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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
253 lines
7.9 KiB
C++
253 lines
7.9 KiB
C++
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/config.h"
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#include "sky/engine/platform/graphics/GraphicsContextState.h"
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#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
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namespace blink {
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GraphicsContextState::GraphicsContextState()
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: m_fillColor(Color::black)
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, m_fillRule(RULE_NONZERO)
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, m_textDrawingMode(TextModeFill)
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, m_alpha(256)
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, m_compositeOperator(CompositeSourceOver)
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, m_blendMode(WebBlendModeNormal)
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, m_interpolationQuality(InterpolationDefault)
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, m_saveCount(0)
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, m_shouldAntialias(true)
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, m_shouldClampToSourceRect(true)
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{
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m_strokePaint.setStyle(SkPaint::kStroke_Style);
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m_strokePaint.setStrokeWidth(SkFloatToScalar(m_strokeData.thickness()));
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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m_strokePaint.setStrokeCap(SkPaint::kDefault_Cap);
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m_strokePaint.setStrokeJoin(SkPaint::kDefault_Join);
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m_strokePaint.setStrokeMiter(SkFloatToScalar(m_strokeData.miterLimit()));
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m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
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m_strokePaint.setAntiAlias(m_shouldAntialias);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(m_interpolationQuality));
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m_fillPaint.setAntiAlias(m_shouldAntialias);
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}
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GraphicsContextState::GraphicsContextState(const GraphicsContextState& other)
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: m_strokePaint(other.m_strokePaint)
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, m_fillPaint(other.m_fillPaint)
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, m_strokeData(other.m_strokeData)
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, m_fillColor(other.m_fillColor)
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, m_fillRule(other.m_fillRule)
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, m_fillGradient(other.m_fillGradient)
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, m_fillPattern(other.m_fillPattern)
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, m_looper(other.m_looper)
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, m_textDrawingMode(other.m_textDrawingMode)
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, m_alpha(other.m_alpha)
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, m_colorFilter(other.m_colorFilter)
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, m_compositeOperator(other.m_compositeOperator)
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, m_blendMode(other.m_blendMode)
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, m_interpolationQuality(other.m_interpolationQuality)
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, m_saveCount(0)
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, m_shouldAntialias(other.m_shouldAntialias)
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, m_shouldClampToSourceRect(other.m_shouldClampToSourceRect) { }
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void GraphicsContextState::copy(const GraphicsContextState& source)
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{
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this->~GraphicsContextState();
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new (this) GraphicsContextState(source);
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}
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const SkPaint& GraphicsContextState::strokePaint(int strokedPathLength) const
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{
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if (m_strokeData.gradient() && m_strokeData.gradient()->shaderChanged())
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m_strokePaint.setShader(m_strokeData.gradient()->shader());
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m_strokeData.setupPaintDashPathEffect(&m_strokePaint, strokedPathLength);
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return m_strokePaint;
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}
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const SkPaint& GraphicsContextState::fillPaint() const
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{
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if (m_fillGradient && m_fillGradient->shaderChanged())
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m_fillPaint.setShader(m_fillGradient->shader());
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return m_fillPaint;
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}
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void GraphicsContextState::setStrokeStyle(StrokeStyle style)
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{
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m_strokeData.setStyle(style);
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}
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void GraphicsContextState::setStrokeThickness(float thickness)
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{
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m_strokeData.setThickness(thickness);
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m_strokePaint.setStrokeWidth(SkFloatToScalar(thickness));
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}
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void GraphicsContextState::setStrokeColor(const Color& color)
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{
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m_strokeData.clearGradient();
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m_strokeData.clearPattern();
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m_strokeData.setColor(color);
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m_strokePaint.setColor(applyAlpha(color.rgb()));
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m_strokePaint.setShader(0);
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}
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void GraphicsContextState::setStrokeGradient(const PassRefPtr<Gradient> gradient)
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{
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m_strokeData.setColor(Color::black);
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m_strokeData.clearPattern();
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m_strokeData.setGradient(gradient);
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m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
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m_strokePaint.setShader(m_strokeData.gradient()->shader());
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}
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void GraphicsContextState::clearStrokeGradient()
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{
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m_strokeData.clearGradient();
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ASSERT(!m_strokeData.pattern());
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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}
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void GraphicsContextState::setStrokePattern(const PassRefPtr<Pattern> pattern)
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{
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m_strokeData.setColor(Color::black);
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m_strokeData.clearGradient();
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m_strokeData.setPattern(pattern);
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m_strokePaint.setColor(applyAlpha(SK_ColorBLACK));
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m_strokePaint.setShader(m_strokeData.pattern()->shader());
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}
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void GraphicsContextState::clearStrokePattern()
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{
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m_strokeData.clearPattern();
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ASSERT(!m_strokeData.gradient());
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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}
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void GraphicsContextState::setLineCap(LineCap cap)
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{
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m_strokeData.setLineCap(cap);
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m_strokePaint.setStrokeCap((SkPaint::Cap)cap);
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}
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void GraphicsContextState::setLineJoin(LineJoin join)
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{
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m_strokeData.setLineJoin(join);
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m_strokePaint.setStrokeJoin((SkPaint::Join)join);
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}
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void GraphicsContextState::setMiterLimit(float miterLimit)
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{
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m_strokeData.setMiterLimit(miterLimit);
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m_strokePaint.setStrokeMiter(SkFloatToScalar(miterLimit));
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}
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void GraphicsContextState::setFillColor(const Color& color)
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{
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m_fillColor = color;
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m_fillGradient.clear();
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m_fillPattern.clear();
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m_fillPaint.setColor(applyAlpha(color.rgb()));
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m_fillPaint.setShader(0);
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}
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void GraphicsContextState::setFillGradient(const PassRefPtr<Gradient> gradient)
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{
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m_fillColor = Color::black;
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m_fillPattern.clear();
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m_fillGradient = gradient;
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m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
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m_fillPaint.setShader(m_fillGradient->shader());
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}
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void GraphicsContextState::clearFillGradient()
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{
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m_fillGradient.clear();
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ASSERT(!m_fillPattern);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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void GraphicsContextState::setFillPattern(const PassRefPtr<Pattern> pattern)
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{
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m_fillColor = Color::black;
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m_fillGradient.clear();
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m_fillPattern = pattern;
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m_fillPaint.setColor(applyAlpha(SK_ColorBLACK));
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m_fillPaint.setShader(m_fillPattern->shader());
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}
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void GraphicsContextState::clearFillPattern()
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{
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m_fillPattern.clear();
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ASSERT(!m_fillGradient);
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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// Shadow. (This will need tweaking if we use draw loopers for other things.)
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void GraphicsContextState::setDrawLooper(PassRefPtr<SkDrawLooper> drawLooper)
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{
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m_looper = drawLooper;
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m_strokePaint.setLooper(m_looper.get());
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m_fillPaint.setLooper(m_looper.get());
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}
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void GraphicsContextState::clearDrawLooper()
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{
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m_looper.clear();
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m_strokePaint.setLooper(0);
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m_fillPaint.setLooper(0);
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}
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void GraphicsContextState::setAlphaAsFloat(float alpha)
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{
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if (alpha < 0) {
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m_alpha = 0;
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} else {
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m_alpha = roundf(alpha * 256);
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if (m_alpha > 256)
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m_alpha = 256;
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}
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m_strokePaint.setColor(applyAlpha(m_strokeData.color().rgb()));
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m_fillPaint.setColor(applyAlpha(m_fillColor.rgb()));
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}
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void GraphicsContextState::setLineDash(const DashArray& dashes, float dashOffset)
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{
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m_strokeData.setLineDash(dashes, dashOffset);
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}
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void GraphicsContextState::setColorFilter(PassRefPtr<SkColorFilter> colorFilter)
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{
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m_colorFilter = colorFilter;
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m_strokePaint.setColorFilter(m_colorFilter.get());
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m_fillPaint.setColorFilter(m_colorFilter.get());
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}
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void GraphicsContextState::setCompositeOperation(CompositeOperator compositeOperation, WebBlendMode blendMode)
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{
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m_compositeOperator = compositeOperation;
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m_blendMode = blendMode;
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SkXfermode::Mode xferMode = WebCoreCompositeToSkiaComposite(compositeOperation, blendMode);
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m_strokePaint.setXfermodeMode(xferMode);
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m_fillPaint.setXfermodeMode(xferMode);
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}
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void GraphicsContextState::setInterpolationQuality(InterpolationQuality quality)
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{
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m_interpolationQuality = quality;
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m_strokePaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
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m_fillPaint.setFilterLevel(WebCoreInterpolationQualityToSkFilterLevel(quality));
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}
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void GraphicsContextState::setShouldAntialias(bool shouldAntialias)
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{
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m_shouldAntialias = shouldAntialias;
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m_strokePaint.setAntiAlias(shouldAntialias);
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m_fillPaint.setAntiAlias(shouldAntialias);
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}
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} // namespace blink
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