mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
164 lines
6.5 KiB
C++
164 lines
6.5 KiB
C++
/*
|
|
* Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
|
|
* 2006 Rob Buis <buis@kde.org>
|
|
* Copyright (C) 2007-2008 Torch Mobile, Inc.
|
|
* Copyright (C) 2013 Google Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef Path_h
|
|
#define Path_h
|
|
|
|
#include "sky/engine/platform/PlatformExport.h"
|
|
#include "sky/engine/platform/geometry/RoundedRect.h"
|
|
#include "sky/engine/platform/graphics/GraphicsTypes.h"
|
|
#include "sky/engine/wtf/FastAllocBase.h"
|
|
#include "sky/engine/wtf/Forward.h"
|
|
#include "third_party/skia/include/core/SkPath.h"
|
|
#include "third_party/skia/include/core/SkPathMeasure.h"
|
|
|
|
class SkPath;
|
|
|
|
namespace blink {
|
|
|
|
class AffineTransform;
|
|
class FloatPoint;
|
|
class FloatRect;
|
|
class FloatSize;
|
|
class StrokeData;
|
|
|
|
enum PathElementType {
|
|
PathElementMoveToPoint, // The points member will contain 1 value.
|
|
PathElementAddLineToPoint, // The points member will contain 1 value.
|
|
PathElementAddQuadCurveToPoint, // The points member will contain 2 values.
|
|
PathElementAddCurveToPoint, // The points member will contain 3 values.
|
|
PathElementCloseSubpath // The points member will contain no values.
|
|
};
|
|
|
|
// The points in the structure are the same as those that would be used with the
|
|
// add... method. For example, a line returns the endpoint, while a cubic returns
|
|
// two tangent points and the endpoint.
|
|
struct PathElement {
|
|
PathElementType type;
|
|
FloatPoint* points;
|
|
};
|
|
|
|
typedef void (*PathApplierFunction)(void* info, const PathElement*);
|
|
|
|
class PLATFORM_EXPORT Path {
|
|
WTF_MAKE_FAST_ALLOCATED;
|
|
public:
|
|
Path();
|
|
~Path();
|
|
|
|
Path(const Path&);
|
|
Path& operator=(const Path&);
|
|
bool operator==(const Path&) const;
|
|
|
|
bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;
|
|
bool strokeContains(const FloatPoint&, const StrokeData&) const;
|
|
FloatRect boundingRect() const;
|
|
FloatRect strokeBoundingRect(const StrokeData&) const;
|
|
|
|
float length() const;
|
|
FloatPoint pointAtLength(float length, bool& ok) const;
|
|
float normalAngleAtLength(float length, bool& ok) const;
|
|
bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
|
|
|
|
// Helper for computing a sequence of positions and normals (normal angles) on a path.
|
|
// The best possible access pattern will be one where the |length| value is
|
|
// strictly increasing.
|
|
// For other access patterns, performance will vary depending on curvature
|
|
// and number of segments, but should never be worse than that of the
|
|
// state-less method on Path.
|
|
class PLATFORM_EXPORT PositionCalculator {
|
|
WTF_MAKE_NONCOPYABLE(PositionCalculator);
|
|
public:
|
|
explicit PositionCalculator(const Path&);
|
|
|
|
bool pointAndNormalAtLength(float length, FloatPoint&, float&);
|
|
|
|
private:
|
|
SkPath m_path;
|
|
SkPathMeasure m_pathMeasure;
|
|
SkScalar m_accumulatedLength;
|
|
};
|
|
|
|
void clear();
|
|
bool isEmpty() const;
|
|
// Gets the current point of the current path, which is conceptually the final point reached by the path so far.
|
|
// Note the Path can be empty (isEmpty() == true) and still have a current point.
|
|
bool hasCurrentPoint() const;
|
|
FloatPoint currentPoint() const;
|
|
|
|
WindRule windRule() const;
|
|
void setWindRule(const WindRule);
|
|
|
|
void moveTo(const FloatPoint&);
|
|
void addLineTo(const FloatPoint&);
|
|
void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);
|
|
void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
|
|
void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
|
|
void closeSubpath();
|
|
|
|
void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);
|
|
void addRect(const FloatRect&);
|
|
void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
|
|
void addEllipse(const FloatRect&);
|
|
|
|
void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii);
|
|
void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
|
|
void addRoundedRect(const RoundedRect&);
|
|
|
|
void addPath(const Path&, const AffineTransform&);
|
|
|
|
void translate(const FloatSize&);
|
|
|
|
const SkPath& skPath() const { return m_path; }
|
|
|
|
void apply(void* info, PathApplierFunction) const;
|
|
void transform(const AffineTransform&);
|
|
|
|
void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
|
|
void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);
|
|
|
|
bool subtractPath(const Path&);
|
|
bool intersectPath(const Path&);
|
|
|
|
// Updates the path to the union (inclusive-or) of itself with the given argument.
|
|
bool unionPath(const Path& other);
|
|
|
|
private:
|
|
void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise);
|
|
|
|
SkPath m_path;
|
|
};
|
|
|
|
#if ENABLE(ASSERT)
|
|
PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle);
|
|
#endif
|
|
|
|
} // namespace blink
|
|
|
|
#endif
|