flutter_flutter/engine/bindings/core/v8/ScriptPromisePropertyBase.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

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2.3 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ScriptPromisePropertyBase_h
#define ScriptPromisePropertyBase_h
#include "sky/engine/bindings/core/v8/ScopedPersistent.h"
#include "sky/engine/bindings/core/v8/ScriptPromise.h"
#include "sky/engine/bindings/core/v8/ScriptPromiseProperties.h"
#include "sky/engine/core/dom/ContextLifecycleObserver.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/Vector.h"
#include "v8/include/v8.h"
namespace blink {
class DOMWrapperWorld;
class ExecutionContext;
class ScriptState;
class ScriptPromisePropertyBase : public ContextLifecycleObserver {
public:
virtual ~ScriptPromisePropertyBase();
enum Name {
#define P(Name) Name,
SCRIPT_PROMISE_PROPERTIES(P)
#undef P
};
enum State {
Pending,
Resolved,
Rejected,
};
State state() const { return m_state; }
ScriptPromise promise(DOMWrapperWorld&);
protected:
ScriptPromisePropertyBase(ExecutionContext*, Name);
void resolveOrReject(State targetState);
// ScriptPromiseProperty overrides these to wrap the holder,
// rejected value and resolved value. The
// ScriptPromisePropertyBase caller will enter the V8Context for
// the property's execution context and the world it is
// creating/settling promises in; the implementation should use
// this context.
virtual v8::Handle<v8::Object> holder(v8::Handle<v8::Object> creationContext, v8::Isolate*) = 0;
virtual v8::Handle<v8::Value> resolvedValue(v8::Handle<v8::Object> creationContext, v8::Isolate*) = 0;
virtual v8::Handle<v8::Value> rejectedValue(v8::Handle<v8::Object> creationContext, v8::Isolate*) = 0;
void resetBase();
private:
typedef Vector<OwnPtr<ScopedPersistent<v8::Object> > > WeakPersistentSet;
void resolveOrRejectInternal(v8::Handle<v8::Promise::Resolver>);
v8::Local<v8::Object> ensureHolderWrapper(ScriptState*);
void clearWrappers();
v8::Handle<v8::String> promiseName();
v8::Handle<v8::String> resolverName();
v8::Isolate* m_isolate;
Name m_name;
State m_state;
WeakPersistentSet m_wrappers;
};
} // namespace blink
#endif // ScriptPromisePropertyBase_h