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synced 2026-02-20 02:29:02 +08:00
This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
319 lines
10 KiB
C++
319 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/dom/shadow/ElementShadow.h"
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#include "sky/engine/core/css/StyleSheetList.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/dom/ElementTraversal.h"
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#include "sky/engine/core/dom/NodeTraversal.h"
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#include "sky/engine/core/dom/shadow/ContentDistribution.h"
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#include "sky/engine/core/html/HTMLContentElement.h"
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#include "sky/engine/platform/EventDispatchForbiddenScope.h"
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#include "sky/engine/platform/ScriptForbiddenScope.h"
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namespace blink {
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class DistributionPool final {
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STACK_ALLOCATED();
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public:
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explicit DistributionPool(const ContainerNode&);
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void clear();
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~DistributionPool();
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void distributeTo(InsertionPoint*, ElementShadow*);
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void populateChildren(const ContainerNode&);
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private:
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void detachNonDistributedNodes();
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Vector<RawPtr<Node>, 32> m_nodes;
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Vector<bool, 32> m_distributed;
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};
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inline DistributionPool::DistributionPool(const ContainerNode& parent)
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{
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populateChildren(parent);
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}
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inline void DistributionPool::clear()
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{
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detachNonDistributedNodes();
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m_nodes.clear();
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m_distributed.clear();
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}
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inline void DistributionPool::populateChildren(const ContainerNode& parent)
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{
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clear();
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for (Node* child = parent.firstChild(); child; child = child->nextSibling()) {
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if (isActiveInsertionPoint(*child)) {
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InsertionPoint* insertionPoint = toInsertionPoint(child);
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for (size_t i = 0; i < insertionPoint->size(); ++i)
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m_nodes.append(insertionPoint->at(i));
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} else {
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m_nodes.append(child);
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}
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}
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m_distributed.resize(m_nodes.size());
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m_distributed.fill(false);
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}
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void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShadow* elementShadow)
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{
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ContentDistribution distribution;
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for (size_t i = 0; i < m_nodes.size(); ++i) {
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if (m_distributed[i])
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continue;
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if (isHTMLContentElement(*insertionPoint) && !toHTMLContentElement(insertionPoint)->canSelectNode(m_nodes, i))
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continue;
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Node* node = m_nodes[i];
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distribution.append(node);
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elementShadow->didDistributeNode(node, insertionPoint);
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m_distributed[i] = true;
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}
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// Distributes fallback elements
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if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) {
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for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling()) {
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distribution.append(fallbackNode);
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elementShadow->didDistributeNode(fallbackNode, insertionPoint);
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}
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}
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insertionPoint->setDistribution(distribution);
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}
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inline DistributionPool::~DistributionPool()
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{
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detachNonDistributedNodes();
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}
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inline void DistributionPool::detachNonDistributedNodes()
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{
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for (size_t i = 0; i < m_nodes.size(); ++i) {
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if (m_distributed[i])
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continue;
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if (m_nodes[i]->renderer())
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m_nodes[i]->lazyReattachIfAttached();
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}
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}
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PassOwnPtr<ElementShadow> ElementShadow::create()
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{
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return adoptPtr(new ElementShadow());
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}
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ElementShadow::ElementShadow()
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: m_needsDistributionRecalc(false)
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, m_needsSelectFeatureSet(false)
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{
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}
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ElementShadow::~ElementShadow()
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{
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#if !ENABLE(OILPAN)
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removeDetachedShadowRoots();
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#endif
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}
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ShadowRoot& ElementShadow::addShadowRoot(Element& shadowHost)
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{
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EventDispatchForbiddenScope assertNoEventDispatch;
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ScriptForbiddenScope forbidScript;
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for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot())
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root->lazyReattachIfAttached();
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RefPtr<ShadowRoot> shadowRoot = ShadowRoot::create(shadowHost.document());
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shadowRoot->setParentOrShadowHostNode(&shadowHost);
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shadowRoot->setParentTreeScope(shadowHost.treeScope());
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m_shadowRoots.push(shadowRoot.get());
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setNeedsDistributionRecalc();
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shadowRoot->insertedInto(&shadowHost);
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return *shadowRoot;
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}
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#if !ENABLE(OILPAN)
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void ElementShadow::removeDetachedShadowRoots()
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{
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// Dont protect this ref count.
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Element* shadowHost = host();
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ASSERT(shadowHost);
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while (RefPtr<ShadowRoot> oldRoot = m_shadowRoots.head()) {
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shadowHost->document().removeFocusedElementOfSubtree(oldRoot.get());
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m_shadowRoots.removeHead();
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oldRoot->setParentOrShadowHostNode(0);
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oldRoot->setParentTreeScope(shadowHost->document());
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oldRoot->setPrev(0);
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oldRoot->setNext(0);
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}
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}
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#endif
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void ElementShadow::attach(const Node::AttachContext& context)
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{
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Node::AttachContext childrenContext(context);
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childrenContext.resolvedStyle = 0;
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for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
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if (root->needsAttach())
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root->attach(childrenContext);
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}
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}
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void ElementShadow::detach(const Node::AttachContext& context)
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{
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Node::AttachContext childrenContext(context);
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childrenContext.resolvedStyle = 0;
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for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot())
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root->detach(childrenContext);
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}
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void ElementShadow::setNeedsDistributionRecalc()
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{
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if (m_needsDistributionRecalc)
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return;
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m_needsDistributionRecalc = true;
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host()->markAncestorsWithChildNeedsDistributionRecalc();
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clearDistribution();
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}
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bool ElementShadow::hasSameStyles(const ElementShadow* other) const
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{
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ShadowRoot* root = youngestShadowRoot();
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ShadowRoot* otherRoot = other->youngestShadowRoot();
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while (root || otherRoot) {
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if (!root || !otherRoot)
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return false;
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StyleSheetList* list = root->styleSheets();
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StyleSheetList* otherList = otherRoot->styleSheets();
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if (list->length() != otherList->length())
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return false;
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for (size_t i = 0; i < list->length(); i++) {
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if (toCSSStyleSheet(list->item(i))->contents() != toCSSStyleSheet(otherList->item(i))->contents())
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return false;
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}
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root = root->olderShadowRoot();
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otherRoot = otherRoot->olderShadowRoot();
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}
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return true;
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}
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const InsertionPoint* ElementShadow::finalDestinationInsertionPointFor(const Node* key) const
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{
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ASSERT(key && !key->document().childNeedsDistributionRecalc());
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NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
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return it == m_nodeToInsertionPoints.end() ? 0: it->value.last().get();
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}
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const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(const Node* key) const
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{
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ASSERT(key && !key->document().childNeedsDistributionRecalc());
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NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
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return it == m_nodeToInsertionPoints.end() ? 0: &it->value;
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}
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void ElementShadow::distribute()
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{
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host()->setNeedsStyleRecalc(SubtreeStyleChange);
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DistributionPool pool(*host());
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for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
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const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
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for (size_t i = 0; i < insertionPoints.size(); ++i) {
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InsertionPoint* point = insertionPoints[i].get();
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if (!point->isActive())
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continue;
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pool.distributeTo(point, this);
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if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
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shadow->setNeedsDistributionRecalc();
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}
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}
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}
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void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
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{
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NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints());
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result.storedValue->value.append(insertionPoint);
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}
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const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet()
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{
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if (!m_needsSelectFeatureSet)
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return m_selectFeatures;
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m_selectFeatures.clear();
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for (ShadowRoot* root = oldestShadowRoot(); root; root = root->youngerShadowRoot())
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collectSelectFeatureSetFrom(*root);
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m_needsSelectFeatureSet = false;
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return m_selectFeatures;
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}
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void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root)
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{
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if (!root.containsShadowRoots() && !root.containsContentElements())
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return;
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for (Element* element = ElementTraversal::firstWithin(root); element; element = ElementTraversal::next(*element, &root)) {
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if (ElementShadow* shadow = element->shadow())
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m_selectFeatures.add(shadow->ensureSelectFeatureSet());
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if (!isHTMLContentElement(*element))
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continue;
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const CSSSelectorList& list = toHTMLContentElement(*element).selectorList();
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for (const CSSSelector* selector = list.first(); selector; selector = CSSSelectorList::next(*selector)) {
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for (const CSSSelector* component = selector; component; component = component->tagHistory())
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m_selectFeatures.collectFeaturesFromSelector(*component);
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}
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}
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}
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void ElementShadow::willAffectSelector()
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{
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for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) {
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if (shadow->needsSelectFeatureSet())
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break;
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shadow->setNeedsSelectFeatureSet();
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}
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setNeedsDistributionRecalc();
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}
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void ElementShadow::clearDistribution()
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{
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m_nodeToInsertionPoints.clear();
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}
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} // namespace
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