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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ShadowData_h
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#define ShadowData_h
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#include "sky/engine/platform/geometry/FloatPoint.h"
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#include "sky/engine/platform/graphics/Color.h"
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namespace blink {
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enum ShadowStyle { Normal, Inset };
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// This class holds information about shadows for the text-shadow and box-shadow properties.
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class ShadowData {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
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: m_location(location)
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, m_blur(blur)
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, m_spread(spread)
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, m_color(color)
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, m_style(style)
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{
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}
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bool operator==(const ShadowData&) const;
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bool operator!=(const ShadowData& o) const { return !(*this == o); }
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ShadowData blend(const ShadowData& from, double progress) const;
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float x() const { return m_location.x(); }
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float y() const { return m_location.y(); }
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FloatPoint location() const { return m_location; }
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float blur() const { return m_blur; }
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float spread() const { return m_spread; }
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ShadowStyle style() const { return m_style; }
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const Color& color() const { return m_color; }
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private:
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FloatPoint m_location;
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float m_blur;
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float m_spread;
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// FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links
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Color m_color;
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ShadowStyle m_style;
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};
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} // namespace blink
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#endif // ShadowData_h
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