mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
351 lines
12 KiB
Dart
351 lines
12 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
import 'package:flutter/animation.dart';
|
|
import 'package:flutter/foundation.dart';
|
|
import 'package:flutter/gestures.dart';
|
|
import 'package:flutter/rendering.dart';
|
|
import 'package:flutter/scheduler.dart';
|
|
|
|
import 'constants.dart';
|
|
|
|
const Duration _kToggleDuration = Duration(milliseconds: 200);
|
|
final Animatable<double> _kRadialReactionRadiusTween = Tween<double>(begin: 0.0, end: kRadialReactionRadius);
|
|
|
|
/// A base class for material style toggleable controls with toggle animations.
|
|
///
|
|
/// This class handles storing the current value, dispatching ValueChanged on a
|
|
/// tap gesture and driving a changed animation. Subclasses are responsible for
|
|
/// painting.
|
|
abstract class RenderToggleable extends RenderConstrainedBox {
|
|
/// Creates a toggleable render object.
|
|
///
|
|
/// The [activeColor], and [inactiveColor] arguments must not be
|
|
/// null. The [value] can only be null if tristate is true.
|
|
RenderToggleable({
|
|
@required bool value,
|
|
bool tristate = false,
|
|
@required Color activeColor,
|
|
@required Color inactiveColor,
|
|
ValueChanged<bool> onChanged,
|
|
BoxConstraints additionalConstraints,
|
|
@required TickerProvider vsync,
|
|
}) : assert(tristate != null),
|
|
assert(tristate || value != null),
|
|
assert(activeColor != null),
|
|
assert(inactiveColor != null),
|
|
assert(vsync != null),
|
|
_value = value,
|
|
_tristate = tristate,
|
|
_activeColor = activeColor,
|
|
_inactiveColor = inactiveColor,
|
|
_onChanged = onChanged,
|
|
_vsync = vsync,
|
|
super(additionalConstraints: additionalConstraints) {
|
|
_tap = TapGestureRecognizer()
|
|
..onTapDown = _handleTapDown
|
|
..onTap = _handleTap
|
|
..onTapUp = _handleTapUp
|
|
..onTapCancel = _handleTapCancel;
|
|
_positionController = AnimationController(
|
|
duration: _kToggleDuration,
|
|
value: value == false ? 0.0 : 1.0,
|
|
vsync: vsync,
|
|
);
|
|
_position = CurvedAnimation(
|
|
parent: _positionController,
|
|
curve: Curves.linear,
|
|
)..addListener(markNeedsPaint)
|
|
..addStatusListener(_handlePositionStateChanged);
|
|
_reactionController = AnimationController(
|
|
duration: kRadialReactionDuration,
|
|
vsync: vsync,
|
|
);
|
|
_reaction = CurvedAnimation(
|
|
parent: _reactionController,
|
|
curve: Curves.fastOutSlowIn,
|
|
)..addListener(markNeedsPaint);
|
|
}
|
|
|
|
/// Used by subclasses to manipulate the visual value of the control.
|
|
///
|
|
/// Some controls respond to user input by updating their visual value. For
|
|
/// example, the thumb of a switch moves from one position to another when
|
|
/// dragged. These controls manipulate this animation controller to update
|
|
/// their [position] and eventually trigger an [onChanged] callback when the
|
|
/// animation reaches either 0.0 or 1.0.
|
|
@protected
|
|
AnimationController get positionController => _positionController;
|
|
AnimationController _positionController;
|
|
|
|
/// The visual value of the control.
|
|
///
|
|
/// When the control is inactive, the [value] is false and this animation has
|
|
/// the value 0.0. When the control is active, the value either true or tristate
|
|
/// is true and the value is null. When the control is active the animation
|
|
/// has a value of 1.0. When the control is changing from inactive
|
|
/// to active (or vice versa), [value] is the target value and this animation
|
|
/// gradually updates from 0.0 to 1.0 (or vice versa).
|
|
CurvedAnimation get position => _position;
|
|
CurvedAnimation _position;
|
|
|
|
/// Used by subclasses to control the radial reaction animation.
|
|
///
|
|
/// Some controls have a radial ink reaction to user input. This animation
|
|
/// controller can be used to start or stop these ink reactions.
|
|
///
|
|
/// Subclasses should call [paintRadialReaction] to actually paint the radial
|
|
/// reaction.
|
|
@protected
|
|
AnimationController get reactionController => _reactionController;
|
|
AnimationController _reactionController;
|
|
Animation<double> _reaction;
|
|
|
|
/// The [TickerProvider] for the [AnimationController]s that run the animations.
|
|
TickerProvider get vsync => _vsync;
|
|
TickerProvider _vsync;
|
|
set vsync(TickerProvider value) {
|
|
assert(value != null);
|
|
if (value == _vsync)
|
|
return;
|
|
_vsync = value;
|
|
positionController.resync(vsync);
|
|
reactionController.resync(vsync);
|
|
}
|
|
|
|
/// False if this control is "inactive" (not checked, off, or unselected).
|
|
///
|
|
/// If value is true then the control "active" (checked, on, or selected). If
|
|
/// tristate is true and value is null, then the control is considered to be
|
|
/// in its third or "indeterminate" state.
|
|
///
|
|
/// When the value changes, this object starts the [positionController] and
|
|
/// [position] animations to animate the visual appearance of the control to
|
|
/// the new value.
|
|
bool get value => _value;
|
|
bool _value;
|
|
set value(bool value) {
|
|
assert(tristate || value != null);
|
|
if (value == _value)
|
|
return;
|
|
_value = value;
|
|
markNeedsSemanticsUpdate();
|
|
_position
|
|
..curve = Curves.easeIn
|
|
..reverseCurve = Curves.easeOut;
|
|
if (tristate) {
|
|
switch (_positionController.status) {
|
|
case AnimationStatus.forward:
|
|
case AnimationStatus.completed:
|
|
_positionController.reverse();
|
|
break;
|
|
default:
|
|
_positionController.forward();
|
|
}
|
|
} else {
|
|
if (value == true)
|
|
_positionController.forward();
|
|
else
|
|
_positionController.reverse();
|
|
}
|
|
}
|
|
|
|
/// If true, [value] can be true, false, or null, otherwise [value] must
|
|
/// be true or false.
|
|
///
|
|
/// When [tristate] is true and [value] is null, then the control is
|
|
/// considered to be in its third or "indeterminate" state.
|
|
bool get tristate => _tristate;
|
|
bool _tristate;
|
|
set tristate(bool value) {
|
|
assert(tristate != null);
|
|
if (value == _tristate)
|
|
return;
|
|
_tristate = value;
|
|
markNeedsSemanticsUpdate();
|
|
}
|
|
|
|
/// The color that should be used in the active state (i.e., when [value] is true).
|
|
///
|
|
/// For example, a checkbox should use this color when checked.
|
|
Color get activeColor => _activeColor;
|
|
Color _activeColor;
|
|
set activeColor(Color value) {
|
|
assert(value != null);
|
|
if (value == _activeColor)
|
|
return;
|
|
_activeColor = value;
|
|
markNeedsPaint();
|
|
}
|
|
|
|
/// The color that should be used in the inactive state (i.e., when [value] is false).
|
|
///
|
|
/// For example, a checkbox should use this color when unchecked.
|
|
Color get inactiveColor => _inactiveColor;
|
|
Color _inactiveColor;
|
|
set inactiveColor(Color value) {
|
|
assert(value != null);
|
|
if (value == _inactiveColor)
|
|
return;
|
|
_inactiveColor = value;
|
|
markNeedsPaint();
|
|
}
|
|
|
|
/// Called when the control changes value.
|
|
///
|
|
/// If the control is tapped, [onChanged] is called immediately with the new
|
|
/// value. If the control changes value due to an animation (see
|
|
/// [positionController]), the callback is called when the animation
|
|
/// completes.
|
|
///
|
|
/// The control is considered interactive (see [isInteractive]) if this
|
|
/// callback is non-null. If the callback is null, then the control is
|
|
/// disabled, and non-interactive. A disabled checkbox, for example, is
|
|
/// displayed using a grey color and its value cannot be changed.
|
|
ValueChanged<bool> get onChanged => _onChanged;
|
|
ValueChanged<bool> _onChanged;
|
|
set onChanged(ValueChanged<bool> value) {
|
|
if (value == _onChanged)
|
|
return;
|
|
final bool wasInteractive = isInteractive;
|
|
_onChanged = value;
|
|
if (wasInteractive != isInteractive) {
|
|
markNeedsPaint();
|
|
markNeedsSemanticsUpdate();
|
|
}
|
|
}
|
|
|
|
/// Whether [value] of this control can be changed by user interaction.
|
|
///
|
|
/// The control is considered interactive if the [onChanged] callback is
|
|
/// non-null. If the callback is null, then the control is disabled, and
|
|
/// non-interactive. A disabled checkbox, for example, is displayed using a
|
|
/// grey color and its value cannot be changed.
|
|
bool get isInteractive => onChanged != null;
|
|
|
|
TapGestureRecognizer _tap;
|
|
Offset _downPosition;
|
|
|
|
@override
|
|
void attach(PipelineOwner owner) {
|
|
super.attach(owner);
|
|
if (value == false)
|
|
_positionController.reverse();
|
|
else
|
|
_positionController.forward();
|
|
if (isInteractive) {
|
|
switch (_reactionController.status) {
|
|
case AnimationStatus.forward:
|
|
_reactionController.forward();
|
|
break;
|
|
case AnimationStatus.reverse:
|
|
_reactionController.reverse();
|
|
break;
|
|
case AnimationStatus.dismissed:
|
|
case AnimationStatus.completed:
|
|
// nothing to do
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
@override
|
|
void detach() {
|
|
_positionController.stop();
|
|
_reactionController.stop();
|
|
super.detach();
|
|
}
|
|
|
|
// Handle the case where the _positionController's value changes because
|
|
// the user dragged the toggleable: we may reach 0.0 or 1.0 without
|
|
// seeing a tap. The Switch does this.
|
|
void _handlePositionStateChanged(AnimationStatus status) {
|
|
if (isInteractive && !tristate) {
|
|
if (status == AnimationStatus.completed && _value == false) {
|
|
onChanged(true);
|
|
} else if (status == AnimationStatus.dismissed && _value != false) {
|
|
onChanged(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void _handleTapDown(TapDownDetails details) {
|
|
if (isInteractive) {
|
|
_downPosition = globalToLocal(details.globalPosition);
|
|
_reactionController.forward();
|
|
}
|
|
}
|
|
|
|
void _handleTap() {
|
|
if (!isInteractive)
|
|
return;
|
|
switch (value) {
|
|
case false:
|
|
onChanged(true);
|
|
break;
|
|
case true:
|
|
onChanged(tristate ? null : false);
|
|
break;
|
|
default: // case null:
|
|
onChanged(false);
|
|
break;
|
|
}
|
|
sendSemanticsEvent(const TapSemanticEvent());
|
|
}
|
|
|
|
void _handleTapUp(TapUpDetails details) {
|
|
_downPosition = null;
|
|
if (isInteractive)
|
|
_reactionController.reverse();
|
|
}
|
|
|
|
void _handleTapCancel() {
|
|
_downPosition = null;
|
|
if (isInteractive)
|
|
_reactionController.reverse();
|
|
}
|
|
|
|
@override
|
|
bool hitTestSelf(Offset position) => true;
|
|
|
|
@override
|
|
void handleEvent(PointerEvent event, BoxHitTestEntry entry) {
|
|
assert(debugHandleEvent(event, entry));
|
|
if (event is PointerDownEvent && isInteractive)
|
|
_tap.addPointer(event);
|
|
}
|
|
|
|
/// Used by subclasses to paint the radial ink reaction for this control.
|
|
///
|
|
/// The reaction is painted on the given canvas at the given offset. The
|
|
/// origin is the center point of the reaction (usually distinct from the
|
|
/// point at which the user interacted with the control, which is handled
|
|
/// automatically).
|
|
void paintRadialReaction(Canvas canvas, Offset offset, Offset origin) {
|
|
if (!_reaction.isDismissed) {
|
|
// TODO(abarth): We should have a different reaction color when position is zero.
|
|
final Paint reactionPaint = Paint()..color = activeColor.withAlpha(kRadialReactionAlpha);
|
|
final Offset center = Offset.lerp(_downPosition ?? origin, origin, _reaction.value);
|
|
final double radius = _kRadialReactionRadiusTween.evaluate(_reaction);
|
|
canvas.drawCircle(center + offset, radius, reactionPaint);
|
|
}
|
|
}
|
|
|
|
@override
|
|
void describeSemanticsConfiguration(SemanticsConfiguration config) {
|
|
super.describeSemanticsConfiguration(config);
|
|
|
|
config.isEnabled = isInteractive;
|
|
if (isInteractive)
|
|
config.onTap = _handleTap;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(FlagProperty('value', value: value, ifTrue: 'checked', ifFalse: 'unchecked', showName: true));
|
|
properties.add(FlagProperty('isInteractive', value: isInteractive, ifTrue: 'enabled', ifFalse: 'disabled', defaultValue: true));
|
|
}
|
|
}
|