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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
320 lines
10 KiB
C++
320 lines
10 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#ifndef FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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#define FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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#include <vector>
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#include "flutter/flow/surface_frame.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/raster_thread_merger.h"
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#include "third_party/skia/include/core/SkCanvas.h"
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#include "third_party/skia/include/core/SkPath.h"
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#include "third_party/skia/include/core/SkPoint.h"
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#include "third_party/skia/include/core/SkRRect.h"
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#include "third_party/skia/include/core/SkRect.h"
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#include "third_party/skia/include/core/SkSize.h"
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#include "third_party/skia/include/core/SkSurface.h"
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namespace flutter {
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// TODO(chinmaygarde): Make these enum names match the style guide.
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enum MutatorType { clip_rect, clip_rrect, clip_path, transform, opacity };
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// Stores mutation information like clipping or transform.
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//
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// The `type` indicates the type of the mutation: clip_rect, transform and etc.
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// Each `type` is paired with an object that supports the mutation. For example,
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// if the `type` is clip_rect, `rect()` is used the represent the rect to be
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// clipped. One mutation object must only contain one type of mutation.
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class Mutator {
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public:
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Mutator(const Mutator& other) {
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type_ = other.type_;
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switch (other.type_) {
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case clip_rect:
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rect_ = other.rect_;
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break;
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case clip_rrect:
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rrect_ = other.rrect_;
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break;
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case clip_path:
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path_ = new SkPath(*other.path_);
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break;
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case transform:
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matrix_ = other.matrix_;
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break;
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case opacity:
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alpha_ = other.alpha_;
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break;
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default:
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break;
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}
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}
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explicit Mutator(const SkRect& rect) : type_(clip_rect), rect_(rect) {}
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explicit Mutator(const SkRRect& rrect) : type_(clip_rrect), rrect_(rrect) {}
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explicit Mutator(const SkPath& path)
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: type_(clip_path), path_(new SkPath(path)) {}
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explicit Mutator(const SkMatrix& matrix)
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: type_(transform), matrix_(matrix) {}
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explicit Mutator(const int& alpha) : type_(opacity), alpha_(alpha) {}
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const MutatorType& GetType() const { return type_; }
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const SkRect& GetRect() const { return rect_; }
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const SkRRect& GetRRect() const { return rrect_; }
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const SkPath& GetPath() const { return *path_; }
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const SkMatrix& GetMatrix() const { return matrix_; }
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const int& GetAlpha() const { return alpha_; }
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float GetAlphaFloat() const { return (alpha_ / 255.0); }
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bool operator==(const Mutator& other) const {
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if (type_ != other.type_) {
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return false;
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}
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switch (type_) {
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case clip_rect:
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return rect_ == other.rect_;
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case clip_rrect:
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return rrect_ == other.rrect_;
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case clip_path:
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return *path_ == *other.path_;
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case transform:
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return matrix_ == other.matrix_;
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case opacity:
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return alpha_ == other.alpha_;
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}
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return false;
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}
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bool operator!=(const Mutator& other) const { return !operator==(other); }
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bool IsClipType() {
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return type_ == clip_rect || type_ == clip_rrect || type_ == clip_path;
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}
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~Mutator() {
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if (type_ == clip_path) {
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delete path_;
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}
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};
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private:
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MutatorType type_;
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union {
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SkRect rect_;
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SkRRect rrect_;
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SkMatrix matrix_;
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SkPath* path_;
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int alpha_;
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};
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}; // Mutator
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// A stack of mutators that can be applied to an embedded platform view.
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//
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// The stack may include mutators like transforms and clips, each mutator
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// applies to all the mutators that are below it in the stack and to the
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// embedded view.
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//
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// For example consider the following stack: [T1, T2, T3], where T1 is the top
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// of the stack and T3 is the bottom of the stack. Applying this mutators stack
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// to a platform view P1 will result in T1(T2(T2(P1))).
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class MutatorsStack {
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public:
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MutatorsStack() = default;
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void PushClipRect(const SkRect& rect);
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void PushClipRRect(const SkRRect& rrect);
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void PushClipPath(const SkPath& path);
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void PushTransform(const SkMatrix& matrix);
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void PushOpacity(const int& alpha);
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// Removes the `Mutator` on the top of the stack
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// and destroys it.
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void Pop();
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// Returns a reverse iterator pointing to the top of the stack, which is the
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// mutator that is furtherest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator Top()
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const;
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// Returns a reverse iterator pointing to the bottom of the stack, which is
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// the mutator that is closeset from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator Bottom()
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const;
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// Returns an iterator pointing to the begining of the mutator vector, which
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// is the mutator that is furtherest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_iterator Begin() const;
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// Returns an iterator pointing to the end of the mutator vector, which is the
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// mutator that is closest from the leaf node.
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const std::vector<std::shared_ptr<Mutator>>::const_iterator End() const;
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bool is_empty() const { return vector_.empty(); }
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bool operator==(const MutatorsStack& other) const {
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if (vector_.size() != other.vector_.size()) {
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return false;
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}
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for (size_t i = 0; i < vector_.size(); i++) {
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if (*vector_[i] != *other.vector_[i]) {
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return false;
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}
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}
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return true;
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}
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bool operator==(const std::vector<Mutator>& other) const {
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if (vector_.size() != other.size()) {
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return false;
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}
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for (size_t i = 0; i < vector_.size(); i++) {
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if (*vector_[i] != other[i]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const MutatorsStack& other) const {
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return !operator==(other);
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}
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bool operator!=(const std::vector<Mutator>& other) const {
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return !operator==(other);
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}
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private:
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std::vector<std::shared_ptr<Mutator>> vector_;
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}; // MutatorsStack
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class EmbeddedViewParams {
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public:
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EmbeddedViewParams() = default;
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EmbeddedViewParams(SkMatrix matrix,
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SkSize size_points,
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MutatorsStack mutators_stack)
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: matrix_(matrix),
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size_points_(size_points),
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mutators_stack_(mutators_stack) {
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SkPath path;
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SkRect starting_rect = SkRect::MakeSize(size_points);
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path.addRect(starting_rect);
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path.transform(matrix);
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final_bounding_rect_ = path.getBounds();
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}
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EmbeddedViewParams(const EmbeddedViewParams& other) {
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size_points_ = other.size_points_;
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mutators_stack_ = other.mutators_stack_;
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matrix_ = other.matrix_;
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final_bounding_rect_ = other.final_bounding_rect_;
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};
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// The original size of the platform view before any mutation matrix is
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// applied.
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const SkSize& sizePoints() const { return size_points_; };
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// The mutators stack contains the detailed step by step mutations for this
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// platform view.
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const MutatorsStack& mutatorsStack() const { return mutators_stack_; };
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// The bounding rect of the platform view after applying all the mutations.
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//
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// Clippings are ignored.
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const SkRect& finalBoundingRect() const { return final_bounding_rect_; }
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bool operator==(const EmbeddedViewParams& other) const {
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return size_points_ == other.size_points_ &&
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mutators_stack_ == other.mutators_stack_ &&
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final_bounding_rect_ == other.final_bounding_rect_ &&
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matrix_ == other.matrix_;
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}
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private:
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SkMatrix matrix_;
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SkSize size_points_;
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MutatorsStack mutators_stack_;
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SkRect final_bounding_rect_;
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};
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enum class PostPrerollResult { kResubmitFrame, kSuccess };
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// Facilitates embedding of platform views within the flow layer tree.
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//
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// Used on iOS, Android (hybrid composite mode), and on embedded platforms
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// that provide a system compositor as part of the project arguments.
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class ExternalViewEmbedder {
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// TODO(cyanglaz): Make embedder own the `EmbeddedViewParams`.
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public:
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ExternalViewEmbedder() = default;
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virtual ~ExternalViewEmbedder() = default;
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// Usually, the root canvas is not owned by the view embedder. However, if
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// the view embedder wants to provide a canvas to the rasterizer, it may
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// return one here. This canvas takes priority over the canvas materialized
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// from the on-screen render target.
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virtual SkCanvas* GetRootCanvas() = 0;
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// Call this in-lieu of |SubmitFrame| to clear pre-roll state and
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// sets the stage for the next pre-roll.
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virtual void CancelFrame() = 0;
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virtual void BeginFrame(
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SkISize frame_size,
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GrDirectContext* context,
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double device_pixel_ratio,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) = 0;
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virtual void PrerollCompositeEmbeddedView(
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int view_id,
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std::unique_ptr<EmbeddedViewParams> params) = 0;
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// This needs to get called after |Preroll| finishes on the layer tree.
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// Returns kResubmitFrame if the frame needs to be processed again, this is
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// after it does any requisite tasks needed to bring itself to a valid state.
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// Returns kSuccess if the view embedder is already in a valid state.
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virtual PostPrerollResult PostPrerollAction(
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) {
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return PostPrerollResult::kSuccess;
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}
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virtual std::vector<SkCanvas*> GetCurrentCanvases() = 0;
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// Must be called on the UI thread.
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virtual SkCanvas* CompositeEmbeddedView(int view_id) = 0;
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// Implementers must submit the frame by calling frame.Submit().
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//
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// This method can mutate the root Skia canvas before submitting the frame.
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//
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// It can also allocate frames for overlay surfaces to compose hybrid views.
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virtual void SubmitFrame(GrDirectContext* context,
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std::unique_ptr<SurfaceFrame> frame);
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// This method provides the embedder a way to do additional tasks after
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// |SubmitFrame|. For example, merge task runners if `should_resubmit_frame`
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// is true.
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//
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// For example on the iOS embedder, threads are merged in this call.
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// A new frame on the platform thread starts immediately. If the GPU thread
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// still has some task running, there could be two frames being rendered
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// concurrently, which causes undefined behaviors.
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virtual void EndFrame(
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bool should_resubmit_frame,
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fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger) {}
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FML_DISALLOW_COPY_AND_ASSIGN(ExternalViewEmbedder);
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}; // ExternalViewEmbedder
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} // namespace flutter
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#endif // FLUTTER_FLOW_EMBEDDED_VIEWS_H_
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