread implementation, the destructor function will be called
* repeatedly if there is still non-NULL value associated with the function.
* @ In Windows native implementation, the destructor function will be called
* only once.
* This semantic discrepancy does not impose any problem because nowhere in
* WebKit the repeated call bahavior is utilized.
*/
#ifndef WTF_ThreadSpecific_h
#define WTF_ThreadSpecific_h
#include "sky/engine/wtf/Noncopyable.h"
#include "sky/engine/wtf/StdLibExtras.h"
#include "sky/engine/wtf/WTF.h"
#include "sky/engine/wtf/WTFExport.h"
#if USE(PTHREADS)
#include <pthread.h>
#endif
namespace WTF {
template<typename T> class ThreadSpecific {
WTF_MAKE_NONCOPYABLE(ThreadSpecific);
public:
ThreadSpecific();
bool isSet(); // Useful as a fast check to see if this thread has set this value.
T* operator->();
operator T*();
T& operator*();
private:
// Not implemented. It's technically possible to destroy a thread specific key, but one would need
// to make sure that all values have been destroyed already (usually, that all threads that used it
// have exited). It's unlikely that any user of this call will be in that situation - and having
// a destructor defined can be confusing, given that it has such strong pre-requisites to work correctly.
~ThreadSpecific();
T* get();
void set(T*);
void static destroy(void* ptr);
struct Data {
WTF_MAKE_NONCOPYABLE(Data);
public:
Data(T* value, ThreadSpecific<T>* owner) : value(value), owner(owner) {}
T* value;
ThreadSpecific<T>* owner;
};
#if USE(PTHREADS)
pthread_key_t m_key;
#endif
};
#if USE(PTHREADS)
typedef pthread_key_t ThreadSpecificKey;
inline void threadSpecificKeyCreate(ThreadSpecificKey* key, void (*destructor)(void *))
{
int error = pthread_key_create(key, destructor);
if (error)
CRASH();
}
inline void threadSpecificKeyDelete(ThreadSpecificKey key)
{
int error = pthread_key_delete(key);
if (error)
CRASH();
}
inline void threadSpecificSet(ThreadSpecificKey key, void* value)
{
pthread_setspecific(key, value);
}
inline void* threadSpecificGet(ThreadSpecificKey key)
{
return pthread_getspecific(key);
}
template<typename T>
inline ThreadSpecific<T>::ThreadSpecific()
{
int error = pthread_key_create(&m_key, destroy);
if (error)
CRASH();
}
template<typename T>
inline T* ThreadSpecific<T>::get()
{
Data* data = static_cast<Data*>(pthread_getspecific(m_key));
return data ? data->value : 0;
}
template<typename T>
inline void ThreadSpecific<T>::set(T* ptr)
{
ASSERT(!get());
pthread_setspecific(m_key, new Data(ptr, this));
}
#else
#error ThreadSpecific is not implemented for this platform.
#endif
template<typename T>
inline void ThreadSpecific<T>::destroy(void* ptr)
{
if (isShutdown())
return;
Data* data = static_cast<Data*>(ptr);
#if USE(PTHREADS)
// We want get() to keep working while data destructor works, because it can be called indirectly by the destructor.
// Some pthreads implementations zero out the pointer before calling destroy(), so we temporarily reset it.
pthread_setspecific(data->owner->m_key, ptr);
#endif
data->value->~T();
fastFree(data->value);
#if USE(PTHREADS)
pthread_setspecific(data->owner->m_key, 0);
#else
#error ThreadSpecific is not implemented for this platform.
#endif
delete data;
}
template<typename T>
inline bool ThreadSpecific<T>::isSet()
{
return !!get();
}
template<typename T>
inline ThreadSpecific<T>::operator T*()
{
T* ptr = static_cast<T*>(get());
if (!ptr) {
// Set up thread-specific value's memory pointer before invoking constructor, in case any function it calls
// needs to access the value, to avoid recursion.
ptr = static_cast<T*>(fastZeroedMalloc(sizeof(T)));
set(ptr);
new (NotNull, ptr) T;
}
return ptr;
}
template<typename T>
inline T* ThreadSpecific<T>::operator->()
{
return operator T*();
}
template<typename T>
inline T& ThreadSpecific<T>::operator*()
{
return *operator T*();
}
} // namespace WTF
using WTF::ThreadSpecific;
#endif // WTF_ThreadSpecific_h