flutter_flutter/engine/core/rendering/compositing/CompositingInputsUpdater.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

181 lines
7.8 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/compositing/CompositingInputsUpdater.h"
#include "sky/engine/core/rendering/RenderBlock.h"
#include "sky/engine/core/rendering/RenderLayer.h"
#include "sky/engine/core/rendering/compositing/CompositedLayerMapping.h"
#include "sky/engine/core/rendering/compositing/RenderLayerCompositor.h"
#include "sky/engine/platform/TraceEvent.h"
namespace blink {
CompositingInputsUpdater::CompositingInputsUpdater(RenderLayer* rootRenderLayer)
: m_geometryMap(UseTransforms)
, m_rootRenderLayer(rootRenderLayer)
{
}
CompositingInputsUpdater::~CompositingInputsUpdater()
{
}
void CompositingInputsUpdater::update()
{
TRACE_EVENT0("blink", "CompositingInputsUpdater::update");
updateRecursive(m_rootRenderLayer, DoNotForceUpdate, AncestorInfo());
}
static const RenderLayer* findParentLayerOnClippingContainerChain(const RenderLayer* layer)
{
RenderObject* current = layer->renderer();
while (current) {
current = current->containingBlock();
if (current->hasLayer())
return static_cast<const RenderLayerModelObject*>(current)->layer();
// Having clip or overflow clip forces the RenderObject to become a layer.
ASSERT(!current->hasClipOrOverflowClip());
}
ASSERT_NOT_REACHED();
return 0;
}
static const RenderLayer* findParentLayerOnContainingBlockChain(const RenderObject* object)
{
for (const RenderObject* current = object; current; current = current->containingBlock()) {
if (current->hasLayer())
return static_cast<const RenderLayerModelObject*>(current)->layer();
}
ASSERT_NOT_REACHED();
return 0;
}
static bool hasClippedStackingAncestor(const RenderLayer* layer, const RenderLayer* clippingLayer)
{
if (layer == clippingLayer)
return false;
const RenderObject* clippingRenderer = clippingLayer->renderer();
for (const RenderLayer* current = layer->compositingContainer(); current && current != clippingLayer; current = current->compositingContainer()) {
if (current->renderer()->hasClipOrOverflowClip() && !clippingRenderer->isDescendantOf(current->renderer()))
return true;
if (const RenderObject* container = current->clippingContainer()) {
if (clippingRenderer != container && !clippingRenderer->isDescendantOf(container))
return true;
}
}
return false;
}
void CompositingInputsUpdater::updateRecursive(RenderLayer* layer, UpdateType updateType, AncestorInfo info)
{
if (!layer->childNeedsCompositingInputsUpdate() && updateType != ForceUpdate)
return;
m_geometryMap.pushMappingsToAncestor(layer, layer->parent());
if (layer->hasCompositedLayerMapping())
info.enclosingCompositedLayer = layer;
if (layer->needsCompositingInputsUpdate()) {
if (info.enclosingCompositedLayer)
info.enclosingCompositedLayer->compositedLayerMapping()->setNeedsGraphicsLayerUpdate(GraphicsLayerUpdateSubtree);
updateType = ForceUpdate;
}
if (updateType == ForceUpdate) {
RenderLayer::AncestorDependentCompositingInputs properties;
if (!layer->isRootLayer()) {
properties.clippedAbsoluteBoundingBox = enclosingIntRect(m_geometryMap.absoluteRect(layer->boundingBoxForCompositingOverlapTest()));
// FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little sense,
// but removing this code will make JSGameBench sad.
// See https://codereview.chromium.org/13912020/
if (properties.clippedAbsoluteBoundingBox.isEmpty())
properties.clippedAbsoluteBoundingBox.setSize(IntSize(1, 1));
IntRect clipRect = pixelSnappedIntRect(layer->clipper().backgroundClipRect(ClipRectsContext(m_rootRenderLayer, AbsoluteClipRects)).rect());
properties.clippedAbsoluteBoundingBox.intersect(clipRect);
const RenderLayer* parent = layer->parent();
properties.opacityAncestor = parent->isTransparent() ? parent : parent->opacityAncestor();
properties.transformAncestor = parent->hasTransform() ? parent : parent->transformAncestor();
properties.filterAncestor = parent->hasFilter() ? parent : parent->filterAncestor();
if (info.hasAncestorWithClipOrOverflowClip) {
const RenderLayer* parentLayerOnClippingContainerChain = findParentLayerOnClippingContainerChain(layer);
const bool parentHasClipOrOverflowClip = parentLayerOnClippingContainerChain->renderer()->hasClipOrOverflowClip();
properties.clippingContainer = parentHasClipOrOverflowClip ? parentLayerOnClippingContainerChain->renderer() : parentLayerOnClippingContainerChain->clippingContainer();
}
if (info.lastScrollingAncestor) {
const RenderObject* containingBlock = layer->renderer()->containingBlock();
const RenderLayer* parentLayerOnContainingBlockChain = findParentLayerOnContainingBlockChain(containingBlock);
properties.ancestorScrollingLayer = parentLayerOnContainingBlockChain->ancestorScrollingLayer();
if (parentLayerOnContainingBlockChain->scrollsOverflow())
properties.ancestorScrollingLayer = parentLayerOnContainingBlockChain;
if (layer->renderer()->isOutOfFlowPositioned()) {
const RenderObject* lastScroller = info.lastScrollingAncestor->renderer();
const RenderLayer* clippingLayer = properties.clippingContainer ? properties.clippingContainer->enclosingLayer() : layer->compositor()->rootRenderLayer();
properties.isUnclippedDescendant = lastScroller != containingBlock && lastScroller->isDescendantOf(containingBlock);
if (hasClippedStackingAncestor(layer, clippingLayer))
properties.clipParent = clippingLayer;
}
if (!layer->stackingNode()->isNormalFlowOnly()
&& properties.ancestorScrollingLayer
&& !info.ancestorStackingContext->renderer()->isDescendantOf(properties.ancestorScrollingLayer->renderer()))
properties.scrollParent = properties.ancestorScrollingLayer;
}
}
properties.hasAncestorWithClipPath = info.hasAncestorWithClipPath;
layer->updateAncestorDependentCompositingInputs(properties);
}
if (layer->stackingNode()->isStackingContext())
info.ancestorStackingContext = layer;
if (layer->scrollsOverflow())
info.lastScrollingAncestor = layer;
if (layer->renderer()->hasClipOrOverflowClip())
info.hasAncestorWithClipOrOverflowClip = true;
if (layer->renderer()->hasClipPath())
info.hasAncestorWithClipPath = true;
RenderLayer::DescendantDependentCompositingInputs descendantProperties;
for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling()) {
updateRecursive(child, updateType, info);
descendantProperties.hasDescendantWithClipPath |= child->hasDescendantWithClipPath() || child->renderer()->hasClipPath();
}
layer->updateDescendantDependentCompositingInputs(descendantProperties);
layer->didUpdateCompositingInputs();
m_geometryMap.popMappingsToAncestor(layer->parent());
}
#if ENABLE(ASSERT)
void CompositingInputsUpdater::assertNeedsCompositingInputsUpdateBitsCleared(RenderLayer* layer)
{
ASSERT(!layer->childNeedsCompositingInputsUpdate());
ASSERT(!layer->needsCompositingInputsUpdate());
for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling())
assertNeedsCompositingInputsUpdateBitsCleared(child);
}
#endif
} // namespace blink