Chinmay Garde f20b17a2ae [Impeller] Prepare a SkiaGPU-less iOS build. (flutter/engine#52748)
The size of the LTO build of the engine with the dylib compressed is as follows:

```sh
$ du -k libFlutter*
5236	libFlutter.dylib.tar.gz
4324	libFlutterSlimpeller.dylib.tar.gz
```

Sizes are in KiB. This represents a binary size reduction of 17.41% of the compressed artifacts. The compression ratios will likely differ based on the compression scheme.

Uncompressed, the sizes are:

```sh
$ du -k libFlutter*
16920	libFlutter.dylib
14044	libFlutterSlimpeller.dylib
```

This represents a binary size reduction of 16.99% which is in the same ballpark.

The really mucky bit was backing out the raster cache and persistent cache. I want to clean that up in a later patch so that those TUs are part of a separate submodule.

Opting out of Impeller will lead to a fatal log at startup saying the opt-out is disallowed.

Fixes https://github.com/flutter/flutter/issues/126606
2024-05-13 21:43:47 +00:00

48 lines
1.5 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if !SLIMPELLER
#include "flutter/shell/common/context_options.h"
#include "flutter/common/graphics/persistent_cache.h"
namespace flutter {
GrContextOptions MakeDefaultContextOptions(ContextType type,
std::optional<GrBackendApi> api) {
GrContextOptions options;
if (PersistentCache::cache_sksl()) {
options.fShaderCacheStrategy = GrContextOptions::ShaderCacheStrategy::kSkSL;
}
PersistentCache::MarkStrategySet();
options.fPersistentCache = PersistentCache::GetCacheForProcess();
if (api.has_value() && api.value() == GrBackendApi::kOpenGL) {
// Using stencil buffers has caused memory and performance regressions.
// See b/226484927 for internal customer regressions doc.
// Before enabling, we need to show a motivating case for where it will
// improve performance on OpenGL backend.
options.fAvoidStencilBuffers = true;
// To get video playback on the widest range of devices, we limit Skia to
// ES2 shading language when the ES3 external image extension is missing.
options.fPreferExternalImagesOverES3 = true;
}
// TODO(goderbauer): remove option when skbug.com/7523 is fixed.
options.fDisableGpuYUVConversion = true;
options.fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
options.fReducedShaderVariations = false;
return options;
};
} // namespace flutter
#endif // !SLIMPELLER