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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
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* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TransformOperations_h
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#define TransformOperations_h
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#include "sky/engine/platform/geometry/LayoutSize.h"
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#include "sky/engine/platform/transforms/TransformOperation.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class FloatBox;
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class PLATFORM_EXPORT TransformOperations {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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explicit TransformOperations(bool makeIdentity = false);
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bool operator==(const TransformOperations& o) const;
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bool operator!=(const TransformOperations& o) const
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{
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return !(*this == o);
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}
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void apply(const FloatSize& sz, TransformationMatrix& t) const
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{
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for (unsigned i = 0; i < m_operations.size(); ++i)
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m_operations[i]->apply(t, sz);
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}
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// Return true if any of the operation types are 3D operation types (even if the
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// values describe affine transforms)
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bool has3DOperation() const
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{
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for (unsigned i = 0; i < m_operations.size(); ++i)
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if (m_operations[i]->is3DOperation())
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return true;
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return false;
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}
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bool dependsOnBoxSize() const
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{
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for (unsigned i = 0; i < m_operations.size(); ++i) {
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if (m_operations[i]->dependsOnBoxSize())
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return true;
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}
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return false;
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}
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bool operationsMatch(const TransformOperations&) const;
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void clear()
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{
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m_operations.clear();
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}
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Vector<RefPtr<TransformOperation> >& operations() { return m_operations; }
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const Vector<RefPtr<TransformOperation> >& operations() const { return m_operations; }
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size_t size() const { return m_operations.size(); }
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const TransformOperation* at(size_t index) const { return index < m_operations.size() ? m_operations.at(index).get() : 0; }
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bool blendedBoundsForBox(const FloatBox&, const TransformOperations& from, const double& minProgress, const double& maxProgress, FloatBox* bounds) const;
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TransformOperations blendByMatchingOperations(const TransformOperations& from, const double& progress) const;
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TransformOperations blendByUsingMatrixInterpolation(const TransformOperations& from, double progress) const;
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TransformOperations blend(const TransformOperations& from, double progress) const;
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TransformOperations add(const TransformOperations& addend) const;
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private:
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Vector<RefPtr<TransformOperation> > m_operations;
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};
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} // namespace blink
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#endif // TransformOperations_h
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