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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_SURFACE_H_
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#define FLUTTER_FLOW_SURFACE_H_
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#include <memory>
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#include "flutter/flow/embedded_views.h"
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#include "flutter/flow/gl_context_switch.h"
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#include "flutter/flow/surface_frame.h"
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#include "flutter/fml/macros.h"
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namespace flutter {
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/// Abstract Base Class that represents where we will be rendering content.
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class Surface {
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public:
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Surface();
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virtual ~Surface();
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virtual bool IsValid() = 0;
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virtual std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) = 0;
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virtual SkMatrix GetRootTransformation() const = 0;
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virtual GrDirectContext* GetContext() = 0;
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virtual flutter::ExternalViewEmbedder* GetExternalViewEmbedder();
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virtual std::unique_ptr<GLContextResult> MakeRenderContextCurrent();
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private:
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FML_DISALLOW_COPY_AND_ASSIGN(Surface);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_SURFACE_H_
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