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Additionally create "_next" permutations for all of the test binaries on Fuchsia, in order to test both code-paths. Using the #define follow-up CLs can also create a flutter_runner_next binary that does not contain any legacy integration code. BUG: 53847
136 lines
5.5 KiB
C++
136 lines
5.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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#include <vector>
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#include "flutter/flow/layers/layer.h"
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namespace flutter {
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class ContainerLayer : public Layer {
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public:
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ContainerLayer();
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virtual void Add(std::shared_ptr<Layer> layer);
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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#if defined(LEGACY_FUCHSIA_EMBEDDER)
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void CheckForChildLayerBelow(PrerollContext* context) override;
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void UpdateScene(SceneUpdateContext& context) override;
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#endif
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const std::vector<std::shared_ptr<Layer>>& layers() const { return layers_; }
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protected:
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void PrerollChildren(PrerollContext* context,
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const SkMatrix& child_matrix,
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SkRect* child_paint_bounds);
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void PaintChildren(PaintContext& context) const;
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#if defined(LEGACY_FUCHSIA_EMBEDDER)
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void UpdateSceneChildren(SceneUpdateContext& context);
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#endif
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// Try to prepare the raster cache for a given layer.
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//
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// The raster cache would fail if either of the followings is true:
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// 1. The context has a platform view.
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// 2. The context does not have a valid raster cache.
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// 3. The layer's paint bounds does not intersect with the cull rect.
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//
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// We make this a static function instead of a member function that directy
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// uses the "this" pointer as the layer because we sometimes need to raster
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// cache a child layer and one can't access its child's protected method.
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static void TryToPrepareRasterCache(PrerollContext* context,
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Layer* layer,
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const SkMatrix& matrix);
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private:
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std::vector<std::shared_ptr<Layer>> layers_;
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FML_DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
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};
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//------------------------------------------------------------------------------
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/// Some ContainerLayer objects perform a rendering operation or filter on
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/// the rendered output of their children. Often that operation is changed
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/// slightly from frame to frame as part of an animation. During such an
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/// animation, the children can be cached if they are stable to avoid having
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/// to render them on every frame. Even if the children are not stable,
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/// rendering them into the raster cache during a Preroll operation will save
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/// an extra change of rendering surface during the Paint phase as compared
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/// to using the SaveLayer that would otherwise be needed with no caching.
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///
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/// Typically the Flutter Widget objects that lead to the creation of these
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/// layers will try to enforce only a single child Widget by their design.
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/// Unfortunately, the process of turning Widgets eventually into engine
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/// layers is not a 1:1 process so this layer might end up with multiple
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/// child layers even if the Widget only had a single child Widget.
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///
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/// When such a layer goes to cache the output of its children, it will
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/// need to supply a single layer to the cache mechanism since the raster
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/// cache uses a layer unique_id() as part of the cache key. If this layer
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/// ended up with multiple children, then it must first collect them into
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/// one layer for the cache mechanism. In order to provide a single layer
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/// for all of the children, this utility class will implicitly collect
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/// the children into a secondary ContainerLayer called the child container.
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///
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/// A by-product of creating a hidden child container, though, is that the
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/// child container is created new every time this layer is created with
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/// different properties, such as during an animation. In that scenario,
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/// it would be best to cache the single real child of this layer if it
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/// is unique and if it is stable from frame to frame. To facilitate this
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/// optimal caching strategy, this class implements two accessor methods
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/// to be used for different purposes:
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///
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/// When the layer needs to recurse to perform some operation on its children,
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/// it can call GetChildContainer() to return the hidden container containing
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/// all of the real children.
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///
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/// When the layer wants to cache the rendered contents of its children, it
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/// should call GetCacheableChild() for best performance. This method may
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/// end up returning the same layer as GetChildContainer(), but only if the
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/// conditions for optimal caching of a single child are not met.
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///
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class MergedContainerLayer : public ContainerLayer {
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public:
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MergedContainerLayer();
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void Add(std::shared_ptr<Layer> layer) override;
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protected:
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/**
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* @brief Returns the ContainerLayer used to hold all of the children of the
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* MergedContainerLayer. Note that this may not be the best layer to use
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* for caching the children.
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*
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* @see GetCacheableChild()
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* @return the ContainerLayer child used to hold the children
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*/
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ContainerLayer* GetChildContainer() const;
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/**
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* @brief Returns the best choice for a Layer object that can be used
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* in RasterCache operations to cache the children.
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*
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* The returned Layer must represent all children and try to remain stable
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* if the MergedContainerLayer is reconstructed in subsequent frames of
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* the scene.
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*
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* @see GetChildContainer()
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* @return the best candidate Layer for caching the children
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*/
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Layer* GetCacheableChild() const;
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private:
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FML_DISALLOW_COPY_AND_ASSIGN(MergedContainerLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
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