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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef GraphicsLayerClient_h
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#define GraphicsLayerClient_h
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#include "sky/engine/platform/PlatformExport.h"
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#include "sky/engine/wtf/text/WTFString.h"
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namespace blink {
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class GraphicsContext;
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class GraphicsLayer;
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class IntRect;
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enum GraphicsLayerPaintingPhaseFlags {
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GraphicsLayerPaintBackground = (1 << 0),
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GraphicsLayerPaintForeground = (1 << 1),
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GraphicsLayerPaintMask = (1 << 2),
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GraphicsLayerPaintOverflowContents = (1 << 3),
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// FIXME(sky): 4 is unused.
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GraphicsLayerPaintChildClippingMask = (1 << 5),
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GraphicsLayerPaintAllWithOverflowClip = (GraphicsLayerPaintBackground | GraphicsLayerPaintForeground | GraphicsLayerPaintMask)
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};
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typedef unsigned GraphicsLayerPaintingPhase;
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enum {
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LayerTreeNormal = 0,
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LayerTreeIncludesDebugInfo = 1 << 0, // Dump extra debugging info like layer addresses.
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LayerTreeIncludesPaintInvalidationRects = 1 << 1,
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LayerTreeIncludesPaintingPhases = 1 << 2,
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LayerTreeIncludesRootLayer = 1 << 3,
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LayerTreeIncludesClipAndScrollParents = 1 << 4
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};
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typedef unsigned LayerTreeFlags;
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class PLATFORM_EXPORT GraphicsLayerClient {
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public:
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virtual ~GraphicsLayerClient() {}
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// Callback for when hardware-accelerated animation started.
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virtual void notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) = 0;
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virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& inClip) = 0;
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virtual bool isTrackingPaintInvalidations() const { return false; }
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virtual String debugName(const GraphicsLayer*) = 0;
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#if ENABLE(ASSERT)
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// CompositedLayerMapping overrides this to verify that it is not
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// currently painting contents. An ASSERT fails, if it is.
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// This is executed in GraphicsLayer construction and destruction
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// to verify that we don't create or destroy GraphicsLayers
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// while painting.
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virtual void verifyNotPainting() { }
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#endif
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};
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} // namespace blink
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#endif // GraphicsLayerClient_h
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