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142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/layers/layer.h"
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#include "flutter/flow/paint_utils.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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namespace flutter {
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Layer::Layer()
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: paint_bounds_(SkRect::MakeEmpty()),
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unique_id_(NextUniqueID()),
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needs_system_composite_(false) {}
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Layer::~Layer() = default;
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uint64_t Layer::NextUniqueID() {
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static std::atomic<uint64_t> nextID(1);
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uint64_t id;
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do {
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id = nextID.fetch_add(1);
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} while (id == 0); // 0 is reserved for an invalid id.
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return id;
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}
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void Layer::Preroll(PrerollContext* context, const SkMatrix& matrix) {}
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Layer::AutoPrerollSaveLayerState::AutoPrerollSaveLayerState(
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PrerollContext* preroll_context,
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bool save_layer_is_active,
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bool layer_itself_performs_readback)
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: preroll_context_(preroll_context),
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save_layer_is_active_(save_layer_is_active),
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layer_itself_performs_readback_(layer_itself_performs_readback) {
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if (save_layer_is_active_) {
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prev_surface_needs_readback_ = preroll_context_->surface_needs_readback;
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preroll_context_->surface_needs_readback = false;
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}
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}
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Layer::AutoPrerollSaveLayerState Layer::AutoPrerollSaveLayerState::Create(
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PrerollContext* preroll_context,
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bool save_layer_is_active,
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bool layer_itself_performs_readback) {
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return Layer::AutoPrerollSaveLayerState(preroll_context, save_layer_is_active,
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layer_itself_performs_readback);
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}
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Layer::AutoPrerollSaveLayerState::~AutoPrerollSaveLayerState() {
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if (save_layer_is_active_) {
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preroll_context_->surface_needs_readback =
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(prev_surface_needs_readback_ || layer_itself_performs_readback_);
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}
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}
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#if defined(LEGACY_FUCHSIA_EMBEDDER)
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void Layer::CheckForChildLayerBelow(PrerollContext* context) {
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child_layer_exists_below_ = context->child_scene_layer_exists_below;
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if (child_layer_exists_below_) {
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set_needs_system_composite(true);
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}
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}
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void Layer::UpdateScene(SceneUpdateContext& context) {
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// If there is embedded Fuchsia content in the scene (a ChildSceneLayer),
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// PhysicalShapeLayers that appear above the embedded content will be turned
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// into their own Scenic layers.
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if (child_layer_exists_below_) {
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float global_scenic_elevation =
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context.GetGlobalElevationForNextScenicLayer();
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float local_scenic_elevation =
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global_scenic_elevation - context.scenic_elevation();
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float z_translation = -local_scenic_elevation;
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// Retained rendering: speedup by reusing a retained entity node if
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// possible. When an entity node is reused, no paint layer is added to the
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// frame so we won't call PhysicalShapeLayer::Paint.
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LayerRasterCacheKey key(unique_id(), context.Matrix());
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if (context.HasRetainedNode(key)) {
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TRACE_EVENT_INSTANT0("flutter", "retained layer cache hit");
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scenic::EntityNode* retained_node = context.GetRetainedNode(key);
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FML_DCHECK(context.top_entity());
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FML_DCHECK(retained_node->session() == context.session());
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// Re-adjust the elevation.
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retained_node->SetTranslation(0.f, 0.f, z_translation);
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context.top_entity()->entity_node().AddChild(*retained_node);
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return;
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}
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TRACE_EVENT_INSTANT0("flutter", "cache miss, creating");
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// If we can't find an existing retained surface, create one.
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SceneUpdateContext::Frame frame(
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context, SkRRect::MakeRect(paint_bounds()), SK_ColorTRANSPARENT,
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SkScalarRoundToInt(context.alphaf() * 255),
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"flutter::PhysicalShapeLayer", z_translation, this);
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frame.AddPaintLayer(this);
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}
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}
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#endif
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Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context,
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const SkRect& bounds,
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const SkPaint* paint)
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: paint_context_(paint_context), bounds_(bounds) {
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paint_context_.internal_nodes_canvas->saveLayer(bounds_, paint);
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}
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Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context,
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const SkCanvas::SaveLayerRec& layer_rec)
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: paint_context_(paint_context), bounds_(*layer_rec.fBounds) {
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paint_context_.internal_nodes_canvas->saveLayer(layer_rec);
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}
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Layer::AutoSaveLayer Layer::AutoSaveLayer::Create(
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const PaintContext& paint_context,
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const SkRect& bounds,
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const SkPaint* paint) {
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return Layer::AutoSaveLayer(paint_context, bounds, paint);
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}
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Layer::AutoSaveLayer Layer::AutoSaveLayer::Create(
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const PaintContext& paint_context,
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const SkCanvas::SaveLayerRec& layer_rec) {
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return Layer::AutoSaveLayer(paint_context, layer_rec);
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}
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Layer::AutoSaveLayer::~AutoSaveLayer() {
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if (paint_context_.checkerboard_offscreen_layers) {
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DrawCheckerboard(paint_context_.internal_nodes_canvas, bounds_);
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}
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paint_context_.internal_nodes_canvas->restore();
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}
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} // namespace flutter
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