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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
221 lines
7.6 KiB
C++
221 lines
7.6 KiB
C++
/*
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* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
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* Copyright (C) 2013 Intel Corporation. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#ifndef RenderLayerStackingNode_h
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#define RenderLayerStackingNode_h
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#include "sky/engine/core/rendering/RenderLayerModelObject.h"
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#include "sky/engine/wtf/Noncopyable.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class RenderLayer;
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class RenderLayerCompositor;
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class RenderStyle;
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class RenderLayerStackingNode {
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WTF_MAKE_NONCOPYABLE(RenderLayerStackingNode);
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public:
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explicit RenderLayerStackingNode(RenderLayer*);
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~RenderLayerStackingNode();
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int zIndex() const { return renderer()->style()->zIndex(); }
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// A stacking context is a layer that has a non-auto z-index.
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bool isStackingContext() const { return !renderer()->style()->hasAutoZIndex(); }
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// Update our normal and z-index lists.
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void updateLayerListsIfNeeded();
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bool zOrderListsDirty() const { return m_zOrderListsDirty; }
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void dirtyZOrderLists();
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void updateZOrderLists();
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void clearZOrderLists();
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void dirtyStackingContextZOrderLists();
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bool hasPositiveZOrderList() const { return posZOrderList() && posZOrderList()->size(); }
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bool hasNegativeZOrderList() const { return negZOrderList() && negZOrderList()->size(); }
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// FIXME: should check for dirtiness here?
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bool isNormalFlowOnly() const { return m_isNormalFlowOnly; }
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void updateIsNormalFlowOnly();
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bool normalFlowListDirty() const { return m_normalFlowListDirty; }
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void dirtyNormalFlowList();
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void updateStackingNodesAfterStyleChange(const RenderStyle* oldStyle);
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RenderLayerStackingNode* ancestorStackingContextNode() const;
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// Gets the enclosing stacking context for this node, possibly the node
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// itself, if it is a stacking context.
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RenderLayerStackingNode* enclosingStackingContextNode() { return isStackingContext() ? this : ancestorStackingContextNode(); }
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RenderLayer* layer() const { return m_layer; }
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#if ENABLE(ASSERT)
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bool layerListMutationAllowed() const { return m_layerListMutationAllowed; }
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void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; }
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#endif
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private:
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friend class RenderLayerStackingNodeIterator;
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friend class RenderLayerStackingNodeReverseIterator;
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friend class RenderTreeAsText;
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Vector<RenderLayerStackingNode*>* posZOrderList() const
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{
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ASSERT(!m_zOrderListsDirty);
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ASSERT(isStackingContext() || !m_posZOrderList);
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return m_posZOrderList.get();
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}
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Vector<RenderLayerStackingNode*>* normalFlowList() const
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{
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ASSERT(!m_normalFlowListDirty);
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return m_normalFlowList.get();
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}
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Vector<RenderLayerStackingNode*>* negZOrderList() const
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{
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ASSERT(!m_zOrderListsDirty);
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ASSERT(isStackingContext() || !m_negZOrderList);
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return m_negZOrderList.get();
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}
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void rebuildZOrderLists();
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void collectLayers(OwnPtr<Vector<RenderLayerStackingNode*> >& posZOrderList, OwnPtr<Vector<RenderLayerStackingNode*> >& negZOrderList);
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#if ENABLE(ASSERT)
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bool isInStackingParentZOrderLists() const;
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bool isInStackingParentNormalFlowList() const;
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void updateStackingParentForZOrderLists(RenderLayerStackingNode* stackingParent);
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void updateStackingParentForNormalFlowList(RenderLayerStackingNode* stackingParent);
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void setStackingParent(RenderLayerStackingNode* stackingParent) { m_stackingParent = stackingParent; }
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#endif
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bool shouldBeNormalFlowOnly() const;
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void updateNormalFlowList();
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bool isDirtyStackingContext() const { return m_zOrderListsDirty && isStackingContext(); }
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RenderLayerCompositor* compositor() const;
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// FIXME: Investigate changing this to Renderbox.
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RenderLayerModelObject* renderer() const;
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RenderLayer* m_layer;
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// m_posZOrderList holds a sorted list of all the descendant nodes within
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// that have z-indices of 0 or greater (auto will count as 0).
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// m_negZOrderList holds descendants within our stacking context with
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// negative z-indices.
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OwnPtr<Vector<RenderLayerStackingNode*> > m_posZOrderList;
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OwnPtr<Vector<RenderLayerStackingNode*> > m_negZOrderList;
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// This list contains child nodes that cannot create stacking contexts.
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OwnPtr<Vector<RenderLayerStackingNode*> > m_normalFlowList;
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unsigned m_zOrderListsDirty : 1;
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unsigned m_normalFlowListDirty: 1;
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unsigned m_isNormalFlowOnly : 1;
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#if ENABLE(ASSERT)
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unsigned m_layerListMutationAllowed : 1;
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RenderLayerStackingNode* m_stackingParent;
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#endif
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};
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inline void RenderLayerStackingNode::clearZOrderLists()
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{
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ASSERT(!isStackingContext());
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#if ENABLE(ASSERT)
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updateStackingParentForZOrderLists(0);
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#endif
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m_posZOrderList.clear();
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m_negZOrderList.clear();
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}
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inline void RenderLayerStackingNode::updateZOrderLists()
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{
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if (!m_zOrderListsDirty)
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return;
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if (!isStackingContext()) {
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clearZOrderLists();
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m_zOrderListsDirty = false;
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return;
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}
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rebuildZOrderLists();
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}
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#if ENABLE(ASSERT)
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class LayerListMutationDetector {
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public:
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explicit LayerListMutationDetector(RenderLayerStackingNode* stackingNode)
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: m_stackingNode(stackingNode)
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, m_previousMutationAllowedState(stackingNode->layerListMutationAllowed())
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{
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m_stackingNode->setLayerListMutationAllowed(false);
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}
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~LayerListMutationDetector()
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{
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m_stackingNode->setLayerListMutationAllowed(m_previousMutationAllowedState);
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}
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private:
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RenderLayerStackingNode* m_stackingNode;
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bool m_previousMutationAllowedState;
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};
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#endif
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} // namespace blink
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#endif // RenderLayerStackingNode_h
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