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synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
391 lines
12 KiB
C++
391 lines
12 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/html/canvas/WebGLTexture.h"
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#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContextBase* ctx)
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{
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return adoptRef(new WebGLTexture(ctx));
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}
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WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx)
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: WebGLSharedObject(ctx)
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, m_target(0)
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, m_minFilter(GL_NEAREST_MIPMAP_LINEAR)
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, m_magFilter(GL_LINEAR)
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, m_wrapS(GL_REPEAT)
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, m_wrapT(GL_REPEAT)
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, m_isNPOT(false)
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, m_isCubeComplete(false)
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, m_isComplete(false)
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, m_needToUseBlackTexture(false)
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, m_isFloatType(false)
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, m_isHalfFloatType(false)
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{
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setObject(ctx->webContext()->createTexture());
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}
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WebGLTexture::~WebGLTexture()
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{
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// Always perform detach here to ensure that platform object
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// deletion happens with Oilpan enabled. It keeps the code regular
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// to do it with or without Oilpan enabled.
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//
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// See comment in WebGLBuffer's destructor for additional
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// information on why this is done for WebGLSharedObject-derived
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// objects.
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detachAndDeleteObject();
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}
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void WebGLTexture::setTarget(GLenum target, GLint maxLevel)
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{
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if (!object())
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return;
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// Target is finalized the first time bindTexture() is called.
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if (m_target)
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return;
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switch (target) {
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case GL_TEXTURE_2D:
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m_target = target;
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m_info.resize(1);
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m_info[0].resize(maxLevel);
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_target = target;
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m_info.resize(6);
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for (int ii = 0; ii < 6; ++ii)
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m_info[ii].resize(maxLevel);
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break;
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}
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}
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void WebGLTexture::setParameteri(GLenum pname, GLint param)
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{
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if (!object() || !m_target)
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return;
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switch (pname) {
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case GL_TEXTURE_MIN_FILTER:
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switch (param) {
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case GL_NEAREST:
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case GL_LINEAR:
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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case GL_LINEAR_MIPMAP_LINEAR:
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m_minFilter = param;
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break;
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}
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break;
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case GL_TEXTURE_MAG_FILTER:
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switch (param) {
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case GL_NEAREST:
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case GL_LINEAR:
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m_magFilter = param;
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break;
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}
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break;
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case GL_TEXTURE_WRAP_S:
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switch (param) {
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case GL_CLAMP_TO_EDGE:
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case GL_MIRRORED_REPEAT:
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case GL_REPEAT:
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m_wrapS = param;
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break;
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}
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break;
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case GL_TEXTURE_WRAP_T:
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switch (param) {
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case GL_CLAMP_TO_EDGE:
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case GL_MIRRORED_REPEAT:
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case GL_REPEAT:
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m_wrapT = param;
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break;
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}
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break;
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default:
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return;
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}
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update();
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}
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void WebGLTexture::setParameterf(GLenum pname, GLfloat param)
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{
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if (!object() || !m_target)
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return;
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GLint iparam = static_cast<GLint>(param);
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setParameteri(pname, iparam);
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}
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void WebGLTexture::setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type)
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{
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if (!object() || !m_target)
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return;
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// We assume level, internalFormat, width, height, and type have all been
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// validated already.
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int index = mapTargetToIndex(target);
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if (index < 0)
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return;
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m_info[index][level].setInfo(internalFormat, width, height, type);
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update();
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}
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void WebGLTexture::generateMipmapLevelInfo()
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{
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if (!object() || !m_target)
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return;
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if (!canGenerateMipmaps())
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return;
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if (!m_isComplete) {
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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const LevelInfo& info0 = m_info[ii][0];
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GLsizei width = info0.width;
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GLsizei height = info0.height;
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GLint levelCount = computeLevelCount(width, height);
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for (GLint level = 1; level < levelCount; ++level) {
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width = std::max(1, width >> 1);
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height = std::max(1, height >> 1);
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LevelInfo& info = m_info[ii][level];
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info.setInfo(info0.internalFormat, width, height, info0.type);
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}
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}
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m_isComplete = true;
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}
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m_needToUseBlackTexture = false;
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}
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GLenum WebGLTexture::getInternalFormat(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->internalFormat;
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}
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GLenum WebGLTexture::getType(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->type;
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}
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GLsizei WebGLTexture::getWidth(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->width;
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}
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GLsizei WebGLTexture::getHeight(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->height;
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}
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bool WebGLTexture::isValid(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->valid;
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}
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bool WebGLTexture::isNPOT(GLsizei width, GLsizei height)
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{
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ASSERT(width >= 0 && height >= 0);
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if (!width || !height)
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return false;
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if ((width & (width - 1)) || (height & (height - 1)))
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return true;
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return false;
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}
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bool WebGLTexture::isNPOT() const
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{
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if (!object())
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return false;
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return m_isNPOT;
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}
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bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag flag) const
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{
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if (!object())
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return false;
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if (m_needToUseBlackTexture)
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return true;
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if ((m_isFloatType && !(flag & TextureFloatLinearExtensionEnabled)) || (m_isHalfFloatType && !(flag && TextureHalfFloatLinearExtensionEnabled))) {
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if (m_magFilter != GL_NEAREST || (m_minFilter != GL_NEAREST && m_minFilter != GL_NEAREST_MIPMAP_NEAREST))
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return true;
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}
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return false;
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}
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void WebGLTexture::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
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{
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context3d->deleteTexture(object);
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}
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int WebGLTexture::mapTargetToIndex(GLenum target) const
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{
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if (m_target == GL_TEXTURE_2D) {
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if (target == GL_TEXTURE_2D)
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return 0;
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} else if (m_target == GL_TEXTURE_CUBE_MAP) {
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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return 0;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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return 1;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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return 2;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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return 3;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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return 4;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return 5;
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}
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}
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return -1;
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}
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bool WebGLTexture::canGenerateMipmaps()
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{
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if (isNPOT())
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return false;
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const LevelInfo& first = m_info[0][0];
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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const LevelInfo& info = m_info[ii][0];
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if (!info.valid
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|| info.width != first.width || info.height != first.height
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|| info.internalFormat != first.internalFormat || info.type != first.type
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|| (m_info.size() > 1 && !m_isCubeComplete))
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return false;
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}
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return true;
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}
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GLint WebGLTexture::computeLevelCount(GLsizei width, GLsizei height)
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{
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// return 1 + log2Floor(std::max(width, height));
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GLsizei n = std::max(width, height);
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if (n <= 0)
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return 0;
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GLint log = 0;
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GLsizei value = n;
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for (int ii = 4; ii >= 0; --ii) {
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int shift = (1 << ii);
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GLsizei x = (value >> shift);
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if (x) {
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value = x;
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log += shift;
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}
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}
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ASSERT(value == 1);
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return log + 1;
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}
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void WebGLTexture::update()
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{
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m_isNPOT = false;
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) {
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m_isNPOT = true;
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break;
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}
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}
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m_isComplete = true;
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m_isCubeComplete = true;
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const LevelInfo& first = m_info[0][0];
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GLint levelCount = computeLevelCount(first.width, first.height);
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if (levelCount < 1)
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m_isComplete = false;
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else {
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for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) {
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const LevelInfo& info0 = m_info[ii][0];
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if (!info0.valid
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|| info0.width != first.width || info0.height != first.height
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|| info0.internalFormat != first.internalFormat || info0.type != first.type
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|| (m_info.size() > 1 && info0.width != info0.height)) {
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if (m_info.size() > 1)
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m_isCubeComplete = false;
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m_isComplete = false;
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break;
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}
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GLsizei width = info0.width;
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GLsizei height = info0.height;
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for (GLint level = 1; level < levelCount; ++level) {
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width = std::max(1, width >> 1);
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height = std::max(1, height >> 1);
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const LevelInfo& info = m_info[ii][level];
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if (!info.valid
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|| info.width != width || info.height != height
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|| info.internalFormat != info0.internalFormat || info.type != info0.type) {
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m_isComplete = false;
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break;
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}
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}
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}
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}
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m_isFloatType = m_info[0][0].type == GL_FLOAT;
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m_isHalfFloatType = m_info[0][0].type == GL_HALF_FLOAT_OES;
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m_needToUseBlackTexture = false;
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// NPOT
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if (m_isNPOT && ((m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
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|| m_wrapS != GL_CLAMP_TO_EDGE || m_wrapT != GL_CLAMP_TO_EDGE))
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m_needToUseBlackTexture = true;
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// If it is a Cube texture, check Cube Completeness first
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if (m_info.size() > 1 && !m_isCubeComplete)
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m_needToUseBlackTexture = true;
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// Completeness
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if (!m_isComplete && m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
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m_needToUseBlackTexture = true;
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}
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const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GLenum target, GLint level) const
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{
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if (!object() || !m_target)
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return 0;
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int targetIndex = mapTargetToIndex(target);
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if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
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return 0;
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if (level < 0 || level >= static_cast<GLint>(m_info[targetIndex].size()))
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return 0;
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return &(m_info[targetIndex][level]);
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}
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}
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