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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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#include "flutter/flow/layers/container_layer.h"
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namespace flutter {
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class PhysicalShapeLayer : public ContainerLayer {
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public:
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PhysicalShapeLayer(SkColor color,
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SkColor shadow_color,
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float elevation,
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const SkPath& path,
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Clip clip_behavior);
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static SkRect ComputeShadowBounds(const SkRect& bounds,
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float elevation,
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float pixel_ratio);
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static void DrawShadow(SkCanvas* canvas,
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const SkPath& path,
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SkColor color,
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float elevation,
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bool transparentOccluder,
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SkScalar dpr);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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bool UsesSaveLayer() const {
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return clip_behavior_ == Clip::antiAliasWithSaveLayer;
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}
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float total_elevation() const { return total_elevation_; }
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private:
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SkColor color_;
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SkColor shadow_color_;
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float elevation_ = 0.0f;
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float total_elevation_ = 0.0f;
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SkPath path_;
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bool isRect_;
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SkRRect frameRRect_;
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Clip clip_behavior_;
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
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