mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
216 lines
8.0 KiB
C++
216 lines
8.0 KiB
C++
/*
|
|
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
|
|
* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
|
|
* All right reserved.
|
|
* Copyright (C) 2010 Google Inc. All rights reserved.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public License
|
|
* along with this library; see the file COPYING.LIB. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BidiRunForLine_h
|
|
#define BidiRunForLine_h
|
|
|
|
#include "sky/engine/config.h"
|
|
#include "sky/engine/core/rendering/BidiRunForLine.h"
|
|
|
|
#include "sky/engine/core/rendering/InlineIterator.h"
|
|
|
|
namespace blink {
|
|
|
|
using namespace WTF::Unicode;
|
|
|
|
static RenderObject* firstRenderObjectForDirectionalityDetermination(
|
|
RenderObject* root, RenderObject* current = 0)
|
|
{
|
|
RenderObject* next = current;
|
|
while (current) {
|
|
if (isIsolated(current->style()->unicodeBidi())
|
|
&& (current->isRenderInline() || current->isRenderBlock())) {
|
|
if (current != root)
|
|
current = 0;
|
|
else
|
|
current = next;
|
|
break;
|
|
}
|
|
current = current->parent();
|
|
}
|
|
|
|
if (!current)
|
|
current = root->slowFirstChild();
|
|
|
|
while (current) {
|
|
next = 0;
|
|
if (isIteratorTarget(current) && !(current->isText()
|
|
&& toRenderText(current)->isAllCollapsibleWhitespace()))
|
|
break;
|
|
|
|
if (!isIteratorTarget(current)
|
|
&& !isIsolated(current->style()->unicodeBidi()))
|
|
next = current->slowFirstChild();
|
|
|
|
if (!next) {
|
|
while (current && current != root) {
|
|
next = current->nextSibling();
|
|
if (next)
|
|
break;
|
|
current = current->parent();
|
|
}
|
|
}
|
|
|
|
if (!next)
|
|
break;
|
|
|
|
current = next;
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
TextDirection determinePlaintextDirectionality(RenderObject* root,
|
|
RenderObject* current = 0, unsigned pos = 0)
|
|
{
|
|
InlineIterator iter(root,
|
|
firstRenderObjectForDirectionalityDetermination(root, current), pos);
|
|
InlineBidiResolver observer;
|
|
observer.setStatus(BidiStatus(root->style()->direction(),
|
|
isOverride(root->style()->unicodeBidi())));
|
|
observer.setPositionIgnoringNestedIsolates(iter);
|
|
return observer.determineParagraphDirectionality();
|
|
}
|
|
|
|
// FIXME: This should be a BidiStatus constructor or create method.
|
|
static inline BidiStatus statusWithDirection(TextDirection textDirection,
|
|
bool isOverride)
|
|
{
|
|
WTF::Unicode::Direction direction = textDirection == LTR
|
|
? LeftToRight
|
|
: RightToLeft;
|
|
RefPtr<BidiContext> context = BidiContext::create(
|
|
textDirection == LTR ? 0 : 1, direction, isOverride, FromStyleOrDOM);
|
|
|
|
// This copies BidiStatus and may churn the ref on BidiContext.
|
|
// I doubt it matters.
|
|
return BidiStatus(direction, direction, direction, context.release());
|
|
}
|
|
|
|
static inline void setupResolverToResumeInIsolate(InlineBidiResolver& resolver,
|
|
RenderObject* root, RenderObject* startObject)
|
|
{
|
|
if (root != startObject) {
|
|
RenderObject* parent = startObject->parent();
|
|
setupResolverToResumeInIsolate(resolver, root, parent);
|
|
notifyObserverEnteredObject(&resolver, startObject);
|
|
}
|
|
}
|
|
|
|
static void restoreIsolatedMidpointStates(InlineBidiResolver& topResolver,
|
|
InlineBidiResolver& isolatedResolver)
|
|
{
|
|
while (!isolatedResolver.isolatedRuns().isEmpty()) {
|
|
BidiRun* run = isolatedResolver.isolatedRuns().last();
|
|
isolatedResolver.isolatedRuns().removeLast();
|
|
topResolver.setMidpointStateForIsolatedRun(run,
|
|
isolatedResolver.midpointStateForIsolatedRun(run));
|
|
}
|
|
}
|
|
|
|
void constructBidiRunsForLine(InlineBidiResolver& topResolver,
|
|
BidiRunList<BidiRun>& bidiRuns, const InlineIterator& endOfLine,
|
|
VisualDirectionOverride override, bool previousLineBrokeCleanly,
|
|
bool isNewUBAParagraph)
|
|
{
|
|
// FIXME: We should pass a BidiRunList into createBidiRunsForLine instead
|
|
// of the resolver owning the runs.
|
|
ASSERT(&topResolver.runs() == &bidiRuns);
|
|
ASSERT(topResolver.position() != endOfLine);
|
|
RenderObject* currentRoot = topResolver.position().root();
|
|
topResolver.createBidiRunsForLine(endOfLine, override,
|
|
previousLineBrokeCleanly);
|
|
|
|
while (!topResolver.isolatedRuns().isEmpty()) {
|
|
// It does not matter which order we resolve the runs as long as we
|
|
// resolve them all.
|
|
BidiRun* isolatedRun = topResolver.isolatedRuns().last();
|
|
topResolver.isolatedRuns().removeLast();
|
|
|
|
RenderObject* startObj = isolatedRun->object();
|
|
|
|
// Only inlines make sense with unicode-bidi: isolate (blocks are
|
|
// already isolated).
|
|
// FIXME: Because enterIsolate is not passed a RenderObject, we have to
|
|
// crawl up the tree to see which parent inline is the isolate. We could
|
|
// change enterIsolate to take a RenderObject and do this logic there,
|
|
// but that would be a layering violation for BidiResolver (which knows
|
|
// nothing about RenderObject).
|
|
RenderInline* isolatedInline = toRenderInline(
|
|
highestContainingIsolateWithinRoot(startObj, currentRoot));
|
|
ASSERT(isolatedInline);
|
|
|
|
InlineBidiResolver isolatedResolver;
|
|
LineMidpointState& isolatedLineMidpointState =
|
|
isolatedResolver.midpointState();
|
|
isolatedLineMidpointState = topResolver.midpointStateForIsolatedRun(
|
|
isolatedRun);
|
|
EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi();
|
|
TextDirection direction;
|
|
if (unicodeBidi == Plaintext) {
|
|
direction = determinePlaintextDirectionality(isolatedInline,
|
|
isNewUBAParagraph ? startObj : 0);
|
|
} else {
|
|
ASSERT(unicodeBidi == Isolate || unicodeBidi == IsolateOverride);
|
|
direction = isolatedInline->style()->direction();
|
|
}
|
|
isolatedResolver.setStatus(statusWithDirection(direction,
|
|
isOverride(unicodeBidi)));
|
|
|
|
setupResolverToResumeInIsolate(isolatedResolver, isolatedInline,
|
|
startObj);
|
|
|
|
// The starting position is the beginning of the first run within the
|
|
// isolate that was identified during the earlier call to
|
|
// createBidiRunsForLine. This can be but is not necessarily the first
|
|
// run within the isolate.
|
|
InlineIterator iter = InlineIterator(isolatedInline, startObj,
|
|
isolatedRun->m_start);
|
|
isolatedResolver.setPositionIgnoringNestedIsolates(iter);
|
|
// We stop at the next end of line; we may re-enter this isolate in the
|
|
// next call to constructBidiRuns().
|
|
// FIXME: What should end and previousLineBrokeCleanly be?
|
|
// rniwa says previousLineBrokeCleanly is just a WinIE hack and could
|
|
// always be false here?
|
|
isolatedResolver.createBidiRunsForLine(endOfLine, NoVisualOverride,
|
|
previousLineBrokeCleanly);
|
|
|
|
ASSERT(isolatedResolver.runs().runCount());
|
|
if (isolatedResolver.runs().runCount())
|
|
bidiRuns.replaceRunWithRuns(isolatedRun, isolatedResolver.runs());
|
|
|
|
// If we encountered any nested isolate runs, just move them
|
|
// to the top resolver's list for later processing.
|
|
if (!isolatedResolver.isolatedRuns().isEmpty()) {
|
|
topResolver.isolatedRuns().appendVector(
|
|
isolatedResolver.isolatedRuns());
|
|
currentRoot = isolatedInline;
|
|
restoreIsolatedMidpointStates(topResolver, isolatedResolver);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blink
|
|
|
|
#endif // BidiRunForLine_h
|