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Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes. Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively. Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676 This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FML_NATIVE_LIBRARY_H_
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#define FLUTTER_FML_NATIVE_LIBRARY_H_
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#include "flutter/fml/build_config.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/memory/ref_ptr.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#endif // defined(OS_WIN)
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namespace fml {
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class NativeLibrary : public fml::RefCountedThreadSafe<NativeLibrary> {
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public:
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#if OS_WIN
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using Handle = HMODULE;
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#else // OS_WIN
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using Handle = void*;
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#endif // OS_WIN
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static fml::RefPtr<NativeLibrary> Create(const char* path);
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static fml::RefPtr<NativeLibrary> CreateWithHandle(
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Handle handle,
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bool close_handle_when_done);
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static fml::RefPtr<NativeLibrary> CreateForCurrentProcess();
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const uint8_t* ResolveSymbol(const char* symbol);
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private:
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Handle handle_ = nullptr;
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bool close_handle_ = true;
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NativeLibrary(const char* path);
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NativeLibrary(Handle handle, bool close_handle);
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~NativeLibrary();
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Handle GetHandle() const;
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FML_DISALLOW_COPY_AND_ASSIGN(NativeLibrary);
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FML_FRIEND_REF_COUNTED_THREAD_SAFE(NativeLibrary);
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FML_FRIEND_MAKE_REF_COUNTED(NativeLibrary);
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};
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} // namespace fml
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#endif // FLUTTER_FML_NATIVE_LIBRARY_H_
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