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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
/*
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* Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef RenderTreeAsText_h
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#define RenderTreeAsText_h
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#include "sky/engine/platform/text/TextStream.h"
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#include "sky/engine/wtf/Forward.h"
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namespace blink {
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class Element;
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class LayoutRect;
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class LocalFrame;
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class Node;
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class RenderLayer;
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class RenderObject;
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class TextStream;
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enum RenderAsTextBehaviorFlags {
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RenderAsTextBehaviorNormal = 0,
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RenderAsTextShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint.
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RenderAsTextShowLayerNesting = 1 << 1, // Annotate the layer lists.
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RenderAsTextShowCompositedLayers = 1 << 2, // Show which layers are composited.
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RenderAsTextShowAddresses = 1 << 3, // Show layer and renderer addresses.
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RenderAsTextShowIDAndClass = 1 << 4, // Show id and class attributes
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RenderAsTextDontUpdateLayout = 1 << 6, // Don't update layout, to make it safe to call showLayerTree() from the debugger inside layout or painting code.
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RenderAsTextShowLayoutState = 1 << 7 // Print the various 'needs layout' bits on renderers.
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};
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typedef unsigned RenderAsTextBehavior;
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// You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode.
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String externalRepresentation(LocalFrame*, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
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String externalRepresentation(Element*, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
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void write(TextStream&, const RenderObject&, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
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class RenderTreeAsText {
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// FIXME: This is a cheesy hack to allow easy access to RenderStyle colors. It won't be needed if we convert
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// it to use colorIncludingFallback instead. (This just involves rebaselining many results though, so for now it's
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// not being done).
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public:
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static void writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior);
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static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
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};
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// Helper function shared with SVGRenderTreeAsText
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String quoteAndEscapeNonPrintables(const String&);
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} // namespace blink
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#endif // RenderTreeAsText_h
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