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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef Float64Array_h
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#define Float64Array_h
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#include "sky/engine/wtf/MathExtras.h"
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#include "sky/engine/wtf/TypedArrayBase.h"
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namespace WTF {
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class Float64Array final : public TypedArrayBase<double> {
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public:
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static inline PassRefPtr<Float64Array> create(unsigned length);
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static inline PassRefPtr<Float64Array> create(const double* array, unsigned length);
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static inline PassRefPtr<Float64Array> create(PassRefPtr<ArrayBuffer>, unsigned byteOffset, unsigned length);
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// Should only be used when it is known the entire array will be filled. Do
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// not return these results directly to JavaScript without filling first.
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static inline PassRefPtr<Float64Array> createUninitialized(unsigned length);
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using TypedArrayBase<double>::set;
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void set(unsigned index, double value)
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{
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if (index >= TypedArrayBase<double>::m_length)
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return;
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TypedArrayBase<double>::data()[index] = static_cast<double>(value);
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}
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inline PassRefPtr<Float64Array> subarray(int start) const;
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inline PassRefPtr<Float64Array> subarray(int start, int end) const;
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virtual ViewType type() const override
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{
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return TypeFloat64;
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}
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private:
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inline Float64Array(PassRefPtr<ArrayBuffer>,
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unsigned byteOffset,
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unsigned length);
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// Make constructor visible to superclass.
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friend class TypedArrayBase<double>;
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};
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PassRefPtr<Float64Array> Float64Array::create(unsigned length)
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{
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return TypedArrayBase<double>::create<Float64Array>(length);
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}
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PassRefPtr<Float64Array> Float64Array::create(const double* array, unsigned length)
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{
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return TypedArrayBase<double>::create<Float64Array>(array, length);
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}
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PassRefPtr<Float64Array> Float64Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
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{
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return TypedArrayBase<double>::create<Float64Array>(buffer, byteOffset, length);
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}
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PassRefPtr<Float64Array> Float64Array::createUninitialized(unsigned length)
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{
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return TypedArrayBase<double>::createUninitialized<Float64Array>(length);
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}
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Float64Array::Float64Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
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: TypedArrayBase<double>(buffer, byteOffset, length)
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{
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}
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PassRefPtr<Float64Array> Float64Array::subarray(int start) const
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{
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return subarray(start, length());
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}
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PassRefPtr<Float64Array> Float64Array::subarray(int start, int end) const
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{
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return subarrayImpl<Float64Array>(start, end);
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}
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} // namespace WTF
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using WTF::Float64Array;
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#endif // Float64Array_h
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