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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
303 lines
11 KiB
C++
303 lines
11 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/animation/Animation.h"
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#include "sky/engine/bindings/core/v8/Dictionary.h"
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#include "sky/engine/bindings/core/v8/ExceptionState.h"
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#include "sky/engine/core/animation/ActiveAnimations.h"
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#include "sky/engine/core/animation/AnimationHelpers.h"
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#include "sky/engine/core/animation/AnimationPlayer.h"
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#include "sky/engine/core/animation/AnimationTimeline.h"
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#include "sky/engine/core/animation/CompositorAnimations.h"
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#include "sky/engine/core/animation/Interpolation.h"
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#include "sky/engine/core/animation/KeyframeEffectModel.h"
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#include "sky/engine/core/dom/Element.h"
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#include "sky/engine/core/frame/UseCounter.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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namespace blink {
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PassRefPtr<Animation> Animation::create(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
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{
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return adoptRef(new Animation(target, effect, timing, priority, eventDelegate));
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}
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PassRefPtr<Animation> Animation::create(Element* element, PassRefPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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return create(element, effect, TimingInput::convert(timingInputDictionary));
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}
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PassRefPtr<Animation> Animation::create(Element* element, PassRefPtr<AnimationEffect> effect, double duration)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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return create(element, effect, TimingInput::convert(duration));
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}
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PassRefPtr<Animation> Animation::create(Element* element, PassRefPtr<AnimationEffect> effect)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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return create(element, effect, Timing());
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}
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PassRefPtr<Animation> Animation::create(Element* element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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if (element)
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UseCounter::count(element->document(), UseCounter::AnimationConstructorKeyframeListEffectObjectTiming);
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return create(element, EffectInput::convert(element, keyframeDictionaryVector, exceptionState), TimingInput::convert(timingInputDictionary));
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}
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PassRefPtr<Animation> Animation::create(Element* element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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if (element)
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UseCounter::count(element->document(), UseCounter::AnimationConstructorKeyframeListEffectDoubleTiming);
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return create(element, EffectInput::convert(element, keyframeDictionaryVector, exceptionState), TimingInput::convert(duration));
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}
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PassRefPtr<Animation> Animation::create(Element* element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
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{
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ASSERT(RuntimeEnabledFeatures::webAnimationsAPIEnabled());
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if (element)
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UseCounter::count(element->document(), UseCounter::AnimationConstructorKeyframeListEffectNoTiming);
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return create(element, EffectInput::convert(element, keyframeDictionaryVector, exceptionState), Timing());
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}
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Animation::Animation(Element* target, PassRefPtr<AnimationEffect> effect, const Timing& timing, Priority priority, PassOwnPtr<EventDelegate> eventDelegate)
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: AnimationNode(timing, eventDelegate)
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, m_target(target)
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, m_effect(effect)
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, m_sampledEffect(nullptr)
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, m_priority(priority)
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{
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if (m_target)
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m_target->ensureActiveAnimations().addAnimation(this);
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}
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Animation::~Animation()
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{
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if (m_target)
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m_target->activeAnimations()->notifyAnimationDestroyed(this);
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}
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void Animation::attach(AnimationPlayer* player)
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{
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if (m_target) {
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m_target->ensureActiveAnimations().players().add(player);
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m_target->setNeedsAnimationStyleRecalc();
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}
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AnimationNode::attach(player);
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}
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void Animation::detach()
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{
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if (m_target)
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m_target->activeAnimations()->players().remove(player());
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if (m_sampledEffect)
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clearEffects();
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AnimationNode::detach();
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}
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void Animation::specifiedTimingChanged()
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{
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if (player()) {
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// FIXME: Needs to consider groups when added.
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ASSERT(player()->source() == this);
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player()->setCompositorPending(true);
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}
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}
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static AnimationStack& ensureAnimationStack(Element* element)
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{
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return element->ensureActiveAnimations().defaultStack();
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}
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void Animation::applyEffects()
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{
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ASSERT(isInEffect());
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ASSERT(player());
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if (!m_target || !m_effect)
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return;
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double iteration = currentIteration();
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ASSERT(iteration >= 0);
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// FIXME: Handle iteration values which overflow int.
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OwnPtr<Vector<RefPtr<Interpolation> > > interpolations = m_effect->sample(static_cast<int>(iteration), timeFraction(), iterationDuration());
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if (m_sampledEffect) {
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m_sampledEffect->setInterpolations(interpolations.release());
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} else if (!interpolations->isEmpty()) {
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OwnPtr<SampledEffect> sampledEffect = SampledEffect::create(this, interpolations.release());
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m_sampledEffect = sampledEffect.get();
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ensureAnimationStack(m_target).add(sampledEffect.release());
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} else {
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return;
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}
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m_target->setNeedsAnimationStyleRecalc();
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}
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void Animation::clearEffects()
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{
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ASSERT(player());
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ASSERT(m_sampledEffect);
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m_sampledEffect->clear();
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m_sampledEffect = nullptr;
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cancelAnimationOnCompositor();
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m_target->setNeedsAnimationStyleRecalc();
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invalidate();
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}
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void Animation::updateChildrenAndEffects() const
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{
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if (!m_effect)
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return;
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if (isInEffect())
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const_cast<Animation*>(this)->applyEffects();
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else if (m_sampledEffect)
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const_cast<Animation*>(this)->clearEffects();
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}
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double Animation::calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const
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{
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const double start = startTimeInternal() + specifiedTiming().startDelay;
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const double end = start + activeDurationInternal();
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switch (phase()) {
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case PhaseBefore:
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ASSERT(start >= localTime);
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return forwards
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? start - localTime
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: std::numeric_limits<double>::infinity();
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case PhaseActive:
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if (forwards && hasActiveAnimationsOnCompositor()) {
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ASSERT(specifiedTiming().playbackRate == 1);
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// Need service to apply fill / fire events.
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const double timeToEnd = end - localTime;
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if (hasEvents()) {
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return std::min(timeToEnd, timeToNextIteration);
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} else {
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return timeToEnd;
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}
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}
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return 0;
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case PhaseAfter:
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ASSERT(localTime >= end);
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// If this Animation is still in effect then it will need to update
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// when its parent goes out of effect. We have no way of knowing when
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// that will be, however, so the parent will need to supply it.
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return forwards
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? std::numeric_limits<double>::infinity()
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: localTime - end;
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default:
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ASSERT_NOT_REACHED();
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return std::numeric_limits<double>::infinity();
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}
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}
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void Animation::notifySampledEffectRemovedFromAnimationStack()
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{
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ASSERT(m_sampledEffect);
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m_sampledEffect = nullptr;
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}
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void Animation::notifyElementDestroyed()
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{
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// If our player is kept alive just by the sampledEffect, we might get our
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// destructor called when we call SampledEffect::clear(), so we need to
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// clear m_sampledEffect first.
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m_target = nullptr;
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clearEventDelegate();
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SampledEffect* sampledEffect = m_sampledEffect;
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m_sampledEffect = nullptr;
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if (sampledEffect)
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sampledEffect->clear();
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}
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bool Animation::isCandidateForAnimationOnCompositor() const
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{
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if (!effect() || !m_target)
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return false;
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return CompositorAnimations::instance()->isCandidateForAnimationOnCompositor(specifiedTiming(), *effect());
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}
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bool Animation::maybeStartAnimationOnCompositor(double startTime, double currentTime)
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{
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ASSERT(!hasActiveAnimationsOnCompositor());
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if (!isCandidateForAnimationOnCompositor())
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return false;
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if (!CompositorAnimations::instance()->canStartAnimationOnCompositor(*m_target))
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return false;
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if (!CompositorAnimations::instance()->startAnimationOnCompositor(*m_target, startTime, currentTime, specifiedTiming(), *effect(), m_compositorAnimationIds))
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return false;
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ASSERT(!m_compositorAnimationIds.isEmpty());
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return true;
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}
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bool Animation::hasActiveAnimationsOnCompositor() const
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{
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return !m_compositorAnimationIds.isEmpty();
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}
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bool Animation::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
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{
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return hasActiveAnimationsOnCompositor() && affects(property);
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}
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bool Animation::affects(CSSPropertyID property) const
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{
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return m_effect && m_effect->affects(property);
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}
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void Animation::cancelAnimationOnCompositor()
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{
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// FIXME: cancelAnimationOnCompositor is called from withins style recalc.
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// This queries compositingState, which is not necessarily up to date.
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// https://code.google.com/p/chromium/issues/detail?id=339847
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DisableCompositingQueryAsserts disabler;
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if (!hasActiveAnimationsOnCompositor())
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return;
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if (!m_target || !m_target->renderer())
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return;
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for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
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CompositorAnimations::instance()->cancelAnimationOnCompositor(*m_target, m_compositorAnimationIds[i]);
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m_compositorAnimationIds.clear();
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player()->setCompositorPending(true);
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}
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void Animation::pauseAnimationForTestingOnCompositor(double pauseTime)
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{
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ASSERT(hasActiveAnimationsOnCompositor());
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if (!m_target || !m_target->renderer())
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return;
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for (size_t i = 0; i < m_compositorAnimationIds.size(); ++i)
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CompositorAnimations::instance()->pauseAnimationForTestingOnCompositor(*m_target, m_compositorAnimationIds[i], pauseTime);
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}
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} // namespace blink
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