flutter_flutter/shell/platform/embedder/embedder_external_view_embedder.h
Chinmay Garde e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00

131 lines
4.8 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_EMBEDDER_EMBEDDER_EXTERNAL_VIEW_EMBEDDER_H_
#define FLUTTER_SHELL_PLATFORM_EMBEDDER_EMBEDDER_EXTERNAL_VIEW_EMBEDDER_H_
#include <map>
#include <unordered_map>
#include "flutter/flow/embedded_views.h"
#include "flutter/fml/macros.h"
#include "flutter/shell/platform/embedder/embedder_render_target.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
namespace flutter {
//------------------------------------------------------------------------------
/// @brief The external view embedder used by the generic embedder API.
/// This class acts a proxy between the rasterizer and the embedder
/// when the rasterizer is rendering into multiple layers. It asks
/// the embedder for the render targets for the various layers the
/// rasterizer is rendering into, recycles the render targets as
/// necessary and converts rasterizer specific metadata into an
/// embedder friendly format so that it can present the layers
/// on-screen.
///
class EmbedderExternalViewEmbedder final : public ExternalViewEmbedder {
public:
using CreateRenderTargetCallback =
std::function<std::unique_ptr<EmbedderRenderTarget>(
GrContext* context,
const FlutterBackingStoreConfig& config)>;
using PresentCallback =
std::function<bool(const std::vector<const FlutterLayer*>& layers)>;
//----------------------------------------------------------------------------
/// @brief Creates an external view embedder used by the generic embedder
/// API.
///
/// @param[in] create_render_target_callback
/// The render target callback used to
/// request the render target for a layer.
/// @param[in] present_callback The callback used to forward a
/// collection of layers (backed by
/// fulfilled render targets) to the
/// embedder for presentation.
///
EmbedderExternalViewEmbedder(
CreateRenderTargetCallback create_render_target_callback,
PresentCallback present_callback);
//----------------------------------------------------------------------------
/// @brief Collects the external view embedder.
///
~EmbedderExternalViewEmbedder() override;
private:
// |ExternalViewEmbedder|
void CancelFrame() override;
// |ExternalViewEmbedder|
void BeginFrame(SkISize frame_size, GrContext* context) override;
// |ExternalViewEmbedder|
void PrerollCompositeEmbeddedView(
int view_id,
std::unique_ptr<EmbeddedViewParams> params) override;
// |ExternalViewEmbedder|
std::vector<SkCanvas*> GetCurrentCanvases() override;
// |ExternalViewEmbedder|
SkCanvas* CompositeEmbeddedView(int view_id) override;
// |ExternalViewEmbedder|
bool SubmitFrame(GrContext* context) override;
// |ExternalViewEmbedder|
sk_sp<SkSurface> GetRootSurface() override;
private:
using ViewIdentifier = int64_t;
struct RegistryKey {
ViewIdentifier view_identifier = 0;
SkISize size = SkISize::Make(0, 0);
RegistryKey(ViewIdentifier view_identifier,
const FlutterBackingStoreConfig& config)
: view_identifier(view_identifier),
size(SkISize::Make(config.size.width, config.size.height)) {}
struct Hash {
constexpr std::size_t operator()(RegistryKey const& key) const {
return key.view_identifier;
};
};
struct Equal {
constexpr bool operator()(const RegistryKey& lhs,
const RegistryKey& rhs) const {
return lhs.view_identifier == rhs.view_identifier &&
lhs.size == rhs.size;
}
};
};
const CreateRenderTargetCallback create_render_target_callback_;
const PresentCallback present_callback_;
using Registry = std::unordered_map<RegistryKey,
std::shared_ptr<EmbedderRenderTarget>,
RegistryKey::Hash,
RegistryKey::Equal>;
SkISize pending_frame_size_ = SkISize::Make(0, 0);
std::map<ViewIdentifier, std::unique_ptr<SkPictureRecorder>>
pending_recorders_;
std::map<ViewIdentifier, EmbeddedViewParams> pending_params_;
std::vector<ViewIdentifier> composition_order_;
std::shared_ptr<EmbedderRenderTarget> root_render_target_;
Registry registry_;
void Reset();
FML_DISALLOW_COPY_AND_ASSIGN(EmbedderExternalViewEmbedder);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_EMBEDDER_EMBEDDER_EXTERNAL_VIEW_EMBEDDER_H_