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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
227 lines
9.7 KiB
C++
227 lines
9.7 KiB
C++
/*
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/bindings/core/v8/V8Initializer.h"
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#include "bindings/core/v8/V8DOMException.h"
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#include "bindings/core/v8/V8ErrorEvent.h"
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#include "bindings/core/v8/V8History.h"
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#include "bindings/core/v8/V8Location.h"
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#include "bindings/core/v8/V8Window.h"
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#include "sky/engine/bindings/core/v8/DOMWrapperWorld.h"
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#include "sky/engine/bindings/core/v8/ScriptCallStackFactory.h"
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#include "sky/engine/bindings/core/v8/ScriptController.h"
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#include "sky/engine/bindings/core/v8/ScriptProfiler.h"
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#include "sky/engine/bindings/core/v8/V8Binding.h"
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#include "sky/engine/bindings/core/v8/V8ErrorHandler.h"
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#include "sky/engine/bindings/core/v8/V8GCController.h"
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#include "sky/engine/bindings/core/v8/V8PerContextData.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/dom/ExceptionCode.h"
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#include "sky/engine/core/frame/ConsoleTypes.h"
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#include "sky/engine/core/frame/LocalDOMWindow.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/inspector/ScriptCallStack.h"
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#include "sky/engine/platform/EventDispatchForbiddenScope.h"
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#include "sky/engine/platform/TraceEvent.h"
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#include "sky/engine/public/platform/Platform.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/text/WTFString.h"
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#include "v8/include/v8-debug.h"
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namespace blink {
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static LocalFrame* findFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data, v8::Isolate* isolate)
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{
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const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data);
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if (V8Window::wrapperTypeInfo.equals(type)) {
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v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate);
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if (windowWrapper.IsEmpty())
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return 0;
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return V8Window::toNative(windowWrapper)->frame();
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}
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if (V8History::wrapperTypeInfo.equals(type))
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return V8History::toNative(host)->frame();
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if (V8Location::wrapperTypeInfo.equals(type))
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return V8Location::toNative(host)->frame();
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// This function can handle only those types listed above.
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ASSERT_NOT_REACHED();
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return 0;
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}
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static void reportFatalErrorInMainThread(const char* location, const char* message)
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{
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int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB();
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printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB);
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CRASH();
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}
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static LocalFrame* retrieveFrameWithGlobalObjectCheck(v8::Handle<v8::Context> context)
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{
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if (context.IsEmpty())
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return 0;
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// FIXME: This is a temporary hack for crbug.com/345014.
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// Currently it's possible that V8 can trigger Debugger::ProcessDebugEvent for a context
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// that is being initialized (i.e., inside Context::New() of the context).
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// We should fix the V8 side so that it won't trigger the event for a half-baked context
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// because there is no way in the embedder side to check if the context is half-baked or not.
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if (isMainThread() && DOMWrapperWorld::windowIsBeingInitialized())
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return 0;
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v8::Handle<v8::Value> global = V8Window::findInstanceInPrototypeChain(context->Global(), context->GetIsolate());
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if (global.IsEmpty())
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return 0;
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return toFrameIfNotDetached(context);
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}
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static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
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{
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ASSERT(isMainThread());
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// It's possible that messageHandlerInMainThread() is invoked while we're initializing a window.
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// In that half-baked situation, we don't have a valid context nor a valid world,
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// so just return immediately.
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if (DOMWrapperWorld::windowIsBeingInitialized())
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return;
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v8::Isolate* isolate = v8::Isolate::GetCurrent();
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// Check if we're in the V8DebugContext which does not have a window object.
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if (!retrieveFrameWithGlobalObjectCheck(isolate->GetCurrentContext())) {
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printf("Unhandled: %s %s\n",
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toCoreString(message->Get()).ascii().data(),
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toCoreString(message->GetSourceLine()).ascii().data());
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return;
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}
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// If called during context initialization, there will be no entered window.
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LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate);
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if (!enteredWindow)
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return;
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String errorMessage = toCoreString(message->Get());
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v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace();
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RefPtr<ScriptCallStack> callStack = nullptr;
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int scriptId = message->GetScriptOrigin().ScriptID()->Value();
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// Currently stack trace is only collected when inspector is open.
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if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) {
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callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
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bool success = false;
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int topScriptId = callStack->at(0).scriptId().toInt(&success);
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if (success && topScriptId == scriptId)
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scriptId = 0;
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} else {
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Vector<ScriptCallFrame> callFrames;
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callStack = ScriptCallStack::create(callFrames);
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}
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v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName();
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bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString();
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String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>());
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ScriptState* scriptState = ScriptState::current(isolate);
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RefPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world());
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if (V8DOMWrapper::isDOMWrapper(data)) {
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v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data);
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const WrapperTypeInfo* type = toWrapperTypeInfo(obj);
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if (V8DOMException::wrapperTypeInfo.isSubclass(type)) {
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DOMException* exception = V8DOMException::toNative(obj);
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if (exception && !exception->messageForConsole().isEmpty())
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event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole());
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}
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}
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// This method might be called while we're creating a new context. In this case, we
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// avoid storing the exception object, as we can't create a wrapper during context creation.
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// FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle?
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LocalFrame* frame = enteredWindow->document()->frame();
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if (frame && frame->script().existingWindowProxy(scriptState->world())) {
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V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate);
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}
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enteredWindow->document()->reportException(event.release(), scriptId, callStack);
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}
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static void failedAccessCheckCallbackInMainThread(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
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{
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v8::Isolate* isolate = v8::Isolate::GetCurrent();
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LocalFrame* target = findFrame(host, data, isolate);
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if (!target)
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return;
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// FIXME: We should modify V8 to pass in more contextual information (context, property, and object).
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ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate);
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exceptionState.throwSecurityError("failedAccessCheckCallbackInMainThread", "failedAccessCheckCallbackInMainThread");
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exceptionState.throwIfNeeded();
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}
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static void timerTraceProfilerInMainThread(const char* name, int status)
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{
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if (!status) {
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TRACE_EVENT_BEGIN0("v8", name);
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} else {
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TRACE_EVENT_END0("v8", name);
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}
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}
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void V8Initializer::initializeMainThreadIfNeeded()
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{
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ASSERT(isMainThread());
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static bool initialized = false;
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if (initialized)
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return;
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initialized = true;
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static const char v8Flags[] = "--harmony-classes";
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v8::V8::SetFlagsFromString(v8Flags, sizeof(v8Flags) - 1);
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gin::IsolateHolder::Initialize(gin::IsolateHolder::kStrictMode, v8ArrayBufferAllocator());
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v8::Isolate* isolate = V8PerIsolateData::initialize();
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v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue);
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v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue);
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v8::Debug::SetLiveEditEnabled(isolate, false);
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isolate->SetAutorunMicrotasks(false);
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v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread);
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v8::V8::AddMessageListener(messageHandlerInMainThread);
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v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread);
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isolate->SetEventLogger(timerTraceProfilerInMainThread);
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ScriptProfiler::initialize();
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}
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} // namespace blink
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