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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/flow/embedded_views.h"
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namespace flutter {
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void ExternalViewEmbedder::SubmitFrame(GrDirectContext* context,
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std::unique_ptr<SurfaceFrame> frame) {
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frame->Submit();
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};
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void MutatorsStack::PushClipRect(const SkRect& rect) {
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std::shared_ptr<Mutator> element = std::make_shared<Mutator>(rect);
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vector_.push_back(element);
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};
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void MutatorsStack::PushClipRRect(const SkRRect& rrect) {
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std::shared_ptr<Mutator> element = std::make_shared<Mutator>(rrect);
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vector_.push_back(element);
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};
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void MutatorsStack::PushClipPath(const SkPath& path) {
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std::shared_ptr<Mutator> element = std::make_shared<Mutator>(path);
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vector_.push_back(element);
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};
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void MutatorsStack::PushTransform(const SkMatrix& matrix) {
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std::shared_ptr<Mutator> element = std::make_shared<Mutator>(matrix);
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vector_.push_back(element);
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};
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void MutatorsStack::PushOpacity(const int& alpha) {
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std::shared_ptr<Mutator> element = std::make_shared<Mutator>(alpha);
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vector_.push_back(element);
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};
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void MutatorsStack::Pop() {
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vector_.pop_back();
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};
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator
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MutatorsStack::Top() const {
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return vector_.rend();
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};
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const std::vector<std::shared_ptr<Mutator>>::const_reverse_iterator
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MutatorsStack::Bottom() const {
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return vector_.rbegin();
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};
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const std::vector<std::shared_ptr<Mutator>>::const_iterator
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MutatorsStack::Begin() const {
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return vector_.begin();
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};
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const std::vector<std::shared_ptr<Mutator>>::const_iterator MutatorsStack::End()
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const {
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return vector_.end();
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};
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} // namespace flutter
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