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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
347 lines
15 KiB
C++
347 lines
15 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/rendering/RenderLayerClipper.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderView.h"
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namespace blink {
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static void adjustClipRectsForChildren(const RenderObject& renderer, ClipRects& clipRects)
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{
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EPosition position = renderer.style()->position();
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if (position == RelativePosition) {
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clipRects.setPosClipRect(clipRects.overflowClipRect());
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} else if (position == AbsolutePosition) {
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clipRects.setOverflowClipRect(clipRects.posClipRect());
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}
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}
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static void applyClipRects(const ClipRectsContext& context, RenderObject& renderer, LayoutPoint offset, ClipRects& clipRects)
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{
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ASSERT(renderer.hasOverflowClip() || renderer.hasClip());
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if (renderer.hasOverflowClip()) {
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ClipRect newOverflowClip = toRenderBox(renderer).overflowClipRect(offset);
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newOverflowClip.setHasRadius(renderer.style()->hasBorderRadius());
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clipRects.setOverflowClipRect(intersection(newOverflowClip, clipRects.overflowClipRect()));
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if (renderer.isPositioned())
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clipRects.setPosClipRect(intersection(newOverflowClip, clipRects.posClipRect()));
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}
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if (renderer.hasClip()) {
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LayoutRect newClip = toRenderBox(renderer).clipRect(offset);
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clipRects.setPosClipRect(intersection(newClip, clipRects.posClipRect()));
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clipRects.setOverflowClipRect(intersection(newClip, clipRects.overflowClipRect()));
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}
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}
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RenderLayerClipper::RenderLayerClipper(RenderLayerModelObject& renderer)
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: m_renderer(renderer)
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{
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}
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ClipRects* RenderLayerClipper::clipRectsIfCached(const ClipRectsContext& context) const
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{
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ASSERT(context.usesCache());
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if (!m_cache)
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return 0;
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ClipRectsCache::Entry& entry = m_cache->get(context.cacheSlot);
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// FIXME: We used to ASSERT that we always got a consistent root layer.
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// We should add a test that has an inconsistent root. See
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// http://crbug.com/366118 for an example.
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if (context.rootLayer != entry.root)
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return 0;
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#ifdef CHECK_CACHED_CLIP_RECTS
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// This code is useful to check cached clip rects, but is too expensive to leave enabled in debug builds by default.
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ClipRectsContext tempContext(context);
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tempContext.cacheSlot = UncachedClipRects;
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ClipRects clipRects;
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calculateClipRects(tempContext, clipRects);
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ASSERT(clipRects == *entry.clipRects);
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#endif
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return entry.clipRects.get();
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}
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ClipRects* RenderLayerClipper::storeClipRectsInCache(const ClipRectsContext& context, ClipRects* parentClipRects, const ClipRects& clipRects) const
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{
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ClipRectsCache::Entry& entry = cache().get(context.cacheSlot);
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entry.root = context.rootLayer;
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if (parentClipRects) {
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// If our clip rects match the clip rects of our parent, we share storage.
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if (clipRects == *parentClipRects) {
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entry.clipRects = parentClipRects;
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return parentClipRects;
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}
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}
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entry.clipRects = ClipRects::create(clipRects);
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return entry.clipRects.get();
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}
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ClipRects* RenderLayerClipper::getClipRects(const ClipRectsContext& context) const
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{
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if (ClipRects* result = clipRectsIfCached(context))
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return result;
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// Note that it's important that we call getClipRects on our parent
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// before we call calculateClipRects so that calculateClipRects will hit
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// the cache.
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ClipRects* parentClipRects = 0;
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if (context.rootLayer != m_renderer.layer() && m_renderer.layer()->parent())
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parentClipRects = m_renderer.layer()->parent()->clipper().getClipRects(context);
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ClipRects clipRects;
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calculateClipRects(context, clipRects);
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return storeClipRectsInCache(context, parentClipRects, clipRects);
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}
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void RenderLayerClipper::clearClipRectsIncludingDescendants()
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{
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m_cache = nullptr;
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for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling())
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layer->clipper().clearClipRectsIncludingDescendants();
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}
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void RenderLayerClipper::clearClipRectsIncludingDescendants(ClipRectsCacheSlot cacheSlot)
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{
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if (m_cache)
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m_cache->clear(cacheSlot);
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for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling())
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layer->clipper().clearClipRectsIncludingDescendants(cacheSlot);
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}
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LayoutRect RenderLayerClipper::childrenClipRect() const
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{
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// FIXME: border-radius not accounted for.
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// FIXME: Regions not accounted for.
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RenderLayer* clippingRootLayer = clippingRootForPainting();
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LayoutRect layerBounds;
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ClipRect backgroundRect, foregroundRect, outlineRect;
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// Need to use uncached clip rects, because the value of 'dontClipToOverflow' may be different from the painting path (<rdar://problem/11844909>).
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ClipRectsContext context(clippingRootLayer, UncachedClipRects);
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calculateRects(context, m_renderer.view()->unscaledDocumentRect(), layerBounds, backgroundRect, foregroundRect, outlineRect);
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return clippingRootLayer->renderer()->localToAbsoluteQuad(FloatQuad(foregroundRect.rect())).enclosingBoundingBox();
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}
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LayoutRect RenderLayerClipper::localClipRect() const
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{
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// FIXME: border-radius not accounted for.
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RenderLayer* clippingRootLayer = clippingRootForPainting();
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LayoutRect layerBounds;
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ClipRect backgroundRect, foregroundRect, outlineRect;
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ClipRectsContext context(clippingRootLayer, PaintingClipRects);
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calculateRects(context, PaintInfo::infiniteRect(), layerBounds, backgroundRect, foregroundRect, outlineRect);
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LayoutRect clipRect = backgroundRect.rect();
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if (clipRect == PaintInfo::infiniteRect())
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return clipRect;
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LayoutPoint clippingRootOffset;
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m_renderer.layer()->convertToLayerCoords(clippingRootLayer, clippingRootOffset);
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clipRect.moveBy(-clippingRootOffset);
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return clipRect;
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}
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void RenderLayerClipper::calculateRects(const ClipRectsContext& context, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,
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ClipRect& backgroundRect, ClipRect& foregroundRect, ClipRect& outlineRect, const LayoutPoint* offsetFromRoot) const
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{
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bool isClippingRoot = m_renderer.layer() == context.rootLayer;
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if (!isClippingRoot && m_renderer.layer()->parent()) {
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backgroundRect = backgroundClipRect(context);
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backgroundRect.move(roundedIntSize(context.subPixelAccumulation));
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backgroundRect.intersect(paintDirtyRect);
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} else {
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backgroundRect = paintDirtyRect;
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}
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foregroundRect = backgroundRect;
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outlineRect = backgroundRect;
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LayoutPoint offset;
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if (offsetFromRoot)
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offset = *offsetFromRoot;
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else
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m_renderer.layer()->convertToLayerCoords(context.rootLayer, offset);
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layerBounds = LayoutRect(offset, m_renderer.layer()->size());
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// Update the clip rects that will be passed to child layers.
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if (m_renderer.hasOverflowClip()) {
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// This layer establishes a clip of some kind.
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if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip) {
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foregroundRect.intersect(toRenderBox(m_renderer).overflowClipRect(offset));
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if (m_renderer.style()->hasBorderRadius())
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foregroundRect.setHasRadius(true);
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}
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// If we establish an overflow clip at all, then go ahead and make sure our background
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// rect is intersected with our layer's bounds including our visual overflow,
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// since any visual overflow like box-shadow or border-outset is not clipped by overflow:auto/hidden.
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if (toRenderBox(m_renderer).hasVisualOverflow()) {
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// FIXME: Perhaps we should be propagating the borderbox as the clip rect for children, even though
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// we may need to inflate our clip specifically for shadows or outsets.
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// FIXME: Does not do the right thing with CSS regions yet, since we don't yet factor in the
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// individual region boxes as overflow.
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LayoutRect layerBoundsWithVisualOverflow = toRenderBox(m_renderer).visualOverflowRect();
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layerBoundsWithVisualOverflow.moveBy(offset);
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if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip)
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backgroundRect.intersect(layerBoundsWithVisualOverflow);
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} else {
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LayoutRect bounds = toRenderBox(m_renderer).borderBoxRect();
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bounds.moveBy(offset);
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if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip)
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backgroundRect.intersect(bounds);
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}
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}
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// CSS clip (different than clipping due to overflow) can clip to any box, even if it falls outside of the border box.
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if (m_renderer.hasClip()) {
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// Clip applies to *us* as well, so go ahead and update the damageRect.
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LayoutRect newPosClip = toRenderBox(m_renderer).clipRect(offset);
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backgroundRect.intersect(newPosClip);
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foregroundRect.intersect(newPosClip);
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outlineRect.intersect(newPosClip);
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}
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}
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void RenderLayerClipper::calculateClipRects(const ClipRectsContext& context, ClipRects& clipRects) const
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{
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if (!m_renderer.layer()->parent()) {
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// The root layer's clip rect is always infinite.
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clipRects.reset(PaintInfo::infiniteRect());
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return;
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}
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bool isClippingRoot = m_renderer.layer() == context.rootLayer;
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// For transformed layers, the root layer was shifted to be us, so there is no need to
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// examine the parent. We want to cache clip rects with us as the root.
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RenderLayer* parentLayer = !isClippingRoot ? m_renderer.layer()->parent() : 0;
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// Ensure that our parent's clip has been calculated so that we can examine the values.
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if (parentLayer) {
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// FIXME: Why don't we just call getClipRects here?
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if (context.usesCache() && parentLayer->clipper().cachedClipRects(context)) {
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clipRects = *parentLayer->clipper().cachedClipRects(context);
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} else {
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parentLayer->clipper().calculateClipRects(context, clipRects);
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}
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} else {
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clipRects.reset(PaintInfo::infiniteRect());
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}
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adjustClipRectsForChildren(m_renderer, clipRects);
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// FIXME: This logic looks wrong. We'll apply overflow clip rects even if we were told to IgnoreOverflowClip if m_renderer.hasClip().
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if ((m_renderer.hasOverflowClip() && (context.respectOverflowClip == RespectOverflowClip || !isClippingRoot)) || m_renderer.hasClip()) {
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// This offset cannot use convertToLayerCoords, because sometimes our rootLayer may be across
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// some transformed layer boundary, for example, in the RenderLayerCompositor overlapMap, where
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// clipRects are needed in view space.
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applyClipRects(context, m_renderer, roundedLayoutPoint(m_renderer.localToContainerPoint(FloatPoint(), context.rootLayer->renderer())), clipRects);
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}
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}
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static ClipRect backgroundClipRectForPosition(const ClipRects& parentRects, EPosition position)
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{
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if (position == AbsolutePosition)
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return parentRects.posClipRect();
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return parentRects.overflowClipRect();
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}
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ClipRect RenderLayerClipper::backgroundClipRect(const ClipRectsContext& context) const
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{
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ASSERT(m_renderer.layer()->parent());
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ASSERT(m_renderer.view());
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ClipRects parentClipRects;
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if (m_renderer.layer() == context.rootLayer)
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parentClipRects.reset(PaintInfo::infiniteRect());
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else
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m_renderer.layer()->parent()->clipper().getOrCalculateClipRects(context, parentClipRects);
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return backgroundClipRectForPosition(parentClipRects, m_renderer.style()->position());
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}
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void RenderLayerClipper::getOrCalculateClipRects(const ClipRectsContext& context, ClipRects& clipRects) const
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{
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if (context.usesCache())
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clipRects = *getClipRects(context);
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else
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calculateClipRects(context, clipRects);
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}
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RenderLayer* RenderLayerClipper::clippingRootForPainting() const
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{
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const RenderLayer* current = m_renderer.layer();
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// FIXME: getting rid of current->hasCompositedLayerMapping() here breaks the
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// compositing/backing/no-backing-for-clip.html layout test, because there is a
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// "composited but paints into ancestor" layer involved. However, it doesn't make sense that
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// that check would be appropriate here but not inside the while loop below.
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if (current->isPaintInvalidationContainer() || current->hasCompositedLayerMapping())
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return const_cast<RenderLayer*>(current);
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while (current) {
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if (current->isRootLayer())
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return const_cast<RenderLayer*>(current);
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current = current->compositingContainer();
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ASSERT(current);
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if (current->transform() || current->isPaintInvalidationContainer())
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return const_cast<RenderLayer*>(current);
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}
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ASSERT_NOT_REACHED();
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return 0;
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}
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} // namespace blink
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