Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

1216 lines
55 KiB
C++

/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderObject_h
#define RenderObject_h
#include "sky/engine/core/dom/Document.h"
#include "sky/engine/core/dom/DocumentLifecycle.h"
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/editing/TextAffinity.h"
#include "sky/engine/core/fetch/ImageResourceClient.h"
#include "sky/engine/core/html/HTMLElement.h"
#include "sky/engine/core/rendering/HitTestRequest.h"
#include "sky/engine/core/rendering/PaintInvalidationState.h"
#include "sky/engine/core/rendering/PaintPhase.h"
#include "sky/engine/core/rendering/RenderObjectChildList.h"
#include "sky/engine/core/rendering/ScrollAlignment.h"
#include "sky/engine/core/rendering/SubtreeLayoutScope.h"
#include "sky/engine/core/rendering/compositing/CompositingState.h"
#include "sky/engine/core/rendering/compositing/CompositingTriggers.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
#include "sky/engine/core/rendering/style/StyleInheritedData.h"
#include "sky/engine/platform/geometry/FloatQuad.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
#include "sky/engine/platform/graphics/CompositingReasons.h"
#include "sky/engine/platform/transforms/TransformationMatrix.h"
namespace blink {
class AffineTransform;
class Cursor;
class Document;
class HitTestLocation;
class HitTestResult;
class InlineBox;
class InlineFlowBox;
class Position;
class PositionWithAffinity;
class RenderBoxModelObject;
class RenderBlock;
class RenderGeometryMap;
class RenderLayer;
class RenderLayerModelObject;
class RenderView;
class TransformState;
struct PaintInfo;
enum CursorDirective {
SetCursorBasedOnStyle,
SetCursor,
DoNotSetCursor
};
enum HitTestFilter {
HitTestAll,
HitTestSelf,
HitTestDescendants
};
enum HitTestAction {
HitTestBlockBackground,
HitTestChildBlockBackground,
HitTestChildBlockBackgrounds,
HitTestForeground
};
// Sides used when drawing borders and outlines. The values should run clockwise from top.
enum BoxSide {
BSTop,
BSRight,
BSBottom,
BSLeft
};
enum MarkingBehavior {
MarkOnlyThis,
MarkContainingBlockChain,
};
enum MapCoordinatesMode {
UseTransforms = 1 << 0,
// FIXME(sky): What is this for? Do we need it?
ApplyContainerFlip = 1 << 1,
// FIXME(sky): Remove
TraverseDocumentBoundaries = 1 << 2,
};
typedef unsigned MapCoordinatesFlags;
enum InvalidationReason {
InvalidationNone,
InvalidationIncremental,
InvalidationFull,
InvalidationBorderBoxChange,
InvalidationBoundsChange,
InvalidationLocationChange,
InvalidationScroll,
InvalidationSelection,
InvalidationLayer,
InvalidationPaint,
InvalidationPaintRectangle
};
const int caretWidth = 1;
struct AnnotatedRegionValue {
bool operator==(const AnnotatedRegionValue& o) const
{
return draggable == o.draggable && bounds == o.bounds;
}
LayoutRect bounds;
bool draggable;
};
typedef WTF::HashMap<const RenderLayer*, Vector<LayoutRect> > LayerHitTestRects;
#ifndef NDEBUG
const int showTreeCharacterOffset = 39;
#endif
// Base class for all rendering tree objects.
class RenderObject : public ImageResourceClient {
friend class RenderBlock;
friend class RenderBlockFlow;
friend class RenderLayerScrollableArea; // For setParent.
friend class RenderObjectChildList;
WTF_MAKE_NONCOPYABLE(RenderObject);
public:
// Anonymous objects should pass the document as their node, and they will then automatically be
// marked as anonymous in the constructor.
explicit RenderObject(Node*);
virtual ~RenderObject();
virtual const char* renderName() const = 0;
String debugName() const;
RenderObject* parent() const { return m_parent; }
bool isDescendantOf(const RenderObject*) const;
RenderObject* previousSibling() const { return m_previous; }
RenderObject* nextSibling() const { return m_next; }
RenderObject* slowFirstChild() const
{
if (const RenderObjectChildList* children = virtualChildren())
return children->firstChild();
return 0;
}
RenderObject* slowLastChild() const
{
if (const RenderObjectChildList* children = virtualChildren())
return children->lastChild();
return 0;
}
virtual RenderObjectChildList* virtualChildren() { return 0; }
virtual const RenderObjectChildList* virtualChildren() const { return 0; }
RenderObject* nextInPreOrder() const;
RenderObject* nextInPreOrder(const RenderObject* stayWithin) const;
RenderObject* nextInPreOrderAfterChildren() const;
RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const;
RenderObject* previousInPreOrder() const;
RenderObject* previousInPreOrder(const RenderObject* stayWithin) const;
RenderObject* childAt(unsigned) const;
RenderObject* lastLeafChild() const;
// The following six functions are used when the render tree hierarchy changes to make sure layers get
// properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
// can contain a mixture of boxes and other object types, these functions need to be in the base class.
RenderLayer* enclosingLayer() const;
void addLayers(RenderLayer* parentLayer);
void removeLayers(RenderLayer* parentLayer);
void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
// Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s).
bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
// Convenience function for getting to the nearest enclosing box of a RenderObject.
RenderBox* enclosingBox() const;
RenderBoxModelObject* enclosingBoxModelObject() const;
RenderBox* enclosingScrollableBox() const;
#if ENABLE(ASSERT)
// Helper class forbidding calls to setNeedsLayout() during its lifetime.
class SetLayoutNeededForbiddenScope {
public:
explicit SetLayoutNeededForbiddenScope(RenderObject&);
~SetLayoutNeededForbiddenScope();
private:
RenderObject& m_renderObject;
bool m_preexistingForbidden;
};
void assertRendererLaidOut() const
{
#ifndef NDEBUG
if (needsLayout())
showRenderTreeForThis();
#endif
ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
}
void assertSubtreeIsLaidOut() const
{
for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
renderer->assertRendererLaidOut();
}
void assertRendererClearedPaintInvalidationState() const
{
#ifndef NDEBUG
if (paintInvalidationStateIsDirty()) {
showRenderTreeForThis();
ASSERT_NOT_REACHED();
}
#endif
}
void assertSubtreeClearedPaintInvalidationState() const
{
for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
renderer->assertRendererClearedPaintInvalidationState();
}
#endif
bool skipInvalidationWhenLaidOutChildren() const;
// FIXME: This could be used when changing the size of a renderer without children to skip some invalidations.
bool rendererHasNoBoxEffect() const
{
return !style()->hasVisualOverflowingEffect() && !style()->hasBorder() && !style()->hasBackground();
}
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the render tree updates as needed to accommodate the new
// normal flow object.
void handleDynamicFloatPositionChange();
// RenderObject tree manipulation
//////////////////////////////////////////
virtual bool canHaveChildren() const { return virtualChildren(); }
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
//////////////////////////////////////////
protected:
//////////////////////////////////////////
// Helper functions. Dangerous to use!
void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
void setNextSibling(RenderObject* next) { m_next = next; }
void setParent(RenderObject* parent) { m_parent = parent; }
//////////////////////////////////////////
private:
#if ENABLE(ASSERT)
bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
#endif
void addAbsoluteRectForLayer(LayoutRect& result);
public:
#ifndef NDEBUG
void showTreeForThis() const;
void showRenderTreeForThis() const;
void showLineTreeForThis() const;
void showRenderObject() const;
// We don't make printedCharacters an optional parameter so that
// showRenderObject can be called from gdb easily.
void showRenderObject(int printedCharacters) const;
void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
#endif
static RenderObject* createObject(Element*, RenderStyle*);
static unsigned instanceCount() { return s_instanceCount; }
#if !ENABLE(OILPAN)
// RenderObjects are allocated out of the rendering partition.
void* operator new(size_t);
void operator delete(void*);
#endif
public:
virtual bool isBoxModelObject() const { return false; }
virtual bool isCanvas() const { return false; }
virtual bool isImage() const { return false; }
virtual bool isInlineBlock() const { return false; }
virtual bool isLayerModelObject() const { return false; }
virtual bool isRenderBlock() const { return false; }
virtual bool isRenderBlockFlow() const { return false; }
virtual bool isRenderParagraph() const { return false; }
virtual bool isRenderImage() const { return false; }
virtual bool isRenderInline() const { return false; }
virtual bool isRenderView() const { return false; }
bool isDocumentElement() const { return document().documentElement() == m_node; }
bool everHadLayout() const { return m_bitfields.everHadLayout(); }
// FIXME(sky): Remove this concept.
bool childrenInline() const { return isRenderParagraph(); }
void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); }
bool alwaysCreateLineBoxesForRenderInline() const
{
ASSERT(isRenderInline());
return m_bitfields.alwaysCreateLineBoxesForRenderInline();
}
void setAlwaysCreateLineBoxesForRenderInline(bool alwaysCreateLineBoxes)
{
ASSERT(isRenderInline());
m_bitfields.setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes);
}
bool ancestorLineBoxDirty() const { return m_bitfields.ancestorLineBoxDirty(); }
void setAncestorLineBoxDirty(bool value = true)
{
m_bitfields.setAncestorLineBoxDirty(value);
if (value)
setNeedsLayoutAndFullPaintInvalidation();
}
// Returns the smallest rectangle enclosing all of the painted content
// respecting clipping, masking, filters, opacity, stroke-width and markers
virtual FloatRect paintInvalidationRectInLocalCoordinates() const;
// SVG uses FloatPoint precise hit testing, and passes the point in parent
// coordinates instead of in paint invalidaiton container coordinates. Eventually the
// rest of the rendering tree will move to a similar model.
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
bool canHaveWhitespaceChildren() const
{
return !isFlexibleBox();
}
bool isAnonymous() const { return m_bitfields.isAnonymous(); }
bool isAnonymousBlock() const
{
// This function is kept in sync with anonymous block creation conditions in
// RenderBlock::createAnonymousBlock(). This includes creating an anonymous
// RenderBlock having a BLOCK or BOX display. See https://bugs.webkit.org/show_bug.cgi?id=56709.
return isAnonymous() && style()->display() == PARAGRAPH;
}
bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning
bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning
bool isPositioned() const { return m_bitfields.isPositioned(); }
bool isText() const { return m_bitfields.isText(); }
bool isBox() const { return m_bitfields.isBox(); }
bool isInline() const { return m_bitfields.isInline(); } // inline object
bool isDragging() const { return m_bitfields.isDragging(); }
bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS)
bool hasLayer() const { return m_bitfields.hasLayer(); }
// "Box decoration background" includes all box decorations and backgrounds
// that are painted as the background of the object. It includes borders,
// box-shadows, background-color and background-image, etc.
enum BoxDecorationBackgroundState {
NoBoxDecorationBackground,
HasBoxDecorationBackgroundObscurationStatusInvalid,
HasBoxDecorationBackgroundKnownToBeObscured,
HasBoxDecorationBackgroundMayBeVisible,
};
bool hasBoxDecorationBackground() const { return m_bitfields.boxDecorationBackgroundState() != NoBoxDecorationBackground; }
bool boxDecorationBackgroundIsKnownToBeObscured();
bool canRenderBorderImage() const;
bool mustInvalidateBackgroundOrBorderPaintOnWidthChange() const;
bool mustInvalidateBackgroundOrBorderPaintOnHeightChange() const;
bool mustInvalidateFillLayersPaintOnWidthChange(const FillLayer&) const;
bool mustInvalidateFillLayersPaintOnHeightChange(const FillLayer&) const;
bool hasBackground() const { return style()->hasBackground(); }
bool hasEntirelyFixedBackground() const;
bool needsLayoutBecauseOfChildren() const { return needsLayout() && !selfNeedsLayout() && !needsPositionedMovementLayout() && !needsSimplifiedNormalFlowLayout(); }
bool needsLayout() const
{
return m_bitfields.selfNeedsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout()
|| m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout();
}
bool selfNeedsLayout() const { return m_bitfields.selfNeedsLayout(); }
bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); }
bool needsPositionedMovementLayoutOnly() const
{
return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.selfNeedsLayout() && !m_bitfields.normalChildNeedsLayout()
&& !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout();
}
bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); }
bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); }
bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); }
bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); }
bool needsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange() || m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
bool selfNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.selfNeedsOverflowRecalcAfterStyleChange(); }
bool childNeedsOverflowRecalcAfterStyleChange() const { return m_bitfields.childNeedsOverflowRecalcAfterStyleChange(); }
bool isSelectionBorder() const;
bool hasClip() const { return isOutOfFlowPositioned() && !style()->hasAutoClip(); }
bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); }
bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
bool hasTransform() const { return m_bitfields.hasTransform(); }
bool hasMask() const { return style() && style()->hasMask(); }
bool hasClipPath() const { return style() && style()->clipPath(); }
bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; }
bool hasFilter() const { return style() && style()->hasFilter(); }
inline bool preservesNewline() const;
RenderView* view() const { return document().renderView(); };
FrameView* frameView() const { return document().view(); };
bool isRooted() const;
Node* node() const
{
return isAnonymous() ? 0 : m_node.get();
}
Document& document() const { return m_node->document(); }
LocalFrame* frame() const { return document().frame(); }
// Returns the object containing this one. Can be different from parent for positioned elements.
// If paintInvalidationContainer and paintInvalidationContainerSkipped are not null, on return *paintInvalidationContainerSkipped
// is true if the renderer returned is an ancestor of paintInvalidationContainer.
RenderObject* container(const RenderLayerModelObject* paintInvalidationContainer = 0, bool* paintInvalidationContainerSkipped = 0) const;
// TODO(esprehn): Remove this.
RenderObject* hoverAncestor() const { return parent(); }
Element* offsetParent() const;
void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0, SubtreeLayoutScope* = 0);
void setNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
void setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
void clearNeedsLayout();
void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
void setNeedsPositionedMovementLayout();
void setPreferredLogicalWidthsDirty(MarkingBehavior = MarkContainingBlockChain);
void clearPreferredLogicalWidthsDirty();
void invalidateContainerPreferredLogicalWidths();
void setNeedsLayoutAndPrefWidthsRecalc()
{
setNeedsLayout();
setPreferredLogicalWidthsDirty();
}
void setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation()
{
setNeedsLayoutAndFullPaintInvalidation();
setPreferredLogicalWidthsDirty();
}
void setPositionState(EPosition position)
{
ASSERT(position != AbsolutePosition || isBox());
m_bitfields.setPositionedState(position);
}
void clearPositionedState() { m_bitfields.clearPositionedState(); }
void setInline(bool isInline) { m_bitfields.setIsInline(isInline); }
void setHasBoxDecorationBackground(bool);
void invalidateBackgroundObscurationStatus();
virtual bool computeBackgroundIsKnownToBeObscured() { return false; }
void setIsText() { m_bitfields.setIsText(true); }
void setIsBox() { m_bitfields.setIsBox(true); }
void setReplaced(bool isReplaced) { m_bitfields.setIsReplaced(isReplaced); }
void setHasOverflowClip(bool hasOverflowClip) { m_bitfields.setHasOverflowClip(hasOverflowClip); }
void setHasLayer(bool hasLayer) { m_bitfields.setHasLayer(hasLayer); }
void setHasTransform(bool hasTransform) { m_bitfields.setHasTransform(hasTransform); }
void scheduleRelayout();
void updateFillImages(const FillLayer* oldLayers, const FillLayer& newLayers);
void updateImage(StyleImage*, StyleImage*);
// paintOffset is the offset from the origin of the GraphicsContext at which to paint the current object.
virtual void paint(PaintInfo&, const LayoutPoint& paintOffset);
// Subclasses must reimplement this method to compute the size and position
// of this object and all its descendants.
virtual void layout() = 0;
/* This function performs a layout only if one is needed. */
void layoutIfNeeded() { if (needsLayout()) layout(); }
void forceLayout();
void forceChildLayout();
CompositingState compositingState() const;
virtual CompositingReasons additionalCompositingReasons() const;
bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
PositionWithAffinity createPositionWithAffinity(const Position&);
virtual void dirtyLinesFromChangedChild(RenderObject*);
// Set the style of the object and update the state of the object accordingly.
void setStyle(PassRefPtr<RenderStyle>);
// Updates only the local style ptr of the object. Does not update the state of the object,
// and so only should be called when the style is known not to have changed (or from setStyle).
void setStyleInternal(PassRefPtr<RenderStyle> style) { m_style = style; }
// returns the containing block level element for this element.
RenderBlock* containingBlock() const;
// Convert the given local point to absolute coordinates
// FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const;
// Convert a local quad to absolute coordinates, taking transforms into account.
FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0) const
{
return localToContainerQuad(quad, 0, mode);
}
// Convert an absolute quad to local coordinates.
FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const;
// Convert a local quad into the coordinate system of container, taking transforms into account.
FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* paintInvalidatinoContainer, MapCoordinatesFlags = 0) const;
FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags = 0, const PaintInvalidationState* = 0) const;
// Return the offset from the container() renderer (excluding transforms). In multi-column layout,
// different offsets apply at different points, so return the offset that applies to the given point.
virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
// Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
LayoutSize offsetFromAncestorContainer(const RenderObject*) const;
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
// Computes the position of the given render object in the space of |paintInvalidationContainer|.
LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
IntRect absoluteBoundingBoxRect() const;
// FIXME: This function should go away eventually
IntRect absoluteBoundingBoxRectIgnoringTransforms() const;
// Build an array of quads in absolute coords for line boxes
virtual void absoluteQuads(Vector<FloatQuad>&) const { }
virtual void absoluteFocusRingQuads(Vector<FloatQuad>&);
static FloatRect absoluteBoundingBoxRectForRange(const Range*);
// the rect that will be painted if this object is passed as the paintingRoot
LayoutRect paintingRootRect(LayoutRect& topLevelRect);
virtual LayoutUnit minPreferredLogicalWidth() const { return 0; }
virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; }
RenderStyle* style() const { return m_style.get(); }
/* The two following methods are inlined in RenderObjectInlines.h */
RenderStyle* firstLineStyle() const;
RenderStyle* style(bool firstLine) const;
inline Color resolveColor(const RenderStyle* styleToUse, int colorProperty) const
{
return styleToUse->colorIncludingFallback(colorProperty);
}
inline Color resolveColor(int colorProperty) const
{
return style()->colorIncludingFallback(colorProperty);
}
virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const;
struct AppliedTextDecoration {
Color color;
TextDecorationStyle style;
AppliedTextDecoration() : color(Color::transparent), style(TextDecorationStyleSolid) { }
};
void getTextDecorations(unsigned decorations, AppliedTextDecoration& underline, AppliedTextDecoration& overline, AppliedTextDecoration& linethrough, bool quirksMode = false, bool firstlineStyle = false);
// Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0
// if painting is root-relative. This is the container that should be passed to the 'forPaintInvalidation'
// methods.
const RenderLayerModelObject* containerForPaintInvalidation() const;
const RenderLayerModelObject* adjustCompositedContainerForSpecialAncestors(const RenderLayerModelObject* paintInvalidationContainer) const;
bool isPaintInvalidationContainer() const;
LayoutRect computePaintInvalidationRect()
{
return computePaintInvalidationRect(containerForPaintInvalidation());
}
// Returns the paint invalidation rect for this RenderObject in the coordinate space of the paint backing (typically a GraphicsLayer) for |paintInvalidationContainer|.
LayoutRect computePaintInvalidationRect(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
// Returns the rect bounds needed to invalidate the paint of this object, in the coordinate space of the rendering backing of |paintInvalidationContainer|
LayoutRect boundsRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
// Actually do the paint invalidate of rect r for this object which has been computed in the coordinate space
// of the GraphicsLayer backing of |paintInvalidationContainer|. Note that this coordinaten space is not the same
// as the local coordinate space of |paintInvalidationContainer| in the presence of layer squashing.
// If |paintInvalidationContainer| is 0, invalidate paints via the view.
// FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/363699.
void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const LayoutRect&, InvalidationReason) const;
// Invalidate the paint of a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
void invalidatePaintRectangle(const LayoutRect&) const;
InvalidationReason invalidatePaintIfNeeded(const RenderLayerModelObject& paintInvalidationContainer,
const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInvalidationContainer, const PaintInvalidationState&);
// Walk the tree after layout issuing paint invalidations for renderers that have changed or moved, updating bounds that have changed, and clearing paint invalidation state.
virtual void invalidateTreeIfNeeded(const PaintInvalidationState&);
virtual void invalidatePaintForOverflow();
void invalidatePaintForOverflowIfNeeded();
bool checkForPaintInvalidation() const;
// Returns the rect that should have paint invalidated whenever this object changes. The rect is in the view's
// coordinate space. This method deals with outlines and overflow.
LayoutRect absoluteClippedOverflowRect() const;
IntRect pixelSnappedAbsoluteClippedOverflowRect() const;
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const;
// Given a rect in the object's coordinate space, compute a rect suitable for invalidating paints of
// that rect in the coordinate space of paintInvalidationContainer.
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const;
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState*) const;
virtual unsigned length() const { return 1; }
// FIXME(sky): Remove
bool isFloatingOrOutOfFlowPositioned() const { return isOutOfFlowPositioned(); }
bool isTransparent() const { return style()->hasOpacity(); }
float opacity() const { return style()->opacity(); }
enum SelectionState {
SelectionNone, // The object is not selected.
SelectionStart, // The object either contains the start of a selection run or is the start of a run
SelectionInside, // The object is fully encompassed by a selection run
SelectionEnd, // The object either contains the end of a selection run or is the end of a run
SelectionBoth // The object contains an entire run or is the sole selected object in that run
};
// The current selection state for an object. For blocks, the state refers to the state of the leaf
// descendants (as described above in the SelectionState enum declaration).
SelectionState selectionState() const { return m_bitfields.selectionState(); }
virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); }
inline void setSelectionStateIfNeeded(SelectionState);
bool canUpdateSelectionOnRootLineBoxes();
// A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
// possible bounding box for the selection. The rect returned is in the coordinate space of the paint invalidation container's backing.
virtual LayoutRect selectionRectForPaintInvalidation(const RenderLayerModelObject* /*paintInvalidationContainer*/, bool /*clipToVisibleContent*/ = true) { return LayoutRect(); }
virtual bool canBeSelectionLeaf() const { return false; }
bool hasSelectedChildren() const { return selectionState() != SelectionNone; }
bool isSelectable() const;
// Obtains the selection colors that should be used when painting a selection.
Color selectionBackgroundColor() const;
Color selectionForegroundColor() const;
Color selectionEmphasisMarkColor() const;
// Whether or not a given block needs to paint selection gaps.
virtual bool shouldPaintSelectionGaps() const { return false; }
/**
* Returns the local coordinates of the caret within this render object.
* @param caretOffset zero-based offset determining position within the render object.
* @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
* useful for character range rect computations
*/
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
// When performing a global document tear-down, the renderer of the document is cleared. We use this
// as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
bool documentBeingDestroyed() const;
void destroyAndCleanupAnonymousWrappers();
virtual void destroy();
// Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex).
virtual bool isFlexibleBox() const { return false; }
virtual int caretMinOffset() const;
virtual int caretMaxOffset() const;
virtual int previousOffset(int current) const;
virtual int previousOffsetForBackwardDeletion(int current) const;
virtual int nextOffset(int current) const;
virtual void imageChanged(ImageResource*, const IntRect* = 0) override final;
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
virtual bool willRenderImage(ImageResource*) override final;
void selectionStartEnd(int& spos, int& epos) const;
void remove() { if (parent()) parent()->removeChild(this); }
bool isInert() const;
bool supportsTouchAction() const;
bool visibleToHitTestRequest(const HitTestRequest& request) const { return (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
bool visibleToHitTesting() const { return style()->pointerEvents() != PE_NONE && !isInert(); }
// Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
// localToAbsolute/absoluteToLocal methods instead.
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, const PaintInvalidationState* = 0) const;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const;
// Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first).
// Returns the renderer which was mapped to (container or ancestorToStopAt).
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const;
bool shouldUseTransformFromContainer(const RenderObject* container) const;
void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const;
bool createsGroup() const { return isTransparent() || hasMask() || hasFilter(); }
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& /* additionalOffset */, const RenderLayerModelObject* /* paintContainer */ = 0) const { };
RespectImageOrientationEnum shouldRespectImageOrientation() const;
bool isRelayoutBoundaryForInspector() const;
const LayoutRect& previousPaintInvalidationRect() const { return m_previousPaintInvalidationRect; }
void setPreviousPaintInvalidationRect(const LayoutRect& rect) { m_previousPaintInvalidationRect = rect; }
const LayoutPoint& previousPositionFromPaintInvalidationContainer() const { return m_previousPositionFromPaintInvalidationContainer; }
void setPreviousPositionFromPaintInvalidationContainer(const LayoutPoint& location) { m_previousPositionFromPaintInvalidationContainer = location; }
bool shouldDoFullPaintInvalidation() const { return m_bitfields.shouldDoFullPaintInvalidation(); }
void setShouldDoFullPaintInvalidation(bool, MarkingBehavior = MarkContainingBlockChain);
bool shouldInvalidateOverflowForPaint() const { return m_bitfields.shouldInvalidateOverflowForPaint(); }
bool shouldDoFullPaintInvalidationIfSelfPaintingLayer() const { return m_bitfields.shouldDoFullPaintInvalidationIfSelfPaintingLayer(); }
void setShouldDoFullPaintInvalidationIfSelfPaintingLayer(bool b)
{
m_bitfields.setShouldDoFullPaintInvalidationIfSelfPaintingLayer(b);
if (b)
markContainingBlockChainForPaintInvalidation();
}
bool onlyNeededPositionedMovementLayout() const { return m_bitfields.onlyNeededPositionedMovementLayout(); }
void setOnlyNeededPositionedMovementLayout(bool b) { m_bitfields.setOnlyNeededPositionedMovementLayout(b); }
virtual void clearPaintInvalidationState(const PaintInvalidationState&);
// layoutDidGetCalled indicates whether this render object was re-laid-out
// since the last call to setLayoutDidGetCalled(false) on this object.
bool layoutDidGetCalled() const { return m_bitfields.layoutDidGetCalled(); }
void setLayoutDidGetCalled(bool b)
{
m_bitfields.setLayoutDidGetCalled(b);
if (b)
markContainingBlockChainForPaintInvalidation();
}
bool mayNeedPaintInvalidation() const { return m_bitfields.mayNeedPaintInvalidation(); }
void setMayNeedPaintInvalidation(bool b)
{
m_bitfields.setMayNeedPaintInvalidation(b);
// Make sure our parent is marked as needing invalidation.
if (b)
markContainingBlockChainForPaintInvalidation();
}
bool neededLayoutBecauseOfChildren() const { return m_bitfields.neededLayoutBecauseOfChildren(); }
void setNeededLayoutBecauseOfChildren(bool b) { m_bitfields.setNeededLayoutBecauseOfChildren(b); }
bool shouldCheckForPaintInvalidation(const PaintInvalidationState& paintInvalidationState)
{
return paintInvalidationState.forceCheckForPaintInvalidation() || shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState();
}
bool shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState()
{
return layoutDidGetCalled() || mayNeedPaintInvalidation() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer();
}
bool supportsPaintInvalidationStateCachedOffsets() const { return !hasTransform(); }
void setNeedsOverflowRecalcAfterStyleChange();
void markContainingBlocksForOverflowRecalc();
// FIXME: This is temporary for cases that setShouldDoFullPaintInvalidation(true) doesn't work yet.
void doNotUseInvalidatePaintForWholeRendererSynchronously() const { invalidatePaintForWholeRenderer(); }
protected:
// Overrides should call the superclass at the end. m_style will be 0 the first time
// this function will be called.
virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle);
// Overrides should call the superclass at the start. |oldStyle| will be 0 the first
// time this function is called.
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false);
void updateAnonymousChildStyle(const RenderObject* child, RenderStyle* style) const { }
void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false);
void drawDashedOrDottedBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
BoxSide, Color, int thickness, EBorderStyle, bool antialias);
void drawDoubleBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
int length, BoxSide, Color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias);
void drawRidgeOrGrooveBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
BoxSide, Color, EBorderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias);
void drawSolidBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
BoxSide, Color, int adjacentWidth1, int adjacentWidth2, bool antialias);
void paintFocusRing(PaintInfo&, const LayoutPoint&, RenderStyle*);
void paintOutline(PaintInfo&, const LayoutRect&);
void addChildFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const;
virtual LayoutRect viewRect() const;
void clearLayoutRootIfNeeded() const;
virtual void willBeDestroyed();
void postDestroy();
void insertedIntoTree();
void willBeRemovedFromTree();
void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; }
virtual InvalidationReason getPaintInvalidationReason(const RenderLayerModelObject& paintInvalidationContainer,
const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInvalidationContainer,
const LayoutRect& newBounds, const LayoutPoint& newPositionFromPaintInvalidationContainer);
virtual void incrementallyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, const LayoutRect& oldBounds, const LayoutRect& newBounds, const LayoutPoint& positionFromPaintInvalidationContainer);
void fullyInvalidatePaint(const RenderLayerModelObject& paintInvalidationContainer, InvalidationReason, const LayoutRect& oldBounds, const LayoutRect& newBounds);
#if ENABLE(ASSERT)
virtual bool paintInvalidationStateIsDirty() const
{
return layoutDidGetCalled() || shouldDoFullPaintInvalidation() || shouldDoFullPaintInvalidationIfSelfPaintingLayer()
|| onlyNeededPositionedMovementLayout() || neededLayoutBecauseOfChildren() || mayNeedPaintInvalidation();
}
#endif
private:
// Invalidate the paint of the entire object. This is only used when a renderer is to be removed.
// For other cases, the caller should call setShouldDoFullPaintInvalidation() instead.
void invalidatePaintForWholeRenderer() const;
const RenderLayerModelObject* enclosingCompositedContainer() const;
bool hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const;
StyleDifference adjustStyleDifference(StyleDifference) const;
Color selectionColor(int colorProperty) const;
#if ENABLE(ASSERT)
void checkBlockPositionedObjectsNeedLayout();
#endif
const char* invalidationReasonToString(InvalidationReason) const;
void markContainingBlockChainForPaintInvalidation()
{
for (RenderObject* container = this->container(); container && !container->shouldCheckForPaintInvalidationRegardlessOfPaintInvalidationState(); container = container->container())
container->setMayNeedPaintInvalidation(true);
}
// FIXME(sky): This method is just to avoid copy-paste.
// Merge container into containingBlock and then get rid of this method.
bool canContainAbsolutePositionObjects() const
{
return isRenderView() || (hasTransform() && isRenderBlock());
}
static bool isAllowedToModifyRenderTreeStructure(Document&);
RefPtr<RenderStyle> m_style;
RawPtr<Node> m_node;
RawPtr<RenderObject> m_parent;
RawPtr<RenderObject> m_previous;
RawPtr<RenderObject> m_next;
#if ENABLE(ASSERT)
unsigned m_setNeedsLayoutForbidden : 1;
#if ENABLE(OILPAN)
protected:
unsigned m_didCallDestroy : 1;
private:
#endif
#endif
#define ADD_BOOLEAN_BITFIELD(name, Name) \
private:\
unsigned m_##name : 1;\
public:\
bool name() const { return m_##name; }\
void set##Name(bool name) { m_##name = name; }\
class RenderObjectBitfields {
// FIXME(sky): Remove this enum and just use EPosition directly.
enum PositionedState {
IsStaticallyPositioned = 0,
IsRelativelyPositioned = 1,
IsOutOfFlowPositioned = 2,
};
public:
RenderObjectBitfields(Node* node)
: m_selfNeedsLayout(false)
, m_shouldDoFullPaintInvalidation(false)
, m_shouldInvalidateOverflowForPaint(false)
, m_shouldDoFullPaintInvalidationIfSelfPaintingLayer(false)
// FIXME: We should remove mayNeedPaintInvalidation once we are able to
// use the other layout flags to detect the same cases. crbug.com/370118
, m_mayNeedPaintInvalidation(false)
, m_onlyNeededPositionedMovementLayout(false)
, m_neededLayoutBecauseOfChildren(false)
, m_needsPositionedMovementLayout(false)
, m_normalChildNeedsLayout(false)
, m_posChildNeedsLayout(false)
, m_needsSimplifiedNormalFlowLayout(false)
, m_preferredLogicalWidthsDirty(false)
, m_selfNeedsOverflowRecalcAfterStyleChange(false)
, m_childNeedsOverflowRecalcAfterStyleChange(false)
, m_isAnonymous(!node)
, m_isText(false)
, m_isBox(false)
, m_isInline(true)
, m_isReplaced(false)
, m_isDragging(false)
, m_hasLayer(false)
, m_hasOverflowClip(false)
, m_hasTransform(false)
, m_everHadLayout(false)
, m_ancestorLineBoxDirty(false)
, m_layoutDidGetCalled(false)
, m_childrenInline(false)
, m_alwaysCreateLineBoxesForRenderInline(false)
, m_positionedState(IsStaticallyPositioned)
, m_selectionState(SelectionNone)
, m_boxDecorationBackgroundState(NoBoxDecorationBackground)
{
}
// 32 bits have been used in the first word, and 11 in the second.
ADD_BOOLEAN_BITFIELD(selfNeedsLayout, SelfNeedsLayout);
ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidation, ShouldDoFullPaintInvalidation);
ADD_BOOLEAN_BITFIELD(shouldInvalidateOverflowForPaint, ShouldInvalidateOverflowForPaint);
ADD_BOOLEAN_BITFIELD(shouldDoFullPaintInvalidationIfSelfPaintingLayer, ShouldDoFullPaintInvalidationIfSelfPaintingLayer);
ADD_BOOLEAN_BITFIELD(mayNeedPaintInvalidation, MayNeedPaintInvalidation);
ADD_BOOLEAN_BITFIELD(onlyNeededPositionedMovementLayout, OnlyNeededPositionedMovementLayout);
ADD_BOOLEAN_BITFIELD(neededLayoutBecauseOfChildren, NeededLayoutBecauseOfChildren);
ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout);
ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout);
ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout);
ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout);
ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
ADD_BOOLEAN_BITFIELD(selfNeedsOverflowRecalcAfterStyleChange, SelfNeedsOverflowRecalcAfterStyleChange);
ADD_BOOLEAN_BITFIELD(childNeedsOverflowRecalcAfterStyleChange, ChildNeedsOverflowRecalcAfterStyleChange);
ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous);
ADD_BOOLEAN_BITFIELD(isText, IsText);
ADD_BOOLEAN_BITFIELD(isBox, IsBox);
ADD_BOOLEAN_BITFIELD(isInline, IsInline);
ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced);
ADD_BOOLEAN_BITFIELD(isDragging, IsDragging);
ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer);
ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden
ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform);
ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout);
ADD_BOOLEAN_BITFIELD(ancestorLineBoxDirty, AncestorLineBoxDirty);
ADD_BOOLEAN_BITFIELD(layoutDidGetCalled, LayoutDidGetCalled);
// from RenderBlock
ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline);
// from RenderInline
ADD_BOOLEAN_BITFIELD(alwaysCreateLineBoxesForRenderInline, AlwaysCreateLineBoxesForRenderInline);
private:
unsigned m_positionedState : 2; // PositionedState
unsigned m_selectionState : 3; // SelectionState
unsigned m_boxDecorationBackgroundState : 2; // BoxDecorationBackgroundState
public:
bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; }
bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; }
bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; }
void setPositionedState(int positionState)
{
m_positionedState = static_cast<PositionedState>(positionState);
}
void clearPositionedState() { m_positionedState = StaticPosition; }
ALWAYS_INLINE SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); }
ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; }
ALWAYS_INLINE BoxDecorationBackgroundState boxDecorationBackgroundState() const { return static_cast<BoxDecorationBackgroundState>(m_boxDecorationBackgroundState); }
ALWAYS_INLINE void setBoxDecorationBackgroundState(BoxDecorationBackgroundState s) { m_boxDecorationBackgroundState = s; }
};
#undef ADD_BOOLEAN_BITFIELD
RenderObjectBitfields m_bitfields;
void setSelfNeedsLayout(bool b) { m_bitfields.setSelfNeedsLayout(b); }
void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); }
void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); }
void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); }
void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); }
void setIsDragging(bool b) { m_bitfields.setIsDragging(b); }
void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); }
void setShouldInvalidateOverflowForPaint(bool b) { m_bitfields.setShouldInvalidateOverflowForPaint(b); }
void setSelfNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setSelfNeedsOverflowRecalcAfterStyleChange(b); }
void setChildNeedsOverflowRecalcAfterStyleChange(bool b) { m_bitfields.setChildNeedsOverflowRecalcAfterStyleChange(b); }
private:
// Store state between styleWillChange and styleDidChange
static bool s_affectsParentBlock;
// This stores the paint invalidation rect from the previous layout.
LayoutRect m_previousPaintInvalidationRect;
// This stores the position in the paint invalidation container's coordinate.
// It is used to detect renderer shifts that forces a full invalidation.
LayoutPoint m_previousPositionFromPaintInvalidationContainer;
static unsigned s_instanceCount;
};
// Allow equality comparisons of RenderObjects by reference or pointer, interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(RenderObject)
inline bool RenderObject::documentBeingDestroyed() const
{
return document().lifecycle().state() >= DocumentLifecycle::Stopping;
}
// setNeedsLayout() won't cause full paint invalidations as
// setNeedsLayoutAndFullPaintInvalidation() does. Otherwise the two methods are identical.
inline void RenderObject::setNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
{
ASSERT(!isSetNeedsLayoutForbidden());
bool alreadyNeededLayout = m_bitfields.selfNeedsLayout();
setSelfNeedsLayout(true);
if (!alreadyNeededLayout) {
if (markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
markContainingBlocksForLayout(true, 0, layouter);
}
}
inline void RenderObject::setNeedsLayoutAndFullPaintInvalidation(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
{
setNeedsLayout(markParents, layouter);
setShouldDoFullPaintInvalidation(true);
}
inline void RenderObject::clearNeedsLayout()
{
setOnlyNeededPositionedMovementLayout(needsPositionedMovementLayoutOnly());
setNeededLayoutBecauseOfChildren(needsLayoutBecauseOfChildren());
setLayoutDidGetCalled(true);
setSelfNeedsLayout(false);
setEverHadLayout(true);
setPosChildNeedsLayout(false);
setNeedsSimplifiedNormalFlowLayout(false);
setNormalChildNeedsLayout(false);
setNeedsPositionedMovementLayout(false);
setAncestorLineBoxDirty(false);
#if ENABLE(ASSERT)
checkBlockPositionedObjectsNeedLayout();
#endif
}
inline void RenderObject::setChildNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
{
ASSERT(!isSetNeedsLayoutForbidden());
bool alreadyNeededLayout = normalChildNeedsLayout();
setNormalChildNeedsLayout(true);
// FIXME: Replace MarkOnlyThis with the SubtreeLayoutScope code path and remove the MarkingBehavior argument entirely.
if (!alreadyNeededLayout && markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
markContainingBlocksForLayout(true, 0, layouter);
}
inline void RenderObject::setNeedsPositionedMovementLayout()
{
bool alreadyNeededLayout = needsPositionedMovementLayout();
setNeedsPositionedMovementLayout(true);
ASSERT(!isSetNeedsLayoutForbidden());
if (!alreadyNeededLayout)
markContainingBlocksForLayout();
}
inline bool RenderObject::preservesNewline() const
{
return style()->preserveNewline();
}
inline void RenderObject::setSelectionStateIfNeeded(SelectionState state)
{
if (selectionState() == state)
return;
setSelectionState(state);
}
inline void RenderObject::setHasBoxDecorationBackground(bool b)
{
if (!b) {
m_bitfields.setBoxDecorationBackgroundState(NoBoxDecorationBackground);
return;
}
if (hasBoxDecorationBackground())
return;
m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
}
inline void RenderObject::invalidateBackgroundObscurationStatus()
{
if (!hasBoxDecorationBackground())
return;
m_bitfields.setBoxDecorationBackgroundState(HasBoxDecorationBackgroundObscurationStatusInvalid);
}
inline bool RenderObject::boxDecorationBackgroundIsKnownToBeObscured()
{
if (m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundObscurationStatusInvalid) {
BoxDecorationBackgroundState state = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationBackgroundKnownToBeObscured : HasBoxDecorationBackgroundMayBeVisible;
m_bitfields.setBoxDecorationBackgroundState(state);
}
return m_bitfields.boxDecorationBackgroundState() == HasBoxDecorationBackgroundKnownToBeObscured;
}
inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
{
if (!has3DRendering)
matrix.makeAffine();
}
#define DEFINE_RENDER_OBJECT_TYPE_CASTS(thisType, predicate) \
DEFINE_TYPE_CASTS(thisType, RenderObject, object, object->predicate, object.predicate)
} // namespace blink
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const blink::RenderObject*);
void showLineTree(const blink::RenderObject*);
void showRenderTree(const blink::RenderObject* object1);
// We don't make object2 an optional parameter so that showRenderTree
// can be called from gdb easily.
void showRenderTree(const blink::RenderObject* object1, const blink::RenderObject* object2);
#endif
#endif // RenderObject_h