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flutter_flutter/examples/game/lib
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Adam Barth df472efd57 Ink splashes should start at the touch point
Previously, they always started at the center of the RenderInkWell. Now we
remember the local coordinates we computed during the hit test and provide that
information when handling the event.

R=ianh@google.com

Review URL: https://codereview.chromium.org/1180553002.
2015-06-10 13:55:20 -07:00
..
game_box.dart
Ink splashes should start at the touch point
2015-06-10 13:55:20 -07:00
game_tests.dart
Adds support for zOrder and references to parent nodes in sprites, also start of new test app.
2015-06-10 09:21:01 -07:00
game_world.dart
Adds support for zOrder and references to parent nodes in sprites, also start of new test app.
2015-06-10 09:21:01 -07:00
game.dart
Adds support for zOrder and references to parent nodes in sprites, also start of new test app.
2015-06-10 09:21:01 -07:00
image_map.dart
Sky example game enhancements, adds preloading of images and adds transform modes to SpriteBox
2015-06-03 15:05:55 -07:00
sprite_box.dart
Ink splashes should start at the touch point
2015-06-10 13:55:20 -07:00
sprite_node.dart
Change the ColorFilter constructor to ColorFilter.Mode, in case we want to add
2015-06-09 14:55:52 -04:00
sprites.dart
Adds a spaceship and (somewhat crappy) controls to the example game.
2015-06-04 17:14:46 -07:00
transform_node.dart
Adds support for zOrder and references to parent nodes in sprites, also start of new test app.
2015-06-10 09:21:01 -07:00
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