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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
327 lines
13 KiB
C++
327 lines
13 KiB
C++
/*
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* Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/bindings/core/v8/WindowProxy.h"
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#include <algorithm>
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#include <utility>
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#include "bindings/core/v8/V8Document.h"
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#include "bindings/core/v8/V8HTMLDocument.h"
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#include "bindings/core/v8/V8Window.h"
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#include "gen/sky/platform/RuntimeEnabledFeatures.h"
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#include "sky/engine/bindings/core/v8/DOMWrapperWorld.h"
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#include "sky/engine/bindings/core/v8/ScriptController.h"
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#include "sky/engine/bindings/core/v8/V8Binding.h"
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#include "sky/engine/bindings/core/v8/V8GCForContextDispose.h"
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#include "sky/engine/bindings/core/v8/V8HiddenValue.h"
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#include "sky/engine/bindings/core/v8/V8Initializer.h"
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#include "sky/engine/bindings/core/v8/V8ObjectConstructor.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/loader/FrameLoaderClient.h"
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#include "sky/engine/platform/ScriptForbiddenScope.h"
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#include "sky/engine/platform/TraceEvent.h"
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#include "sky/engine/platform/heap/Handle.h"
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#include "sky/engine/public/platform/Platform.h"
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#include "sky/engine/wtf/Assertions.h"
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/StringExtras.h"
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#include "sky/engine/wtf/text/CString.h"
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#include "v8/include/v8-debug.h"
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#include "v8/include/v8.h"
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namespace blink {
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PassOwnPtr<WindowProxy> WindowProxy::create(LocalFrame* frame, DOMWrapperWorld& world, v8::Isolate* isolate)
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{
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return adoptPtr(new WindowProxy(frame, &world, isolate));
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}
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WindowProxy::WindowProxy(LocalFrame* frame, PassRefPtr<DOMWrapperWorld> world, v8::Isolate* isolate)
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: m_frame(frame)
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, m_isolate(isolate)
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, m_world(world)
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{
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}
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void WindowProxy::disposeContext(GlobalDetachmentBehavior behavior)
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{
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if (!isContextInitialized())
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return;
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v8::HandleScope handleScope(m_isolate);
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v8::Handle<v8::Context> context = m_scriptState->context();
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m_frame->loaderClient()->willReleaseScriptContext(context, m_world->worldId());
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if (behavior == DetachGlobal)
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context->DetachGlobal();
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m_scriptState->disposePerContextData();
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// It's likely that disposing the context has created a lot of
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// garbage. Notify V8 about this so it'll have a chance of cleaning
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// it up when idle.
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V8GCForContextDispose::instanceTemplate().notifyContextDisposed();
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}
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void WindowProxy::clearForClose()
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{
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if (!isContextInitialized())
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return;
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m_document.clear();
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disposeContext(DoNotDetachGlobal);
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}
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void WindowProxy::clearForNavigation()
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{
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if (!isContextInitialized())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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m_document.clear();
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// Clear the document wrapper cache before turning on access checks on
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// the old LocalDOMWindow wrapper. This way, access to the document wrapper
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// will be protected by the security checks on the LocalDOMWindow wrapper.
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clearDocumentProperty();
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v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(m_global.newLocal(m_isolate), m_isolate);
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ASSERT(!windowWrapper.IsEmpty());
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windowWrapper->TurnOnAccessCheck();
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disposeContext(DetachGlobal);
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}
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// Create a new environment and setup the global object.
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//
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// The global object corresponds to a LocalDOMWindow instance. However, to
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// allow properties of the JS LocalDOMWindow instance to be shadowed, we
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// use a shadow object as the global object and use the JS LocalDOMWindow
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// instance as the prototype for that shadow object. The JS LocalDOMWindow
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// instance is undetectable from JavaScript code because the __proto__
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// accessors skip that object.
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//
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// The shadow object and the LocalDOMWindow instance are seen as one object
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// from JavaScript. The JavaScript object that corresponds to a
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// LocalDOMWindow instance is the shadow object. When mapping a LocalDOMWindow
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// instance to a V8 object, we return the shadow object.
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//
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// To implement split-window, see
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// 1) https://bugs.webkit.org/show_bug.cgi?id=17249
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// 2) https://wiki.mozilla.org/Gecko:SplitWindow
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// 3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
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// we need to split the shadow object further into two objects:
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// an outer window and an inner window. The inner window is the hidden
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// prototype of the outer window. The inner window is the default
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// global object of the context. A variable declared in the global
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// scope is a property of the inner window.
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//
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// The outer window sticks to a LocalFrame, it is exposed to JavaScript
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// via window.window, window.self, window.parent, etc. The outer window
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// has a security token which is the domain. The outer window cannot
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// have its own properties. window.foo = 'x' is delegated to the
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// inner window.
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//
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// When a frame navigates to a new page, the inner window is cut off
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// the outer window, and the outer window identify is preserved for
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// the frame. However, a new inner window is created for the new page.
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// If there are JS code holds a closure to the old inner window,
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// it won't be able to reach the outer window via its global object.
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bool WindowProxy::initializeIfNeeded()
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{
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if (isContextInitialized())
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return true;
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DOMWrapperWorld::setWorldOfInitializingWindow(m_world.get());
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bool result = initialize();
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DOMWrapperWorld::setWorldOfInitializingWindow(0);
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return result;
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}
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bool WindowProxy::initialize()
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{
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TRACE_EVENT0("v8", "WindowProxy::initialize");
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TRACE_EVENT_SCOPED_SAMPLING_STATE("blink", "InitializeWindow");
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ScriptForbiddenScope::AllowUserAgentScript allowScript;
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v8::HandleScope handleScope(m_isolate);
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createContext();
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if (!isContextInitialized())
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return false;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Handle<v8::Context> context = m_scriptState->context();
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if (m_global.isEmpty()) {
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m_global.set(m_isolate, context->Global());
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if (m_global.isEmpty()) {
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disposeContext(DoNotDetachGlobal);
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return false;
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}
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}
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if (!installDOMWindow()) {
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disposeContext(DoNotDetachGlobal);
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return false;
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}
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updateDocument();
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m_frame->loaderClient()->didCreateScriptContext(context, m_world->extensionGroup(), m_world->worldId());
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return true;
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}
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void WindowProxy::createContext()
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{
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// Create a new environment using an empty template for the shadow
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// object. Reuse the global object if one has been created earlier.
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v8::Handle<v8::ObjectTemplate> globalTemplate = V8Window::getShadowObjectTemplate(m_isolate);
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if (globalTemplate.IsEmpty())
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return;
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double contextCreationStartInSeconds = currentTime();
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// Dynamically tell v8 about our extensions now.
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const V8Extensions& extensions = ScriptController::registeredExtensions();
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OwnPtr<const char*[]> extensionNames = adoptArrayPtr(new const char*[extensions.size()]);
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int index = 0;
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for (size_t i = 0; i < extensions.size(); ++i) {
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extensionNames[index++] = extensions[i]->name();
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}
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v8::ExtensionConfiguration extensionConfiguration(index, extensionNames.get());
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v8::Handle<v8::Context> context = v8::Context::New(m_isolate, &extensionConfiguration, globalTemplate, m_global.newLocal(m_isolate));
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if (context.IsEmpty())
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return;
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m_scriptState = ScriptState::create(context, m_world);
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double contextCreationDurationInMilliseconds = (currentTime() - contextCreationStartInSeconds) * 1000;
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const char* histogramName = "WebCore.WindowProxy.createContext.MainWorld";
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if (!m_world->isMainWorld())
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histogramName = "WebCore.WindowProxy.createContext.IsolatedWorld";
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blink::Platform::current()->histogramCustomCounts(histogramName, contextCreationDurationInMilliseconds, 0, 10000, 50);
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}
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static v8::Handle<v8::Object> toInnerGlobalObject(v8::Handle<v8::Context> context)
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{
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return v8::Handle<v8::Object>::Cast(context->Global()->GetPrototype());
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}
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bool WindowProxy::installDOMWindow()
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{
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LocalDOMWindow* window = m_frame->domWindow();
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v8::Local<v8::Object> windowWrapper = V8ObjectConstructor::newInstance(m_isolate, m_scriptState->perContextData()->constructorForType(&V8Window::wrapperTypeInfo));
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if (windowWrapper.IsEmpty())
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return false;
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V8DOMWrapper::setNativeInfoForHiddenWrapper(v8::Handle<v8::Object>::Cast(windowWrapper->GetPrototype()), &V8Window::wrapperTypeInfo, V8Window::toScriptWrappableBase(window));
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// Install the windowWrapper as the prototype of the innerGlobalObject.
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// The full structure of the global object is as follows:
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//
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// outerGlobalObject (Empty object, remains after navigation)
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// -- has prototype --> innerGlobalObject (Holds global variables, changes during navigation)
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// -- has prototype --> LocalDOMWindow instance
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// -- has prototype --> Window.prototype
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// -- has prototype --> Object.prototype
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//
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// Note: Much of this prototype structure is hidden from web content. The
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// outer, inner, and LocalDOMWindow instance all appear to be the same
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// JavaScript object.
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//
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// Note: With Oilpan, the LocalDOMWindow object is garbage collected.
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// Persistent references to this inner global object view of the LocalDOMWindow
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// aren't kept, as that would prevent the global object from ever being released.
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// It is safe not to do so, as the wrapper for the LocalDOMWindow being installed here
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// already keeps a persistent reference, and it along with the inner global object
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// views of the LocalDOMWindow will die together once that wrapper clears the persistent
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// reference.
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v8::Handle<v8::Object> innerGlobalObject = toInnerGlobalObject(m_scriptState->context());
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V8DOMWrapper::setNativeInfoForHiddenWrapper(innerGlobalObject, &V8Window::wrapperTypeInfo, V8Window::toScriptWrappableBase(window));
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innerGlobalObject->SetPrototype(windowWrapper);
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V8DOMWrapper::associateObjectWithWrapper<V8Window>(PassRefPtr<LocalDOMWindow>(window), &V8Window::wrapperTypeInfo, windowWrapper, m_isolate);
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V8Window::installConditionallyEnabledProperties(windowWrapper, m_isolate);
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return true;
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}
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void WindowProxy::updateDocumentWrapper(v8::Handle<v8::Object> wrapper)
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{
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ASSERT(m_world->isMainWorld());
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m_document.set(m_isolate, wrapper);
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}
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void WindowProxy::updateDocumentProperty()
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{
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ScriptState::Scope scope(m_scriptState.get());
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Value> documentWrapper = toV8(m_frame->document(), context->Global(), context->GetIsolate());
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ASSERT(documentWrapper == m_document.newLocal(m_isolate) || m_document.isEmpty());
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if (m_document.isEmpty())
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updateDocumentWrapper(v8::Handle<v8::Object>::Cast(documentWrapper));
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// If instantiation of the document wrapper fails, clear the cache
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// and let the LocalDOMWindow accessor handle access to the document.
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if (documentWrapper.IsEmpty()) {
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clearDocumentProperty();
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return;
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}
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ASSERT(documentWrapper->IsObject());
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context->Global()->ForceSet(v8AtomicString(m_isolate, "document"), documentWrapper, static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete));
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// We also stash a reference to the document on the inner global object so that
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// LocalDOMWindow objects we obtain from JavaScript references are guaranteed to have
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// live Document objects.
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V8HiddenValue::setHiddenValue(m_isolate, toInnerGlobalObject(context), V8HiddenValue::document(m_isolate), documentWrapper);
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}
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void WindowProxy::clearDocumentProperty()
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{
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ASSERT(isContextInitialized());
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if (!m_world->isMainWorld())
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return;
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v8::HandleScope handleScope(m_isolate);
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m_scriptState->context()->Global()->ForceDelete(v8AtomicString(m_isolate, "document"));
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}
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void WindowProxy::updateDocument()
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{
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ASSERT(m_world->isMainWorld());
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if (!isGlobalInitialized())
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return;
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if (!isContextInitialized())
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return;
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updateDocumentProperty();
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}
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} // namespace blink
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