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For https://github.com/flutter/flutter/issues/33807 We still need to make layers' children immutable for full immutability. That will require us to change the SceneBuilder API to build the layer bottom up instead of top down (post-order traversal instead of pre-order traversal).
35 lines
919 B
C++
35 lines
919 B
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_CLIP_PATH_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_CLIP_PATH_LAYER_H_
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#include "flutter/flow/layers/container_layer.h"
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namespace flutter {
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class ClipPathLayer : public ContainerLayer {
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public:
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ClipPathLayer(const SkPath& clip_path, Clip clip_behavior = Clip::antiAlias);
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~ClipPathLayer() override;
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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#if defined(OS_FUCHSIA)
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void UpdateScene(SceneUpdateContext& context) override;
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#endif // defined(OS_FUCHSIA)
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private:
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SkPath clip_path_;
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Clip clip_behavior_;
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FML_DISALLOW_COPY_AND_ASSIGN(ClipPathLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_CLIP_PATH_LAYER_H_
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