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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll <knoll@kde.org>
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* Copyright (C) 1999 Antti Koivisto <koivisto@kde.org>
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* Copyright (C) 2006 Allan Sandfeld Jensen <kde@carewolf.com>
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* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
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* Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RenderImageResourceStyleImage_h
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#define RenderImageResourceStyleImage_h
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#include "sky/engine/core/rendering/RenderImageResource.h"
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#include "sky/engine/core/rendering/style/StyleImage.h"
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#include "sky/engine/wtf/RefPtr.h"
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namespace blink {
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class RenderObject;
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class RenderImageResourceStyleImage final : public RenderImageResource {
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public:
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virtual ~RenderImageResourceStyleImage();
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static PassOwnPtr<RenderImageResource> create(StyleImage* styleImage)
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{
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return adoptPtr(new RenderImageResourceStyleImage(styleImage));
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}
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virtual void initialize(RenderObject*) override;
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virtual void shutdown() override;
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virtual bool hasImage() const override { return true; }
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virtual PassRefPtr<Image> image(int width = 0, int height = 0) const override;
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virtual bool errorOccurred() const override { return m_styleImage->errorOccurred(); }
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virtual void setContainerSizeForRenderer(const IntSize&) override;
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virtual bool usesImageContainerSize() const override { return m_styleImage->usesImageContainerSize(); }
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virtual bool imageHasRelativeWidth() const override { return m_styleImage->imageHasRelativeWidth(); }
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virtual bool imageHasRelativeHeight() const override { return m_styleImage->imageHasRelativeHeight(); }
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virtual LayoutSize imageSize() const override { return m_styleImage->imageSize(m_renderer); }
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virtual LayoutSize intrinsicSize() const override { return m_styleImage->imageSize(m_renderer); }
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virtual WrappedImagePtr imagePtr() const override { return m_styleImage->data(); }
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private:
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RenderImageResourceStyleImage(StyleImage*);
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RefPtr<StyleImage> m_styleImage;
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};
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} // namespace blink
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#endif // RenderImageStyleImage_h
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