Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

160 lines
5.1 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ImageLoader_h
#define ImageLoader_h
#include "sky/engine/core/fetch/ImageResource.h"
#include "sky/engine/core/fetch/ImageResourceClient.h"
#include "sky/engine/core/fetch/ResourcePtr.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/WeakPtr.h"
#include "sky/engine/wtf/text/AtomicString.h"
namespace blink {
class IncrementLoadEventDelayCount;
class FetchRequest;
class Document;
class ImageLoaderClient {
public:
virtual void notifyImageSourceChanged() = 0;
// Determines whether the observed ImageResource should have higher priority in the decoded resources cache.
virtual bool requestsHighLiveResourceCachePriority() { return false; }
protected:
ImageLoaderClient() { }
};
class Element;
class ImageLoader;
class RenderImageResource;
template<typename T> class EventSender;
typedef EventSender<ImageLoader> ImageEventSender;
class ImageLoader : public ImageResourceClient {
public:
explicit ImageLoader(Element*);
virtual ~ImageLoader();
enum LoadType {
LoadNormally,
ForceLoadImmediately
};
enum UpdateFromElementBehavior {
// This should be the update behavior when the element is attached to a document, or when DOM mutations trigger a new load.
// Starts loading if a load hasn't already been started.
UpdateNormal,
// This should be the update behavior when the resource was changed (via 'src', 'srcset' or 'sizes').
// Starts a new load even if a previous load of the same resource have failed, to match Firefox's behavior.
// FIXME - Verify that this is the right behavior according to the spec.
UpdateIgnorePreviousError,
// This forces the image to update its intrinsic size, even if the image source has not changed.
UpdateSizeChanged
};
void updateFromElement(UpdateFromElementBehavior = UpdateNormal, LoadType = LoadNormally);
void elementDidMoveToNewDocument();
Element* element() const { return m_element; }
bool imageComplete() const
{
return m_imageComplete && !m_pendingTask;
}
ImageResource* image() const { return m_image.get(); }
void setImage(ImageResource*); // Cancels pending load events, and doesn't dispatch new ones.
bool hasPendingActivity() const
{
return m_hasPendingLoadEvent || m_hasPendingErrorEvent || m_pendingTask;
}
void dispatchPendingEvent(ImageEventSender*);
static void dispatchPendingLoadEvents();
static void dispatchPendingErrorEvents();
void addClient(ImageLoaderClient*);
void removeClient(ImageLoaderClient*);
protected:
virtual void notifyFinished(Resource*) override;
private:
class Task;
// Called from the task or from updateFromElement to initiate the load.
void doUpdateFromElement(UpdateFromElementBehavior);
virtual void dispatchLoadEvent() = 0;
virtual String sourceURI(const AtomicString&) const = 0;
void updatedHasPendingEvent();
void dispatchPendingLoadEvent();
void dispatchPendingErrorEvent();
RenderImageResource* renderImageResource();
void updateRenderer();
void setImageWithoutConsideringPendingLoadEvent(ImageResource*);
void sourceImageChanged();
void clearFailedLoadURL();
void crossSiteOrCSPViolationOccured(AtomicString);
void enqueueImageLoadingMicroTask(UpdateFromElementBehavior);
void timerFired(Timer<ImageLoader>*);
KURL imageSourceToKURL(AtomicString) const;
// Used to determine whether to immediately initiate the load
// or to schedule a microtask.
bool shouldLoadImmediately(const KURL&, LoadType) const;
void willRemoveClient(ImageLoaderClient&);
RawPtr<Element> m_element;
ResourcePtr<ImageResource> m_image;
RefPtr<Element> m_keepAlive;
HashSet<ImageLoaderClient*> m_clients;
Timer<ImageLoader> m_derefElementTimer;
AtomicString m_failedLoadURL;
WeakPtr<Task> m_pendingTask; // owned by Microtask
OwnPtr<IncrementLoadEventDelayCount> m_loadDelayCounter;
bool m_hasPendingLoadEvent : 1;
bool m_hasPendingErrorEvent : 1;
bool m_imageComplete : 1;
bool m_elementIsProtected : 1;
unsigned m_highPriorityClientCount;
};
}
#endif